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Author Topic: [0.34.10] Mayday's Graphics Set - Even in death I still serve  (Read 372034 times)

Mike Mayday

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Re: DFG30 - DF2010 update - questions and problems
« Reply #90 on: April 18, 2010, 09:44:23 am »

Actually it's in both!
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Durin

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Re: DFG30 - DF2010 update - questions and problems
« Reply #91 on: April 19, 2010, 09:28:20 am »

I can't quite figure out why when I am using this setup my windowed mode takes up the whole screen, and sometimes seems to be centered such that the game is not quite fully visible.  Should I change the full screen mode settings even if I want to use windowed?  I noticed they were set a little large for my laptop to deal with, but as long as I go windowed it runs, just... crooked?  Off center...?

I bumped this hoping to get a yes, no, or "holy cow, how did you end up making that happen?"

I hate trying to play DF without graphics, so I am sort of hanging around waiting for the merge unless I can get this puppy working...  Any help appreciated.
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Mike Mayday

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Re: DFG30 - DF2010 update - questions and problems
« Reply #92 on: April 19, 2010, 09:31:54 am »

Huh. Get to init.txt and play with the resoultion and tilegrid settings (tilegrid= resolution/16).
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Deon

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Re: DFG30 - DF2010 update - questions and problems
« Reply #93 on: April 19, 2010, 09:42:11 am »

To be more precise, open /data/init/init.txt and change
Code: [Select]
[GRAPHICS_WINDOWEDX:1280]
[GRAPHICS_WINDOWEDY:800]
to fit your resolution (appropriate X and Y)

Then make sure that your:
Code: [Select]
[GRID:80:50]
Is your "X/16:Y:16" where X and Y is your set resolution for the windowed mode (NOT the screen resolution but the one set above).
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▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

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Re: DFG30 - DF2010 update - questions and problems
« Reply #94 on: April 22, 2010, 01:47:08 am »

I don't know if this is because of the tileset but I crash out of DF with the following in the errorlog:

Unrecognized Creature Texture Token: ROYALGUARD
Unrecognized Creature Texture Token: GUARD

(I think it might be because royal guards come with the king)
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random51

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Re: DFG30 - DF2010 update - questions and problems
« Reply #95 on: April 22, 2010, 08:32:28 am »

I don't know if this is because of the tileset but I crash out of DF with the following in the errorlog:

Unrecognized Creature Texture Token: ROYALGUARD
Unrecognized Creature Texture Token: GUARD

(I think it might be because royal guards come with the king)

That will be in your errorlog but it doesn't cause crashes.  If you want to remove those errors use global search and replace on graphics_mayday.txt

Search for this  :GUARD  or this,  :ROYALGUARD

and replace with :DEFAULT

Erase/move your errorlog, start DF, load your save.

Whatever was causing your crash will still cause it but you won't have those errors in your logfile so you'll know to look at something else for the problem. This is just a workaround to clear those errors for testing, it is most likely not want you want to do if you'd like your advanced military dwarves to look distinctive.
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Mike Mayday

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Re: DFG30 - DF2010 update - questions and problems
« Reply #96 on: April 22, 2010, 09:39:47 am »

what version of DFG are you using?
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s0m3f00l2121

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Re: DFG30 - DF2010 update - questions and problems
« Reply #97 on: April 22, 2010, 02:05:17 pm »

I'm a noob to DF and I don't Have sound on my downloaded version from may green website. What am I doing wrong here ?
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Djohaal

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Re: DFG30 - DF2010 update - questions and problems
« Reply #98 on: April 22, 2010, 05:29:17 pm »

One thing I always wondered is why we have dorf icons for cluster professions and not individualized ones. Is it a design decision or lack of time?  :D
I think I'll fiddle around with your sprites and see if I can make some interesting variations.  :o
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I really want that one as a "when". I want "grubs", and "virgin woman" to turn into a dragon. and monkey children to suddenly sprout wings. And I want the Dwarven Mutant Academy to only gain their powers upon reaching puberty. I also have a whole host of odd creatures that only make sense if I divide them into children and adults.

Also, tadpoles.

Z1000000m

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Re: DFG30 - DF2010 update - questions and problems
« Reply #99 on: April 23, 2010, 10:22:37 am »

probably a really stupid question to ask, but how do you make the whole tileset to work in df?
i set it to use the mayday (instead of min) , and walls are damn pretty now
however ,the dwarfs(and any other living being) will still use the letters instead of the icons
this is not an issue for the arena mode, where everything is working good

i had the exact same thing after trying to use maydays tileset with the accelerator in 40d
it the same for 01, 02 and 03 versions of 2010
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random51

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Re: DFG30 - DF2010 update - questions and problems
« Reply #100 on: April 23, 2010, 11:30:43 am »

I'm a noob to DF and I don't Have sound on my downloaded version from may green website. What am I doing wrong here ?

he strips the music files from the archive to make it smaller.  copy them over from vanilla df if you want the music.
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Mike Mayday

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Re: DFG30 - DF2010 update - questions and problems
« Reply #101 on: April 23, 2010, 01:48:15 pm »

To all people posting questions for help recently:
Please try http://mayday.w.staszic.waw.pl/~mayday/upload/DFG1280a.zip instead and let me know it everything is well explained there


One thing I always wondered is why we have dorf icons for cluster professions and not individualized ones. Is it a design decision or lack of time?  :D
I think I'll fiddle around with your sprites and see if I can make some interesting variations.  :o

I'd say it's a design choice caused by the limited amount of space available. I'll be doing more specific icons for my 21px tilese (to be released in May).
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Re: DFG1280a - questions and problems
« Reply #102 on: April 23, 2010, 07:49:23 pm »

Everything is explained fine, though It would be better if it didn't use "C:\DFG\" and "C:\DF\" because as you can probably tell those are easy to get mixed up.
And these are in my errorlog:
Spoiler (click to show/hide)
Plus a whole load of GUARD/ROYALGUARD ones.
Thanks.
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Mike Mayday

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Re: DFG1280a - questions and problems
« Reply #103 on: April 24, 2010, 02:32:56 am »

Well, the errors regarding object raws are normal DF bugs. What I find interesting are the royalguard ones, since there isn't a single royalguard token in the graphics index file.
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UristMcGunsmith

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Re: DFG1280a - questions and problems
« Reply #104 on: April 24, 2010, 07:34:01 am »

Is there any way to run this with the DF Accelerator?
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