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Author Topic: [0.34.10] Mayday's Graphics Set - Even in death I still serve  (Read 374682 times)

Jeoshua

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  • God help me, I think I may be addicted to modding.
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Re: [0.31.21] Mayday's DFG - I am the mayday, it's me
« Reply #855 on: April 23, 2011, 07:38:41 pm »

Read the thread.  31.25 unofficial is a few pages back.
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I like fortresses because they are still underground.

Chessrook44

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Re: [0.31.21] Mayday's DFG - I am the mayday, it's me
« Reply #856 on: May 01, 2011, 07:34:27 am »

OK, call me stupid and stuck in my ways, but I'm just looking for a few answers here...

First, I've been playing version 31.18.  I didn't want to deal with pastures and bees and lessened metals and all that crap so I never upgraded.  I'm curious whether you have this version available.

Second, if transferring the save from one computer to the other (same) version, do I have to do anything other than just drag the "save" folder over to the other computer?

I'm asking these questions as my laptop (where the game was) went FUBAR and I need to know what to salvage before the computer gets formatted.
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Korva

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Re: [0.31.21] Mayday's DFG - I am the mayday, it's me
« Reply #857 on: May 01, 2011, 07:56:23 am »

You need to copy the new version's raw folder to the old save for it to update properly.

For the 31.18 version, this still appears to work:
http://mayday.w.staszic.waw.pl/~mayday/upload/dfg_31_18_win.zip
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Chessrook44

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Re: [0.31.21] Mayday's DFG - I am the mayday, it's me
« Reply #858 on: May 01, 2011, 10:25:22 am »

You need to copy the new version's raw folder to the old save for it to update properly.

For the 31.18 version, this still appears to work:
http://mayday.w.staszic.waw.pl/~mayday/upload/dfg_31_18_win.zip
Thanks for that.  This is still going to the same version though, just across computers.  (Comp 1 v31.18 --> Comp 2 v31.18).  I'm guessing I won't need to copy the raw folder for that then.
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Korva

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Re: [0.31.21] Mayday's DFG - I am the mayday, it's me
« Reply #859 on: May 01, 2011, 11:11:11 am »

Oops, overlooked that.   ::) Yeah then it's fine, unless you made any modifications.
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Chessrook44

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Re: [0.31.21] Mayday's DFG - I am the mayday, it's me
« Reply #860 on: May 01, 2011, 11:32:53 am »

Good.  Now I just need to remember which folder the Save folder goes in. :P
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BuGGaTon

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Re: [0.31.21] Mayday's DFG - I am the mayday, it's me
« Reply #861 on: May 09, 2011, 06:46:34 am »

Any updates? I know i know i am being impatient pain in the arse. But hey, i need some gfx love for my dorfs. :P

I think one might expect this update to take a little longer for the official one with graphics and all given the massive number of animals added.  This causes Mayday the most amount of work (since it's a graphics mod) as the number of creatures has almost doubled.
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Have any gameplay questions?  Try asking me during a live stream for a quick and helpful, yet derogatory reply!  Bloody elves.

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Mike Mayday

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Re: [0.31.25] Mayday's DFG - yes
« Reply #862 on: May 12, 2011, 03:08:30 pm »

Okay guys, you might have noticed I've been less and less active lately... this is why:
http://mayday.w.staszic.waw.pl/~mayday/upload/haha.jpg

Now that it's sorted out, here's a new update, with new graphics coming this weekend (temporarily I'll be using other people's stuff and replacing those I find needing).
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<3

BuGGaTon

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Re: [0.31.25] Mayday's DFG - yes
« Reply #863 on: May 12, 2011, 05:51:22 pm »

Congratulations (if applicable) Mike.  You make an extremely good looking couple.  Can't wait for the update, even if you're pilfering from other people for a while XD
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Have any gameplay questions?  Try asking me during a live stream for a quick and helpful, yet derogatory reply!  Bloody elves.

http://www.twitch.tv/boredgameruk

OzoneGrif

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Re: [0.31.25] Mayday's DFG - yes
« Reply #864 on: May 14, 2011, 06:27:44 pm »

Awww you both look marvelous !

Congratulation ! *Throws rice in the air*  :D
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TomiTapio

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Re: [0.31.25] Mayday's DFG - yes
« Reply #865 on: May 15, 2011, 05:44:25 am »

Congratulations, Mayday-chan! *stone trumpets fanfare*
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

Bronzebeard

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Re: [0.31.25] Mayday's DFG - yes
« Reply #866 on: May 17, 2011, 10:00:57 pm »

Poor guy. Promise you won't let the life being steadily siphoned out of you interfere with my chicken pastures, mate.
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Mike Mayday

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Re: [0.31.25_a] Mayday's DFG - yes
« Reply #867 on: May 18, 2011, 07:15:55 pm »

The chickens are IN
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<3

Korva

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Re: [0.31.25_a] Mayday's DFG - yes
« Reply #868 on: May 19, 2011, 01:51:15 am »

Ahh, good to see you're back. :) When you're making new tiles of your own, will you look into the "large pots look like traction benches" thing too?
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Mike Mayday

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Re: [0.31.25_a] Mayday's DFG - yes
« Reply #869 on: May 19, 2011, 06:47:44 am »

Yes.
Also, I'm taking order on what other animals to add. (I don't play these days so the standard method of adding whatever's on my map doesn't work).

Thanks to Thrin for the domestics!
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<3
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