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Author Topic: [0.34.10] Mayday's Graphics Set - Even in death I still serve  (Read 371717 times)

OzoneGrif

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Re: [0.31.21] Mayday's DFG - I am the mayday, it's me
« Reply #840 on: March 27, 2011, 02:06:02 pm »

And the next smaller update :

Unofficial Dwarf Fortress 31.24 SDL Windows, Mayday flavored, from OzoneGrif


If you can't open it, use 7-zip
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Korva

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Re: [0.31.21] Mayday's DFG - I am the mayday, it's me
« Reply #841 on: March 27, 2011, 03:23:44 pm »

Thanks. Any ETA for the official Mayday? ;)
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Mike Mayday

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Re: [0.31.21] Mayday's DFG - I am the mayday, it's me
« Reply #842 on: March 27, 2011, 03:59:05 pm »

Thanks Ozone. Korva- once I get some time to add the new animals, I'll release an official update.
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<3

Naryar

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Re: [0.31.21] Mayday's DFG - I am the mayday, it's me
« Reply #843 on: March 27, 2011, 06:28:36 pm »

I'll release an official update.

And then to get immediately outsped as Toady is on a roll :P

Naah, I'm fine with the new animals being letters. Of course, it's not as good as tiles, but still...

I have used your tileset since I was a newb at DF and I have never abandoned it ! (Well I tried Ironhand's, but the different dwarves are not clear enough for my taste).

anallyst

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Re: [0.31.21] Mayday's DFG - I am the mayday, it's me
« Reply #844 on: March 28, 2011, 06:54:13 am »

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how to be first one to get mayday tileset after toady released a new version: https://github.com/rofl0r/df-mayday

OzoneGrif

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Re: [0.31.21] Mayday's DFG - I am the mayday, it's me
« Reply #845 on: March 28, 2011, 01:50:31 pm »

And the next last smaller update of hell *cough* :

Unofficial Dwarf Fortress 31.25 SDL Windows, Mayday flavored, from OzoneGrif


If you can't open it, use 7-zip
« Last Edit: March 28, 2011, 01:52:53 pm by OzoneGrif »
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Head Hunter

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Re: [0.31.21] Mayday's DFG - I am the mayday, it's me
« Reply #846 on: March 28, 2011, 08:41:14 pm »


 Big thanks OzoneGrif! And thanks to Mayday for continuing to support this. :)

Jeff/HH
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anallyst

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Re: [0.31.21] Mayday's DFG - I am the mayday, it's me
« Reply #847 on: March 30, 2011, 10:37:17 am »

https://github.com/downloads/rofl0r/df-mayday/dfg_31_25.zip
i hope while i posted this, there isn't again a newer version available.
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how to be first one to get mayday tileset after toady released a new version: https://github.com/rofl0r/df-mayday

wuphonsreach

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Re: [0.31.21] Mayday's DFG - I am the mayday, it's me
« Reply #848 on: April 06, 2011, 04:03:53 pm »

And the next last smaller update of hell *cough* :

Unofficial Dwarf Fortress 31.25 SDL Windows, Mayday flavored, from OzoneGrif

If you can't open it, use 7-zip

Using this one now, except that "mudstone" doors show up as black blocks instead of doors (possibly hatches too).
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GC1CEO

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Re: [0.31.21] Mayday's DFG - I am the mayday, it's me
« Reply #849 on: April 13, 2011, 03:53:44 pm »

Is there any way to fix a saved game with the "weird character" problem?

I have read about generating with DFG but I really don't want to lose my fortress to eliminate the "weird character" problem.
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Korva

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Re: [0.31.21] Mayday's DFG - I am the mayday, it's me
« Reply #850 on: April 13, 2011, 07:05:20 pm »

Try turning truetype off in the data/init/init.txt file. I think that was what caused it.

Also: bump!
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Pat3309

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Re: [0.31.21] Mayday's DFG - I am the mayday, it's me
« Reply #851 on: April 13, 2011, 08:13:12 pm »

This doesnt work with the newest version of df. at least not for me. can someone please help?!
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yinyang107

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Re: [0.31.21] Mayday's DFG - I am the mayday, it's me
« Reply #852 on: April 15, 2011, 05:14:27 pm »

EDIT: I am dumb. :-[ I didn't install it properly.
« Last Edit: April 15, 2011, 06:57:00 pm by yinyang107 »
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There's something to be said about a game where people are having a straight-faced discussion about smelting fish and the logistical problems that come with that.

Anathema

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Re: [0.31.21] Mayday's DFG - I am the mayday, it's me
« Reply #853 on: April 20, 2011, 10:09:47 pm »

Small problem with the latest 31.25 version (many thanks to OzoneGrif for making it, by the way). There aren't any graphics assigned for dwarves whose highest skill is one of the new professions (shearer, beekeeper, etc), so they come out looking.. strange. It's an easy fix for anyone interested; find your /raw/graphics/graphics_mayday.txt file, and add the following lines just under [CREATURE_GRAPHICS:DWARF]:

   [POTTER:DORFS:0:19:AS_IS:DEFAULT]
   [GLAZER:DORFS:0:19:AS_IS:DEFAULT]
   [WAX_WORKER:DORFS:0:19:AS_IS:DEFAULT]
   [SHEARER:DORFS:0:24:AS_IS:DEFAULT]
   [SPINNER:DORFS:0:24:AS_IS:DEFAULT]
   [PRESSER:DORFS:0:24:AS_IS:DEFAULT]
   [BEEKEEPER:DORFS:0:24:AS_IS:DEFAULT]

Keep in mind if you've already created a world, you'll also want to copy your updated graphics_mayday.txt file into your data/save/region1/raw/graphics folder, where 'region1' is whatever your save is called. This should work without problems even if you already have a fortress running.
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The good news is that ghosts die of old age.

Luewen82

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Re: [0.31.21] Mayday's DFG - I am the mayday, it's me
« Reply #854 on: April 23, 2011, 07:22:38 pm »

Any updates? I know i know i am being impatient pain in the arse. But hey, i need some gfx love for my dorfs. :P
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