Reminder to all modders, one can add sounds to creatures, for adventure mode.First number is loudness aka distance (in squares), second is commonness aka frequency (1000 for alarm, 10k peaceful).
First form for self "You mutter.", second when see someone doing it "The lobsterman wub-wub-wubs." Third form when don't see creature "You hear
quiet beer-drinking."
These are most of the my-Genesis dwarf sounds, some are too fun to spoil here, just go adventure. Feel free to use these as a handy template.
[SOUND:ALERT:50:1200:VOCALIZATION:shout:shouts:a warcry]
[SOUND:PEACEFUL_INTERMITTENT:45:80000:VOCALIZATION:shout:shouts:a shout] --very rare but long-distance
[SOUND:PEACEFUL_INTERMITTENT:20:27000:VOCALIZATION:sneeze:sneezes:a sneeze]
[SOUND:PEACEFUL_INTERMITTENT:15:9500:VOCALIZATION:talk:talks:conversation]
[SOUND:PEACEFUL_INTERMITTENT:13:24000:VOCALIZATION:pray:prays:a prayer]
[SOUND:PEACEFUL_INTERMITTENT:4:16000:VOCALIZATION:sigh:sighs:a sigh] --shortest distance/loudness
[SOUND:PEACEFUL_INTERMITTENT:16:17000:VOCALIZATION:swear:swears:somebody swearing]
[SOUND:PEACEFUL_INTERMITTENT:11:19000:VOCALIZATION:mutter:mutters:somebody muttering]
[SOUND:PEACEFUL_INTERMITTENT:8:18000:VOCALIZATION:grunt:grunts:a grunt]
[SOUND:PEACEFUL_INTERMITTENT:6:15000:VOCALIZATION:cough:coughs:a quiet cough]
I miss lobbing grenades into raider camps in Fallout 3.