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Author Topic: [0.34.10] Mayday's Graphics Set - Even in death I still serve  (Read 372124 times)

Mike Mayday

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Re: DFG26 - DF2010 update - questions and problems
« Reply #45 on: April 14, 2010, 02:33:24 am »

Huh. Can you guys tell me what's in save/region*/raw/graphics/graphics_mayday.txt under the guildrep definition?
Also what kind of a doctor is he?
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Deon

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Re: DFG26 - DF2010 update - questions and problems
« Reply #46 on: April 14, 2010, 03:01:11 am »

I've just checked and you miss the DOCTOR definition.

Add
Code: [Select]
   [DOCTOR:DORFS:2:2:AS_IS:DEFAULT]to graphic_mayday.txt and it should fix the issue.

P.S. I've just noticed the drunk's face. It's hillarious. Awesome.
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Mike Mayday

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Re: DFG26 - DF2010 update - questions and problems
« Reply #47 on: April 14, 2010, 03:19:40 am »

Fixed, thanks.
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bustok

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Re: DFG27 - DF2010 update - questions and problems
« Reply #48 on: April 14, 2010, 04:50:54 am »

hi, i want report this to mayday ( i don't know if it's a bug or inteneed):

I can't see the "Buzzard" graphic, i see only "b" in game.
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Galf

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Re: DFG27 - DF2010 update - questions and problems
« Reply #49 on: April 14, 2010, 05:15:15 am »

Uh... the chief medical dwarf shows up as a black square. No purple skeleton.

I'm the only one? Maybe I did something wrong when I moved the savegame from 31.01 with unofficial dfg to 31.03 with the "original" dfg.

edit: nevermind! fixed that. Seems like overwriting the old raws isn't enough.
« Last Edit: April 14, 2010, 05:19:41 am by Galf »
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Muigi

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Re: DFG27 - DF2010 update - questions and problems
« Reply #50 on: April 14, 2010, 08:00:13 am »

My sound has gone  :'(

I changed the init to [SOUND:ON] & [SOUND:YES]
but i still don't get any.
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random51

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Re: DFG27 - DF2010 update - questions and problems
« Reply #51 on: April 14, 2010, 08:03:48 am »

My sound has gone  :'(

I changed the init to [SOUND:ON] & [SOUND:YES]
but i still don't get any.
Sound is ripped out of the mayday archive(presumably to save space since the music grows really old really quick if you play DF for very long).  Copy the files manually from the vanilla release.
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Mike Mayday

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Re: DFG27 - DF2010 update - questions and problems
« Reply #52 on: April 14, 2010, 08:08:54 am »

I've added a vulture and buzzard tile (not uploaded yet).
Have you guys found any creatures (besides the cave weirdos and seafish) that are missing their graphics?
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Muigi

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Re: DFG27 - DF2010 update - questions and problems
« Reply #53 on: April 14, 2010, 08:29:35 am »

Thax for the help, i managed to get the sound back ;D

There is another problem im having:

I know the move up/down keys are set to / * and i cant seem to change them back to the oroginal keys of Shift> Shift<

Ive tried holding shift while i press the key and using caps lock, the key icon changes in the binding list but doesn't function in game and /* will still work.

*FIXED* I just found the old key binding in the original then moved them over like the sound files.

« Last Edit: April 14, 2010, 08:35:20 am by Muigi »
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teethering

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Re: DFG27 - DF2010 update - questions and problems
« Reply #54 on: April 14, 2010, 09:25:02 am »

I've added a vulture and buzzard tile (not uploaded yet).
Have you guys found any creatures (besides the cave weirdos and seafish) that are missing their graphics?

I think I saw yesterday that mussel graphic wasn't there, it was a 1 instead.
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Matthew117

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Re: DFG27 - DF2010 update - questions and problems
« Reply #55 on: April 14, 2010, 09:59:35 am »

my doctor showed up as the purple skeleton thing again. He was adequate in all medical skills.
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Mike Mayday

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Re: DFG27 - DF2010 update - questions and problems
« Reply #56 on: April 14, 2010, 10:03:04 am »

What's in your data/save/region/raw/graphics/mayday_graphics.txt then? Is the doctor definition there?
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Matthew117

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Re: DFG27 - DF2010 update - questions and problems
« Reply #57 on: April 14, 2010, 01:02:39 pm »

yeah that was the problem, sorry.
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Hyndis

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Re: DFG27 - DF2010 update - questions and problems
« Reply #58 on: April 14, 2010, 02:02:59 pm »

All of the regular land animals seem to have their graphics working fine, or at least I haven't noticed anything missing yet.

A lot of the new underground critters, the weird ones in creature_next_underground.txt, seem to be hit or miss. About half of them have graphics, the other half dont.

Later tonight when I'm able to I'll run through a test using the arena to spawn various critters to see if the graphics are working, to check if there is anything missing.



Also, major props for your work on the tileset! Much <3!   :D
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Mike Mayday

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Re: DFG27 - DF2010 update - questions and problems
« Reply #59 on: April 14, 2010, 02:11:55 pm »

Already did it :P
If I can use Magnut's new creatures pack, we will only have fish left to do as far as creatures go.
And maybe a few new dorfs.

Also, thx for spotting the mussel bug, teethering!
« Last Edit: April 14, 2010, 05:11:37 pm by Mike Mayday »
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