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Author Topic: [0.34.10] Mayday's Graphics Set - Even in death I still serve  (Read 374593 times)

Mike Mayday

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Re: DFG24 - DF2010 update
« Reply #15 on: April 09, 2010, 06:09:55 pm »

GAH, very well. Expect an update without the unnecessary folder :P
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smjjames

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Re: DFG25 - DF2010 update - questions and problems
« Reply #16 on: April 09, 2010, 06:16:06 pm »

So I can safely remove the objects-changes folder from the one I have right now? or the other one?
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Mike Mayday

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Re: DFG25 - DF2010 update - questions and problems
« Reply #17 on: April 09, 2010, 06:19:33 pm »

yup, objects-changes is just my backup folder.
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forsaken1111

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Re: DFG25 - DF2010 update - questions and problems
« Reply #18 on: April 10, 2010, 09:27:33 pm »

no highlited tiles (tile backgrounds)
Yay, no highlights.

Thanks for the new version! Your work is appreciated, even if the highlights are eye-gouging.
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Gertack

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Re: DFG25 - DF2010 update - questions and problems
« Reply #19 on: April 11, 2010, 01:55:47 am »

I prefer / and * too, so I just remapped < and > to be the secondary page up/down.  I use /* way more than <> anyway.
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Deon

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Re: DFG25 - DF2010 update - questions and problems
« Reply #20 on: April 11, 2010, 08:13:25 am »

Why do GUARD and ROYALGUARD textures give errors?
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sphr

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Re: DFG25 - DF2010 update - questions and problems
« Reply #21 on: April 11, 2010, 09:23:53 am »

Why do GUARD and ROYALGUARD textures give errors?

from Pheobus's raws, it seems that GUARD and ROYALGUARD are replaced by LAW_ENFORCE and TAX_ESCORT respectively.  I have not verified it myself though.

Phoebus

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Re: DFG25 - DF2010 update - questions and problems
« Reply #22 on: April 11, 2010, 10:14:38 am »

Why do GUARD and ROYALGUARD textures give errors?

from Pheobus's raws, it seems that GUARD and ROYALGUARD are replaced by LAW_ENFORCE and TAX_ESCORT respectively.  I have not verified it myself though.
Neither did I. But at least the new tags are not throwing errors. :P
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Crossroads Inc.

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Re: DFG25 - DF2010 update - questions and problems
« Reply #23 on: April 11, 2010, 11:04:11 am »

Ahoy there Mike!

I have a request, though it may be implemented already.  Basically "Colored Rock doors" On the old pac, Rock Doors only should different color around the very edge, at a causal glance all rock doors seemed the same color.  IS there a way to include them being fully shaded by the stone color you make them out of just like Rock Tables and Chairs?

My other question is have you fixed "Engraving" ?For whatever reason, any time I had Dwarfs make engravings in the graphic pac, the walls would never actually show images and such.
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gtmattz

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Re: DFG25 - DF2010 update - questions and problems
« Reply #24 on: April 11, 2010, 11:29:07 am »


My other question is have you fixed "Engraving" ?For whatever reason, any time I had Dwarfs make engravings in the graphic pac, the walls would never actually show images and such.

This is a tag in your init.txt file: [ENGRAVINGS_START_OBSCURED:YES].  Switch it back to NO and new engravings will look like images.  It is off by default in vanilla and on in DFG.  You can also use the 'toggle engravings' designation (d->v)to change how they look.
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Phoebus

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Re: DFG25 - DF2010 update - questions and problems
« Reply #25 on: April 11, 2010, 11:32:26 am »

Ahoy there Mike!

I have a request, though it may be implemented already.  Basically "Colored Rock doors" On the old pac, Rock Doors only should different color around the very edge, at a causal glance all rock doors seemed the same color.  IS there a way to include them being fully shaded by the stone color you make them out of just like Rock Tables and Chairs?
Mayday's door currently uses the (flat) background color for the frame, and shaded foreground color for the door itself. When alpha transparancy support is merged in DF v0.31, the background color will become shade-able too.

My other question is have you fixed "Engraving" ?For whatever reason, any time I had Dwarfs make engravings in the graphic pac, the walls would never actually show images and such.
You have engravings hidden by default in your init.txt. While hidden, the engravings are showing as dotted white outlines around your walls.
You can toggle the display of engraving ingame using the menu commands 'd'->'v' (Designations -> Toggle Engravings)
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n00bs4uce

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Re: DFG25 - DF2010 update - questions and problems
« Reply #26 on: April 11, 2010, 09:03:38 pm »

I don't know if it's just me, but the provided link is 404ing. Could someone maybe give an alternate download link please.
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his_hoofiness

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Re: DFG25 - DF2010 update - questions and problems
« Reply #27 on: April 12, 2010, 12:32:38 am »

Is there anyway to use the new graphics in a save I originally had in 31.01?

I upgraded successfully, no problems at all. But my doctors are still purple skeletons. I like this fort, and I'd rather not start over just to get actual doctors.
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gtmattz

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Re: DFG25 - DF2010 update - questions and problems
« Reply #28 on: April 12, 2010, 12:56:10 am »

The doctors are still skeletons I think.
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Quote from: Hyndis
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Deon

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Re: DFG25 - DF2010 update - questions and problems
« Reply #29 on: April 12, 2010, 01:15:56 am »

They are just not defined.

Just add DOCTOR, DIAGNOSER, BONE_SETTER, SUTURER and SURGEON graphic definitions, and everything is ok.

Quote from: Mike Mayday
KNOWN PROBLEMS:
no graphics for the new proffessions
He's aware of it.
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