Okay I am working the most Op weapon evar and all it seems to do is dent skin. Tips?
Try raising the contact area (the first number) and perhaps lowering the velocity multiplier (the last number, the game can get weird with really huge numbers sometimes).
Does the INSULATION tag only protect against cold, or will it make creatures melt more easily in hot enviroments as well?
Polar bears can survive perfectly fine in tropical forests if you import them from human caravans, so I doubt it could hurt them. Unless you tinker with advanced world generation temperatures, anything will be able to survive naked on a glacier or bundled up in a desert without any damage.
Ok, last chance before the next release: Does anyone has any idea why this does not work ?
Three things. First: it seems that the reaction is trying to make a drink out of solid plant material. Replace the drink's product with:
[PRODUCT:100:50:DRINK:NONE:GET_MATERIAL_FROM_REAGENT:A:DRINK_MAT]
The second: your [PRODUCT_TO_CONTAINER] token lacks a target, so the drink will just spill on the floor. Change it to:
[PRODUCT_TO_CONTAINER:container]
Third: your reaction won't accept rock or earthenware pots as a container and it might act strangely with barrels that are already filled. Replace its reagent line with:
[REAGENT:container:1:NONE:NONE:NONE:NONE]
[EMPTY]
[FOOD_STORAGE_CONTAINER]
[PRESERVE_REAGENT]
[DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
(taken from vanilla "make mead" reaction)
One last thing to consider: your reaction won't produce any seeds of the plant used to brew. I'm not sure if that's intentional, so just in case you overlooked it add this:
[PRODUCT:100:1:SEEDS:NONE:GET_MATERIAL_FROM_REAGENT:A:SEED]