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Author Topic: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)  (Read 420082 times)

gentgeen

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #2415 on: March 20, 2011, 10:51:28 pm »

OK, I've got my old 40d falconry mod up to current. The red-tailed hawks, goshawks, bald eagles, and golden eagles all work like they're supposed to. I've culled the three species of buzzard and two of the species of vulture as Toady has put them into vanilla. However, my condors are not quite working right. In real life, the birds plumage is black, with white splotches (which I've ignored). However, they have a ruff of feathers at the base of their neck, which are black in California Condors, but white in Andean Condors. As I don't want to have two animals, and want to avoid names like "California" and "Andean", I've tried the following code to have two different color morphs:

Spoiler (click to show/hide)

The main feather color, the skin color, and the eye color all show up in the "view creature" page, but I never see mention of the neck ruff. Any idea what I did wrong? Thanks.
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afrosquirrel

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #2416 on: March 20, 2011, 11:11:11 pm »

No, liking is done as a PREFSTRING, which is part of the creature's entry itself.  No creature = No PREFSTRING = they don't exist.  Period.
I would look at your descriptors, as crashes in the thoughts/preferences (which also lists the creature's description and the descriptors!) are generally attributed to that.

It looks like some castes have valid descriptions, while others don't. I'll try to identify the trigger.

Also, everyone seems to insist on wearing at least three instances of anything on a given location.

EDIT: I'm stuck again. Here's the updated stuff:
Spoiler (click to show/hide)
« Last Edit: March 20, 2011, 11:31:13 pm by afrosquirrel »
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Spectre Incarnate

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #2417 on: March 20, 2011, 11:16:10 pm »


That means they'll drink booze whenever it's available, and default to water if it's not.
Will they still get pissed when drinking water then?

Quote
Yes, along with all the funiture and such.
Was worth a try. Oh, could noble positions require different items for their quarters and offices? Or do they always have to have chairs for the liason meetings? Could they require a "dais" (platform) instead if I were to invent one?

Quote
You'll probably want to make an entirely new entry just for centaurs, containing the body, organs, etc., all in that entry (because you're going to have to make plenty of new things either way).
Yup, looked at all that several times and it's still pretty confusing. I did make a new body file and added a myriad of new leg joints and a lower ribcage in the horse body, but I'm hesitant to work with organs, cause I've heard a lot about how organs don't fit in relation to body sizes. I'll see what happens I guess.  :-\

Quote
No, because that plan is used for defining hair. The basic, generic, detail plan(s) in Genesis should already cover the centaur body as it's implemented there (assuming it uses generic bodyparts found in other creatures).
Oh, hair, right... The base centaur body itself was pretty simplified with just a lower body and four straight legs, so it probably did go with the default, now that you mention it. As said, I expanded on that quite a bit, so there's not much Genesis left on these things actually--I think we've crossed over into Exodus.  ;D

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3

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #2418 on: March 20, 2011, 11:22:09 pm »

Will they still get pissed when drinking water then?

Only if it's stagnant. Wells certainly won't cause unhappy thoughts, and I don't think rivers/brooks will either.

Oh, could noble positions require different items for their quarters and offices?

No, nothing like that is possible.

but I'm hesitant to work with organs, cause I've heard a lot about how organs don't fit in relation to body sizes

I've not heard anything of the sort. Organs are just like any other bodypart, with an extra tag or two.
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Alkhemia

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #2419 on: March 20, 2011, 11:39:04 pm »

 ;)How long does something take if it at SEV:1? I'm trying to make a syndrome that takes months to fully kill you.



EDIT: Does syndromes not work in the arena? It said it brain was rotten but it still alive.
hmmm note to self don't have permanent unconsciousness.
« Last Edit: March 21, 2011, 03:41:42 am by Alkhemia »
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"Please touch me. Without lying, wherever you want to touch. That is my wish." - Kiyohime (Grand Order)

"Tyranny, violation, genocide. Those are the things that I detest above all else." - Amakusa Shirou Tokisada (Grand Order)

TolyK

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #2420 on: March 21, 2011, 09:01:40 am »

if you go in as a dude (start playing a la adventure mode) time and syndromes sometimes get funny.
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ricree

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #2421 on: March 21, 2011, 10:21:55 am »

Is there any good way to export the data from legends mode?
 

Edit:  And even as I ask this, I notice that there's an xml export option in the game.  I'm looking at the dumped file now.
« Last Edit: March 21, 2011, 10:28:01 am by ricree »
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afrosquirrel

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #2422 on: March 21, 2011, 01:04:13 pm »

I've tried comparing my raws with those of horses, dwarfs, and humans in order to figure out what is going wrong, but still nothing. How would I go about using minimal descriptors, and then expanding into a proper description page? That might be the best route for me.

