Most important thing regarding armies as far as I'm concerned is code optimization and\or some form of acceptable abstraction. I say this cause although DF can technically have 1000 dwarves per fortress, 99.99etc.% of the machines running it cannot sustain a fortress nearing 200 with a double-digit fps. Even if we could, without being able to designate hubs\sectors (which I think are planned), we silly humans could not keep up with a huge dwarf pop.
So what this means (as I see it,) is that if we currently had armies, with my dwarf limit set to 100 (a high number by current standards, I think), 40 of which are military (high ratio, I think), and I send 3/4ths of them out to attack (again a high ratio), I'm attacking with my army of 3 squads.
Now don't get me wrong, being able to do that would still be REALLY cool, but that's not quite an army. I think it'll be worse for the AI, since with the arc the goblins will actually be sending over a portion of their population. Judging by wandering in adventure mode, goblins don't have legions of troops, thus makind stuff like:
quote:
Originally posted by Dwarmin:
<STRONG>7. Power-A number that determines how much force an entity can project against its foes. A small power may only be able to afford 3 or 4 small raids a year, moslty with untrained warriors. They would need a lull of several years to launch a major attack. A powerhouse may be able to assualt you with virtually unlimted numbers or soldiers, war animals, and siege equipment-only stopping if you can sack their strongholds and kill the leaders that enable the war machine to flourish. This can be determined by quality of the site claimed in mineral wealth, population, and general mood of the country in regard to war. Sometimes, you shouldnt really be able to win...</STRONG>
impossible (love the idea though). 3 or 4 small raids (say 10-15 gobbies) in a year and that = a dark fortress with most of it's population dead. And I don't think they'd repopulate fast enough to really attack again for a decade. Of course a civ is more than just one fort\tower, but then again we now (again, 33f yippee!) regularly beat back sieges of 50 goblins yearly. The latter war machine would exhaust itself in 10 (or so) battles.
Now don't got me wrong, I don't mean to thread-crap, I like most of the suggestions I've read. I'm very excited about what's next for DF, but I think unless something is done to (further) relieve the stress DF puts on CPUs so we can support larger numbers, or some huge hardware breakthroughs are made imminently, I expect the armies will be more like patrols and battles will be more like skirmishes. Plus Toady will need to be careful that the worlds don't exhaust themselves in a matter of a few years.
Edit: Of course this doesn't affect suggestions relating to military cohesion, but I see those to be parallel but not directly pertaining to the arc itself.
[ December 18, 2007: Message edited by: Funkadelic Jive Turkey ]