Well, here's a thing then:
http://mayday.w.staszic.waw.pl/~mayday/upload/dfg_31_25_c_win.zipThis is kind of a pre-release, I'd be glad if you guys tested it.
There are TONS of new giant_animals and animal_men and that's a really boooring perspective... ugh.
ANYWAY, MORE IMPORTANTLY:
now that I'm back to DF I can see that the matters which made me drop out of graphicsmaking in the first place... have gotten worse. Not only are there less tiles available now, the old symbols have gotten more uses so now I can't use graphical representations for many.
In short- fancy graphical tilesets are getting harder and harder to maintain as Toady keeps adding new stuff.
That's why I'd like to get back to ASCII.
BUT I've reworked Herrbdog's tileset to maintain graphical representations of rock walls, as I find those are the most damaging to the readability of the screen. And, of course, I left the creature graphics on.
If anyone is interested in checking this version out, comments are most welcome.
This is basically an ASCII tileset with the following raw mods:
The following stone groups have their own icon:
-Sedimentary rocks
-Metamorphic rocks
-Igneous rocks
-Iron ores (currently a bunch of larger rocks in the middle of the tile)
-Other metal ores (small rocks scattered around the tile)
-non-layer stones (dot in the middle)
-flux stones (two dots in the middle)
-fuel (lightning icon)
-gemstone walls (crystal icon )
All those tiles have a kind of an embossed look to differentiate them from object icons.
http://mayday.w.staszic.waw.pl/~mayday/upload/dfgs_31_25_win.zip