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Author Topic: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)  (Read 421647 times)

Intelligent Shade of Blue

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #135 on: April 24, 2010, 01:27:29 pm »

I'd like to put beards on goats... Any ideas on how? I'm thinking it needs [BODY_DETAIL_PLAN:FACIAL_HAIR_TISSUES], but what else is required to get them to function?
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SIGVARDR

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #136 on: April 24, 2010, 05:11:35 pm »

It's possibly an effect to stop the hydra from bleeding out too fast from the loss of one head.Will experiment with the tag on other parts on different creatures.

Edit: in response to hugo_the_dwarf's question on the healing rate thing.
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Squeegy

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #137 on: April 24, 2010, 07:00:10 pm »

Man, guys, you realize there's a wiki, right? There's like five of these modding help threads.
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Max White

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #138 on: April 24, 2010, 07:17:37 pm »

Man, guys, you realize there's a wiki, right? There's like five of these modding help threads.

Have you BEEN to the wiki?
Modding has most likely been the most upgrades aspect of this game, yet these is little complete information on the wiki about it. No wonder were looking for help on the forums. I would love to use the wiki, but it needs more information.

Max White

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #139 on: April 24, 2010, 07:26:39 pm »

I'd like to put beards on goats... Any ideas on how? I'm thinking it needs [BODY_DETAIL_PLAN:FACIAL_HAIR_TISSUES], but what else is required to get them to function?

Your also going to need to add [BODY_DETAIL_PLAN:FACIAL_HAIR_TISSUE_LAYERS]


[BODY_DETAIL_PLAN:FACIAL_HAIR_TISSUES] tells is when a beard it made of, but [BODY_DETAIL_PLAN:FACIAL_HAIR_TISSUE_LAYERS] tell is where the layers are applied. This WILL get the side effect of adding things like side burns and mustaches, but I'm relatively sure they can be removed, I just can't remember the tag, give me a second to shirt through raws.

EDIT: OR you could take the easy option and add this to your raws
[BODY_DETAIL_PLAN:GOAT_BEARD]
   [BP_LAYERS:BY_CATEGORY:HEAD:CHIN_WHISKERS:1:BOTTOM]

And then rather then adding what I originally advised, add [BODY_DETAIL_PLAN:GOAT BEARD]

Intelligent Shade of Blue

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #140 on: April 24, 2010, 09:13:40 pm »

beardy help

Ah, thanks! You're right about the wiki; it really lacks a lot of the info about modding, and most of my experience with modding this version is in reactions/workshops...
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Max White

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #141 on: April 24, 2010, 09:23:41 pm »

Hmm, come to think of it ISoB, they code I gave you will make the goats have beards, but I don't think it will show up in any descriptions, like eyes and eye color, give me a second to figure out exactly what is required, unless you can add it yourself.

Intelligent Shade of Blue

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #142 on: April 24, 2010, 09:35:09 pm »

Ok, had more time to look over the dwarf, and I think this might be what you're talking about... Not sure, though:

Spoiler (click to show/hide)

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Max White

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #143 on: April 24, 2010, 09:38:17 pm »

Well in the end I ended up with this.


      [SET_TL_GROUP:BY_CATEGORY:HEAD:CHIN_WHISKERS]
         [TL_COLOR_MODIFIER:goatish color here:1] You can also copy this line from where it defines hair color to be sure
            [TSU_NOUN:beard:SINGULAR]

That should do the trick

Max White

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #144 on: April 25, 2010, 12:16:19 am »

So if any biomancers out there know how all this syndrome stuff works, you could REALLY help me out here. Is it possible to make a syndrome that it caused by a certain creature, and will infect those around it, without having any combat involved?

Basically if you had a dwarf stand next to the creature in question, and neither attacked each other, the dwarf would get sick. Possible?

Squeegy

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #145 on: April 25, 2010, 02:10:26 am »

incomplete wiki
add nothing, let's make forum threads!
Excellent circular reasoning!

Max: http://df.magmawiki.com/index.php/Syndrome
Also, no, except through blood and [SYN_CONTACT] there are no infectious diseases.
« Last Edit: April 26, 2010, 12:32:03 am by Squeegy »
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Max White

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #146 on: April 25, 2010, 02:21:56 am »

So because I don't know how something works, I should fill out the wiki on it. BRILLIANT! Blind leading the blind seems to be very much within the spirit of the game.

But anyway, so your saying if I made somethings skin to have [SYN_CONTACT], then there is a chance of making contact with said skin and getting an infection?

Squeegy

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #147 on: April 25, 2010, 02:32:47 am »

Only if it's a secretion. Information about which is on the wiki.

Also, no, don't deliberately misinterpret me. Those with information should put it on the wiki, those seeking it should check the wiki.
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Max White

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #148 on: April 25, 2010, 02:42:22 am »

Well I did check the wiki, and it really isn't very clear at all.

I'm not even sure the syntax of a breath attack yet. Let alone how to make a secretion.

Just for the record, that link your using to direct people to the syndrome page is broken...

Rumrusher

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #149 on: April 25, 2010, 09:46:53 am »

does smoothed slade increase an fort net value? because I got slade walls smoothed from an dwarf premade fort 'glitch' 31.01

Spoiler: glitch (click to show/hide)
« Last Edit: April 25, 2010, 09:59:21 am by Rumrusher »
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