I want to make a reaction that takes bones (a whole stack, stupid bug) and produce bones, but with a tougher values. I already made a material_template called toughbones_template. My problem is that I can't seem to find the item token for bones. If there isn't one then it doesn't matter, I'll just go straight to the final product.
Bones -> Tough Bones -> Weapon/Armor
Bones ----------------> Weapon/Armor
Then my last problem is that how to use a material template. My work around right now is making a new creature called TOUGH_BONES (doesn't appear in Fort mode and Arena) with the tissue toughbones.
[PRODUCT:100:1:ARMOR:ITEM_ARMOR_SOLDIER_SET:CREATURE_MAT:TOUGH_BONES:TOUGHBONE]
Is there a simpler way of doing this?
Ugh, explaining this is hard.
Hmm... I can sorta follow what you want.
What I think you have:
Creature named: Tough
bone material that is stronger
Add
[MATERIAL_REACTION_PRODUCT:BONES:LOCAL_CREATURE_MAT:BONE]
to the BONE in "material_template_default.txt"
then have a reaction that does this
[REAGENT:bones:1:CORPSEPIECE:NONE:NONE:NONE][HAS_MATERIAL_REACTION_PRODUCT:BONES]
[PRODUCT:100:1:"item type":NONE:CREATURE_MAT:TOUGH:BONE]
there is no way to create bones through a reaction saddly. So you would need to alter your flow
normal bones + harderner? -> Weapons/Armor
the above reaction would have to be modified to allow this, but it will make 1 of the product even if there was a stack of 50 bones