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Author Topic: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)  (Read 430329 times)

Max White

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #1335 on: December 15, 2010, 08:04:57 pm »

I'm still using the defult.


   [LAND_HOLDER_TRIGGER:1:20:10000:100000]
   [LAND_HOLDER_TRIGGER:2:20:20000:200000]
   [LAND_HOLDER_TRIGGER:3:20:30000:300000]

I figure once I have everything show up as I like it, I will work on fine tuneing...

GregHayes

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #1336 on: December 15, 2010, 08:07:59 pm »

Weird.

Just for the hell of it, I stuck those nobles into a vanilla game's dwarf entity and embarked, and none of them showed up. So they're fine on their own. The problem must be from some custom position interaction. Maybe something in the entity.

Mind you, positions are incredibly buggy in the first place.
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Seriyu

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #1337 on: December 15, 2010, 08:09:18 pm »

Okay, thanks!

And as for the first part that was far less noticible compared to the [GOOD][EVIL] question, is there a specific biome tag for deserts only?

Once I finish this plant up and get it to spawn I can move on to reactions involving the plant ,which is far more familiar territory for me, and I can stop pestering you fine people.


[BIOME:ANY_DESERT] puts things in deserts

Imagine that
« Last Edit: December 15, 2010, 08:30:33 pm by Seriyu »
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Max White

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #1338 on: December 15, 2010, 08:12:20 pm »

Hmm, so the plot thickens... Wait, I THINK I SEE THE PROBLEM!!

Due to the fact that I'm due weilding playable races (A hard mode and an easy mode), I changed the tag name from [POSITION:MONARCH] to [POSITION:KING], and therefor they are currently being assigned by nobody, causing weird and wonderful problems... I am now going to change it to KING and see if I can get these most annoying of holy men to show up when there wanted.

GREAT SCOTT! It worked! I'm down to only three nobles on embark, one preselected. Good things are comming!

GregHayes

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #1339 on: December 15, 2010, 08:19:38 pm »

Wait.

Wait.

One of the biggest problems I've seen in noble modding thus far is that there's no way to get a position on embark that leads into the LAND_HOLDER track without screwing things up.

I wonder if this could be the key to that?
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Max White

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #1340 on: December 15, 2010, 08:27:00 pm »

Could be. I mean I would attempt something along the lines of...

   [POSITION:X]
      [NAME:xling:xlings]
      [NUMBER:1]
      [SITE]
      [REPLACED_BY:Y]
      [ELECTED] or what ever means you want to choose them by

   [POSITION:Y]
      [NAME:yalisk:yalisks]
      [NUMBER:1]
      [SITE]
      [APPOINTED_BY:Z]
      [LAND_HOLDER:number]

Where Z is a king, or something of similar status... Of corse there is a chance that X requires [APPOINTED_BY:Z]

Max White

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #1341 on: December 15, 2010, 09:51:59 pm »

Ok, so I'm looking at

   [PROGRESS_TRIGGER_POPULATION:a]
   [PROGRESS_TRIGGER_PRODUCTION:b]
   [PROGRESS_TRIGGER_TRADE:c]
   [PROGRESS_TRIGGER_POP_SIEGE:x]
   [PROGRESS_TRIGGER_PROD_SIEGE:y]
   [PROGRESS_TRIGGER_TRADE_SIEGE:z]
When a diplomat comes over and demands you stop logging trees, is this controlled by the trade, or the seige tags?

Hydrall

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #1342 on: December 15, 2010, 10:01:37 pm »

So I'm trying to make a creature that has wings for arms, but also has hands (or fingers) on those wings. Is it possible to somehow do that without adding in arms, or is that the only option?
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Max White

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #1343 on: December 15, 2010, 10:07:59 pm »

I'm not sure if there is another way, well I know of at least one other way, but ths way is much easyer. Try using the following...

Code: [Select]
body_other

[OBJECT:BODY]

[BODY:2_HANDED_WINGS]
[BP:RWING:right wing:STP][CONTYPE:UPPERBODY][LIMB][RIGHT][FLIER][CATEGORY:WING][DEFAULT_RELSIZE:500]
[BP:LWING:left wing:STP][CONTYPE:UPPERBODY][LIMB][LEFT][FLIER][CATEGORY:WING][DEFAULT_RELSIZE:500]
[BP:RH:right hand:STP][CON:RWING][GRASP][RIGHT][CATEGORY:HAND][DEFAULT_RELSIZE:80]
[BP:LH:left hand:STP][CON:LWING][GRASP][LEFT][CATEGORY:HAND][DEFAULT_RELSIZE:80]


EDIT: FAAAAAA!! What ever I do, it formats strangly, and goes over lines, and such.... There, putting it as code fixed the problem.

Hydrall

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #1344 on: December 15, 2010, 10:18:03 pm »

Interesting. I had another idea, involving multiple arm levels, but that works too, I think.

How do I put it in the creature raws, just add 2_HANDED_WINGS to the [BODY:] part?
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Max White

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #1345 on: December 15, 2010, 10:20:58 pm »

Yep, also if you had the 2WINGS tag, you might want to remove that, otherwise it will have 4 wings, 2 of them having hands. You can see how to rename the hands to anything you like, such as talons, or such...

Hydrall

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #1346 on: December 15, 2010, 10:28:54 pm »

Uhh, it spit out an error in the logs.

*** Error(s) found in the file "raw/objects/creature_standard.txt"
KASIYU:Unrecognized Creature Caste Body Token: 2_HANDED_WINGS


Kasiyu being the name of my creature.
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After seven days and seven nights, God said "Screw this!" and abandoned the fortress.

Uristmcfisherdwarf cancels fish: Interrupted by harmless minnow

Max White

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #1347 on: December 15, 2010, 10:30:56 pm »

You did copy the code I gave you into a seperate notepad file, and then save it as body_other.txt in the objects folder, right?

Hydrall

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #1348 on: December 15, 2010, 10:34:25 pm »

Uh, yea- Wait, I didn't put the body_other at the top; I assumed that was the title of the document.

... And after adding that, it totally worked.

>_< Whoops!

Thanks again. ^_^
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After seven days and seven nights, God said "Screw this!" and abandoned the fortress.

Uristmcfisherdwarf cancels fish: Interrupted by harmless minnow

Max White

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #1349 on: December 15, 2010, 10:38:28 pm »

No problemo!
I use the very similar code for my vulture and raven men.
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