Yeah, the resin material needs to be defined within the entry of anything you want it to be extracted from. That's why I made it inorganic in WF - wood doesn't use a tissue template, so you will need to either add the material manually to every wood entry. This will also mean that you'll end up getting generic resin from wood that doesn't have the material defined. Also, since you're using a reaction to produce the material, you don't really need [EXTRACT_STORAGE:BARREL or [EXTRACT_BARREL:LOCAL_PLANT_MAT:EXTRACT].
Yeah, that definitely sounds like a mess -- I was thinking you could just define it once in the wood material template and that would do it, but every tree? Ugh.
So, if you make it inorganic, you completely avoid that problem?
As far as I'm concerned, generic "resin" is quite acceptable -- "birch resin," "cottonwood resin" and so forth are pretty much gratuitous and don't add much.
(I now think I understand why you did it as a glob -- to get around the whole container/reaction problem, right?)
Yes, and then I went right ahead and produced it to a container anyway because sometimes my brain leaks out of my ears and I sit in a corner making farting noises with my lips for a while.
Extraction to container removed.
So all that said, what would be the best overall route to make for lacquered wood products? Something like this?:
Step 1) (Either Lacquerer's Workshop or another "Resiner's Workshop" or something with a better name): Your route of wood -> inorganic glob generic resin (if I understand correctly)
Step 2) Lacquerer's Workshop: Resin -> processed into inorganic glob lacquer (hell, or even blocks -- not realistic, but neat and manageable until container contents become reactionable -- possibly also resin)
Step 3) Lacquerer's Workshop: wood + lacquer -> inorganic "metal" lacquerwood bars a la the ironwood method Deon uses in Genesis (which neatly avoids the lack of reactions to make real wooden weapons, if I understand correctly)
For Morrowindic bonemold, Step 2 will be skippable, and the planned reaction will be bones + resin -> bars of inorganic "metal" bonemold.
Do these sound like a good overall approach?