Latest code:
Spoiler (click to show/hide)
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Tapeworm

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #2423 on: March 21, 2011, 03:09:50 pm »

;)How long does something take if it at SEV:1? I'm trying to make a syndrome that takes months to fully kill you.

The SEV tag refers to the power of the syndrome. To control when the syndrome starts and ends, use the START, PEAK and END tokens. Remember that you can give a single poison multiple syndromes.

@Spectre Incarnate: Drinking clean water won't give bad thoughts, but alcohol is better since it gives good thoughts, has (hidden) quality and can be stored anywhere.
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Iados

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #2424 on: March 21, 2011, 03:27:30 pm »

Ok i have a problem with defining materials in my creature
my code
Code: [Select]
[CREATURE:LAVASIOTH]
[DESCRIPTION:A piscine wyvern that resides in magma. Its scales are covered by layers of cooled magma, which makes it one hard nut to crack.]
[NAME:lavasioth:lavasioths:lavasioth]
[CASTE_NAME:lavasioth:lavasioths:lavasioth]
[CREATURE_TILE:'L'][COLOR:4:0:0]
[BIOME:SUBTERRANEAN_LAVA]
[CARNIVORE]
[LIKES_FIGHTING]
[LARGE_PREDATOR]
[FIREIMMUNE_SUPER]
[FIREBREATH]
[BODY:WYVERN_BODY_FISH:WYVERN_LEGS:2EYES:2EARS:NOSE_WYVERN:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:SKULL:3TOES:TEETH:RIBCAGE:MOUTH]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[REMOVE_MATERIAL:SKIN]
[REMOVE_MATERIAL:HAIR]
[REMOVE_MATERIAL:LEATHER]
[REMOVE_MATERIAL:BONE:BRONZE_BONE]
[USE_MATERIAL_TEMPLATE:SCALE:SCALE_TEMPLATE]
[USE_MATERIAL_TEMPLATE:LEATHER:WYVERN_LEATHER_TEMPLATE]
[USE_MATERIAL:MAGMA_COVERING:INORGANIC:MICROCLINE] [STATE_NAME_ADJ:ALL_SOLID:cooled magma]
[STATE_COLOR:ALL_SOLID:BLACK]
[STATE_NAME_ADJ:LIQUID:magma]
[STATE_NAME_ADJ:GAS:magma mist]
[SPEC_HEAT:400]
[MELTING_POINT:10000] so it hardens out of magma
[BOILING_POINT:NONE]
[HEATDAM_POINT:NONE]
[COLDDAM_POINT:NONE]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[REMOVE_TISSUE:SKIN]
[REMOVE_TISSUE:HAIR]
[USE_TISSUE_TEMPLATE:SCALE:SCALE_TEMPLATE]
[TISSUE:MAGMA]
[TISSUE_NAME:magma covering:NP]
[TISSUE_MATERIAL:LOCAL_CREATURE_MAT:MAGMA_COVERING]
[RELATIVE_THICKNESS:1]
[HEALING_RATE:50]
[VASCULAR:0]
[PAIN_RECEPTORS:0]
[TISSUE_SHAPE:LAYER]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SCALE:FAT:MUSCLE:BONE:CARTILAGE]
[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:MAGMA]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SCALE:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[SPEED:900]
[HOMEOTHERM:10066]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[BODY_SIZE:0:0:1500000]
[BODY_SIZE:1:0:2000000]
[BODY_SIZE:5:0:2500000]
[BABY:1]
[CHILD:5]
[GENERAL_BABY_NAME:baby lavasioth:baby lavasioths:lavasioth]
[GENERAL_CHILD_NAME:lavasioth child:lavasioth children:lavasioth]
[BABYNAME:baby lavasioth:baby lavasioths:lavasioth]
[CHILDNAME:lavasioth child:lavasioths children:lavasioth]
[MAXAGE:190:210]
[ATTACK:BITE:BODYPART:BY_CATEGORY:MOUTH]
[ATTACK_VERB:bite:bites]
[ATTACK_SKILL:BITE]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_EDGE]
[ATTACK_FLAG_CANLATCH]
[ATTACK:BODYHIT:BODYPART:BY_CATEGORY:BODY_UPPER]
[ATTACK_VERB:hit:hits]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_PRIORITY:MAIN]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK:TAILHIT:BODYPART:BY_CATEGORY:TAIL]
[ATTACK_VERB:hit:hits]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_PRIORITY:MAIN]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[DIURNAL]
[SWIMS_INNATE][SWIM_SPEED:900]
[CASTE:MALE]
[MALE]
[CASTE:FEMALE]
[FEMALE]
[BODY_DETAIL_PLAN:EGG_MATERIALS]
[LAYS_EGGS]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGGSHELL:SOLID]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGG_WHITE:LIQUID]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGG_YOLK:LIQUID]
[EGG_SIZE:100000]
[CLUTCH_SIZE:1:5]
[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:ALL:SCALE]
[TL_COLOR_MODIFIER:ORANGE:1]
[TLCM_NOUN:scales:PLURAL]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:WHITE:1]
[TLCM_NOUN:eyes:PLURAL]
[SELECT_MATERIAL:ALL]
[IF_EXIST_SET_COLDDAM_POINT:NONE]
[IF_EXIST_SET_HEATDAM_POINT:NONE]
[IF_EXIST_SET_MELTING_POINT:NONE]
[IF_EXIST_SET_BOILING_POINT:NONE]

