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Author Topic: The new HFS [major spoilers]  (Read 1025 times)

RandomNumberGenerator

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The new HFS [major spoilers]
« on: April 09, 2010, 07:37:15 pm »

I breached hell for my first time today, while trying to mine out adamantine for my military. I didn't realize there would be a 5 z-level open space the demons could fly through, so I wasn't prepared at all. I drafted around 80% of my population and sent them to guard the passage to my fort. The demons started poring through, a wide variety of otherworldly insects.... I thought I was doomed. Surprisingly, my untrained recruits actually killed quite a few demons; most of the slush mosquitos, blue sky monsters and mayfly brutes lay dead. The salt and soot monsters, being unkillable due to the material overhaul, eventually overwhelmed my dwarves, but all the organics were slain.

Later, I sent an adventurer to visit the fort. His first kill was a giant olm wandering about. Second and third were another slush mosquito and mayfly brute. The salt monsters were still marauding about, but I could simply chuck a couple rocks at them to critically wound them and they would lie prone, and I could just walk away. I continued exploring my fort, and after killing around 15 demons and wounding many of the unkillable ones, I only had two yellow wounds. I only died because my adventurer decided to jump away from a salt monster's attack, right off a ledge into a 12 Z-level drop.

So... why can unskilled people wound/defeat these things so easily? I almost think they wouldn't even be a threat at all if not for the unkillable inorganics, which is more of a bug than HFS' ferocity.
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Urist Imiknorris

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Re: The new HFS: A little too easy? [major spoilers]
« Reply #1 on: April 09, 2010, 07:39:50 pm »

Human intelligence > Artificial Intelligence.

Procedurally generated HFS doesn't throw things for their range. They rely on webs, material breath weapons, fire, and acid blood.
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Re: The new HFS [major spoilers]
« Reply #2 on: April 09, 2010, 07:51:17 pm »

Was you military armed and armored? Cause having just one or two well armed dwarves and a bunch of wrestlers can really do some damage.

This is cause of the wrestlers consuming actions and attacks from the enemy.
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RandomNumberGenerator

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Re: The new HFS [major spoilers]
« Reply #3 on: April 09, 2010, 07:55:04 pm »

Was you military armed and armored? Cause having just one or two well armed dwarves and a bunch of wrestlers can really do some damage.

This is cause of the wrestlers consuming actions and attacks from the enemy.

Around half of them had copper axes and breatplates, but nothing else. And no skill with them. I guess that could have impacted the result, but it's odd seeing untrained recruits slay demons, no matter how good their weapons.
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Re: The new HFS [major spoilers]
« Reply #4 on: April 09, 2010, 08:16:00 pm »

They're randomly generated. Sounds like you got some pretty mild ones.

When I breached it a bunch of "shadow demons" came out, I can't remember what exactly they were but they had some kind of breath that really did a number on my dwarves. As soon as they approached I had dwarves bleeding to death like crazy. I think it was some type of poison breath, but I'm not sure. At the time I didn't realize they were randomly generated (was my first fort, on the first day of the release) so I didn't think to examine them real good, assuming I could find the same thing next time.
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Untelligent

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Re: The new HFS [major spoilers]
« Reply #5 on: April 09, 2010, 09:14:26 pm »

The reason some of the creatures were very easily killable is due to a few other flaws in the new material/tissue system, kind of the opposite end of the unkillable organics. If a creature consists entirely of a liquid, gas, or powder (very possible with the randomly generated titans and demons), it will be very easy to kill. A liquid monster as big as a dragon or five can lose a bodypart in a single blow from an arthritic marmot.
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