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Author Topic: Discworld Fortress  (Read 9967 times)

roqi

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Discworld Fortress
« on: April 09, 2010, 05:33:10 pm »

http://www.bay12games.com/forum/index.php?topic=39806.0

Well, is the project dead? There's just SO MUCH that could be done in the new version to make DF Pratchett-y.
Trolls made out of stone.
Dwarfs, two factions: one traditionalist, the other one more metropolitan.
Gnomes with bodies out of slate to accomodate their toughness.
Werewolves, zombies, gnolls, vampires, banshees and all the others as castes in the playable civ, maybe? Would be nice to have a truly Ankh-Morpork cosmopolitan feel. Of course, they'd still appear as separate entities.
Wizards and witches would be great, too, although I've no idea how is modding-in magic in the new version doing.
A talking rat civ...
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Why no [HERBIVORE] tag?

HungryHobo

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Re: Discworld Fortress
« Reply #1 on: April 09, 2010, 05:44:34 pm »

I think someone figured out how to add something a little like magic using castes or at least elementalists.

Create a caste which turns up perhaps 1 in a thousand births which has attributes like being immune to fire and breath fireballs.
I'm not sure how well this could be expanded for wizards.

For Trolls it would be perfect.
You could create a ruling caste made of diamond.

Are attacks in the raws yet?
"the witch stares at the snake"

A doctor/alchemist caste of igors would be cool.

Can races be made extra vulnerable to weapons made out of particular materials?
Elves which can be poisoned by iron would be cool.
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rdwulfe

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Re: Discworld Fortress
« Reply #2 on: April 09, 2010, 05:48:20 pm »

For this, you actually need to make the Elves badass. Using vicious scourges and (eventually) riding horrible pale horses, and very, very warlike... quite ready to enslave another race entirely. ..

Hmn. I think I like them. Heh.
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"   So the gods discussed it and created elves. The Elves were beautiful, Mistral Thrax admitted, in and elvish way, but it was his belief that the gods grew disappointed after a time because the elves -- being elves -- were essentially decorative but not particularly functional. They were content simply to live long lives and to exist. They did not nothing of any real value, in the opinion of Mistral Thrax."
   -- The Covenant of the Forge by Dan Parkinson, a Dragon Lance Novel

BigD145

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Re: Discworld Fortress
« Reply #3 on: April 09, 2010, 07:29:40 pm »

Must have headology and Death.
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muty

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Re: Discworld Fortress
« Reply #4 on: April 09, 2010, 07:34:46 pm »

and dwarf bread :)
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tylor

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Re: Discworld Fortress
« Reply #5 on: April 09, 2010, 07:36:15 pm »

Everyone in this threads knows about DiscworldMud, I suppose?
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veerserif

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Re: Discworld Fortress
« Reply #6 on: April 25, 2010, 02:26:53 am »

Personally, I think that if we do end up making a Discfort mod, there shouldn't be any major characters because then it'd be strange. Just the actual world and setting of Discworld.
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Deon

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Re: Discworld Fortress
« Reply #7 on: April 25, 2010, 04:59:33 am »

I thought about making Discworld mod a lot of times, but I am constantly distracted by my other mods. Well, maybe some day :).

Quote
Are attacks in the raws yet?
They've always been in raws. New version greatly limits attack types though, it would be easier in 40d.
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Reese

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Re: Discworld Fortress
« Reply #8 on: April 25, 2010, 06:07:52 am »

Create a caste which turns up perhaps 1 in a thousand births which has attributes like being immune to fire and breath fireballs.

It's Disk world, all you need to make them wizards is make them nobles that don't issue mandates- they'll sit around eating and drinking and not doing anything; you just need to mod in tobacco and smoking.
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Max White

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Re: Discworld Fortress
« Reply #9 on: April 25, 2010, 06:08:47 am »

So how to we make a horse that falls apart?

MMad

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Re: Discworld Fortress
« Reply #10 on: April 25, 2010, 08:32:02 am »

Hehe. Don't forget the fat mines. :)
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"Ask not what your fortress can do for you - ask what you can do for your fortress."
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varkarrus

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Re: Discworld Fortress
« Reply #11 on: April 26, 2010, 11:26:40 am »

Death needs the [FANCIFUL] and [DOES_NOT_EXIST] and [SPHERE:DEATH] [SPHERE:REBIRTH] and such in it. Maybe also adding [MEGABEAST]?
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Dip Stick! The newest candy! Just dip it, then lick it!
Or try FUBAR! The best chocolate bar ever!
And you can't eat them, either, sadly. Even though it'd make sieges so much more fun; dwarves lining the walls, drooling and carrying sharp knives and forks, ready for the upcoming meals.

BigD145

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Re: Discworld Fortress
« Reply #12 on: April 26, 2010, 12:07:02 pm »

Death needs the [FANCIFUL] and [DOES_NOT_EXIST] and [SPHERE:DEATH] [SPHERE:REBIRTH] and such in it. Maybe also adding [MEGABEAST]?

[TIME:STOP] make him a bit more than a megabeast. If you pause the game, Death will still move about.
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roqi

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Re: Discworld Fortress
« Reply #13 on: April 26, 2010, 01:31:33 pm »

So is anybody actually interested in making this? Sadly I cannot devote full time to it, I could only do support stuff like sprites or items.
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Deon

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Re: Discworld Fortress
« Reply #14 on: April 26, 2010, 02:07:04 pm »

If someone can provide a list of things to do, I can make it.

I've only watched cartoons and haven't read books, so I would need a list of races and animals and items and stuff with as much details as possible, better in one file/post.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository
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