The errorlog:
Code: [Select]
*** Error(s) found in the file "raw/objects/creature_wyvern_volcano.txt"
LAVASIOTH:Unrecognized Creature Token: STATE_NAME_ADJ
LAVASIOTH:Unrecognized Creature Token: STATE_COLOR
LAVASIOTH:Unrecognized Creature Token: STATE_NAME_ADJ
LAVASIOTH:Unrecognized Creature Token: STATE_NAME_ADJ
LAVASIOTH:Unrecognized Creature Token: SPEC_HEAT
LAVASIOTH:Unrecognized Creature Token: MELTING_POINT
LAVASIOTH:Unrecognized Creature Token: BOILING_POINT
LAVASIOTH:Unrecognized Creature Token: HEATDAM_POINT
LAVASIOTH:Unrecognized Creature Token: COLDDAM_POINT
LAVASIOTH:Unrecognized Creature Token: IF_EXIST_SET_COLDDAM_POINT
LAVASIOTH:Unrecognized Creature Token: IF_EXIST_SET_HEATDAM_POINT
LAVASIOTH:Unrecognized Creature Token: IF_EXIST_SET_MELTING_POINT
LAVASIOTH:Unrecognized Creature Token: IF_EXIST_SET_BOILING_POINT

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Alkhemia

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #2425 on: March 21, 2011, 04:52:43 pm »

;)How long does something take if it at SEV:1? I'm trying to make a syndrome that takes months to fully kill you.

The SEV tag refers to the power of the syndrome. To control when the syndrome starts and ends, use the START, PEAK and END tokens. Remember that you can give a single poison multiple syndromes.

@Spectre Incarnate: Drinking clean water won't give bad thoughts, but alcohol is better since it gives good thoughts, has (hidden) quality and can be stored anywhere.
Ah maybe that why they don't die from it...thank you
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"Hiken: Tsubame-Gaeshi" -Sasaki Kojirou (Grand Order}

"Please touch me. Without lying, wherever you want to touch. That is my wish." - Kiyohime (Grand Order)

"Tyranny, violation, genocide. Those are the things that I detest above all else." - Amakusa Shirou Tokisada (Grand Order)

Sutremaine

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #2426 on: March 21, 2011, 09:29:25 pm »

However, I do know how to make a body part give off gas every time it's struck.  Basically, just put a layer of gaseous tissue (without TISSUE_LEAKS).  The tissue will give off a burst of gas each time it is struck.

I think I made it too hardcore...
(excessively long gamelog)
Spoiler (click to show/hide)
Jesus Christ, I can't even bite his toe off. I'm like 150% his size and he's unconscious, this is just embarrassing.

I must have done something weird somewhere, that toe should be flying into orbit.
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I am trying to make chickens lay bees as eggs. So far it only produces a single "Tame Small Creature" when a hen lays bees.
Honestly at the time, I didn't see what could go wrong with crowding 80 military Dwarves into a small room with a necromancer for the purpose of making bacon.

D_E

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #2427 on: March 21, 2011, 09:43:42 pm »

 ??? I have no clue.

I've used this technique twice so far: once on the balor, where I have no problem severing body parts covered with this stuff, and once on a cthulhuesque mindflayer caste, which is designed to be completely unkillable, so I don't know if the body parts sever or not.
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Mods I've done:
Zelda mod-mod, Beta in the Wild DF 47.04
Illithid Empire mod DF 31.25 (update canceled)
Spotter's Guide to Illithids (Genesis mod-mod) genesis 3.19a4 (update canceled)

Sutremaine

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #2428 on: March 21, 2011, 10:20:10 pm »

I'll go back and sort it out later, and in the meantime try and remember not to use that particular caste as an arena training dummy. I've been having other odd problems, such as natural weapons using an ironlike material punching straight through adamantine armour (twice!), but there's still bodywork to be done.
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I am trying to make chickens lay bees as eggs. So far it only produces a single "Tame Small Creature" when a hen lays bees.
Honestly at the time, I didn't see what could go wrong with crowding 80 military Dwarves into a small room with a necromancer for the purpose of making bacon.

Greiger

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #2429 on: March 21, 2011, 10:31:07 pm »

Adamantine is pretty rigid isn't it?  I imagine it doesn't provide much protection against big heavy bludgeons.
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Disclaimer: Not responsible for dwarven deaths from the use or misuse of this post.
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