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Author Topic: [0.34.10] Mayday's Graphics Set - Even in death I still serve  (Read 374602 times)

his_hoofiness

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Re: DFG25 - DF2010 update - questions and problems
« Reply #30 on: April 12, 2010, 01:24:33 am »

Oh man, whoops. I thought I heard that there were new icons for them, and totally missed that in the OP somehow.

Wow, great first impression, huh? Sorry 'bout that.
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Deon

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Re: DFG25 - DF2010 update - questions and problems
« Reply #31 on: April 12, 2010, 01:42:57 am »

Here are the "fixed" files.

GUARD and ROYALGUARD problems are solved, and there's a quick doctor tile I've made.

I am sure Mike can make a better one, but if you want it, you can take mine, Mike.
Download and unzip in your /raw/graphics folder, overwriting files:
http://dffd.wimbli.com/file.php?id=2072
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Mike Mayday

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Re: DFG25 - DF2010 update - questions and problems
« Reply #32 on: April 12, 2010, 02:45:58 am »

Heh, the community is really active these days, you're the third person to offer me doctor gfx, Deon :D
Ok, I'll get around to implementing some stuff and fixing the guards, thanks for the heads up.
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gtmattz

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Re: DFG25 - DF2010 update - questions and problems
« Reply #33 on: April 12, 2010, 11:36:28 am »

I know this is a minor thing, but larch trees are using the log icon, which looks a bit funny ;P  I went into plant_standard and change it from tile# 22 to 05 .

EDIT: After googling some images of larch trees, I changed it to tile 147, the same as the other coniferous trees.  ;D
« Last Edit: April 13, 2010, 01:25:52 pm by gtmattz »
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smjjames

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Re: DFG25 - DF2010 update - questions and problems
« Reply #34 on: April 12, 2010, 09:41:02 pm »

Hey, now that .03 is out, how do I transfer over the graphics and economic stone info to the new version? or are you going to do that soon?
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MUAHAA THE FRENCH

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Re: DFG25 - DF2010 update - questions and problems
« Reply #35 on: April 12, 2010, 10:07:24 pm »

Hey, now that .03 is out, how do I transfer over the graphics and economic stone info to the new version? or are you going to do that soon?

there are instructions on his site on porting a new version but i'm not sure if anything in the raws would break the game.
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Deon

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Re: DFG25 - DF2010 update - questions and problems
« Reply #36 on: April 13, 2010, 01:01:29 am »

The raws are mostly the same. Just some typo fixing mostly.

Here's the post which describes how to port graphics: http://www.bay12games.com/forum/index.php?topic=54115.msg1161846#msg1161846
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Mike Mayday

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Re: DFG26 - DF2010 update - questions and problems
« Reply #37 on: April 13, 2010, 03:56:54 pm »

There's an update with many fixes up.
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smjjames

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Re: DFG26 - DF2010 update - questions and problems
« Reply #38 on: April 13, 2010, 04:03:58 pm »

Okay cool. Your site still says it uses .02,  just letting you know.

Edit: Looks like you've fixed the error thing that was happening earlier.
« Last Edit: April 13, 2010, 04:08:11 pm by smjjames »
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Mike Mayday

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Re: DFG26 - DF2010 update - questions and problems
« Reply #39 on: April 13, 2010, 04:07:56 pm »

Thanks -_-
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smjjames

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Re: DFG26 - DF2010 update - questions and problems
« Reply #40 on: April 13, 2010, 04:54:03 pm »

Thanks -_-

I didn't mean to embarrass you by pointing out your mistakes, sorry man.

Sorry if that sounds sarcastic as it isn't.
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gtmattz

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Re: DFG26 - DF2010 update - questions and problems
« Reply #41 on: April 13, 2010, 05:13:02 pm »

Kudos for keeping up with these frequent updates, it is much appreciated.
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Quote from: Hyndis
Just try it! Its not like you die IRL if Urist McMiner falls into magma.

Mike Mayday

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Re: DFG26 - DF2010 update - questions and problems
« Reply #42 on: April 13, 2010, 05:13:19 pm »

@smjjames
No no no, that was a sigh of "damnit, 2 hrs of fixing stuff and I still miss obvious things".
It's an honest thanks for pointing it out, man :P
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Benkyo

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Re: DFG26 - DF2010 update - questions and problems
« Reply #43 on: April 13, 2010, 08:59:44 pm »

Thanks for the Mayday updates, I started playing DF with them and now can't go without!

I've installed v26, copied over the save folder, overwritten the save/raw folders and still have a purple skeleton for my doctor. I see two doctor graphics in the raw folder, so what's missing?

Cheers,

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Matthew117

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Re: DFG26 - DF2010 update - questions and problems
« Reply #44 on: April 14, 2010, 12:01:54 am »

Purple skeleton thing happened to me too.
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