Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

Do ya, punk?

Yes
- 0 (0%)
No
- 0 (0%)

Total Members Voted: 0


Pages: 1 ... 57 58 [59] 60 61 ... 78

Author Topic: [0.34.10] Mayday's Graphics Set - Even in death I still serve  (Read 374683 times)

Korva

  • Bay Watcher
    • View Profile
Re: [0.31.25_a] Mayday's DFG - yes
« Reply #870 on: May 19, 2011, 08:21:46 am »

Badgers are a must, of course! Penguin, capybara, platypus, moose, rhino, giraffe -- those are all the new non-domestics I can remember off the top of my head. Some of them also have a "humanoid" version.
Logged

Urist McAddict

  • Bay Watcher
    • View Profile
Re: [0.31.25_a] Mayday's DFG - yes
« Reply #871 on: May 19, 2011, 09:21:13 am »

Mayday, you look just like your avatar =P
BTW, you got yourself a pretty lady,huh? Gratz on being married!
Logged

Mike Mayday

  • Bay Watcher
  • gfx whr
    • View Profile
    • Goblinart
Re: [0.31.25_a] Mayday's DFG - yes
« Reply #872 on: May 19, 2011, 09:58:53 am »

Mayday, you look just like your avatar =P
Considering my avatar is a green goblin, it's ridiculous how often I hear this. Even my wife agrees.
And thanks!

Korva: are those animalmen hardcoded or procedurally generated? (if you don't know, I'll search the raws).
Logged
<3

Korva

  • Bay Watcher
    • View Profile
Re: [0.31.25_a] Mayday's DFG - yes
« Reply #873 on: May 19, 2011, 12:47:25 pm »

Considering my avatar is a green goblin, it's ridiculous how often I hear this. Even my wife agrees.

 :D

And congrats here too.

Quote
Korva: are those animalmen hardcoded or procedurally generated? (if you don't know, I'll search the raws).

They all have [COPY_TAGS_FROM], [APPLY_CREATURE_VARIATION:ANIMAL_PERSON] and such which I take it is procedural generation.
Logged

Zaphod

  • Bay Watcher
    • View Profile
Re: [0.31.25_a] Mayday's DFG - yes
« Reply #874 on: May 19, 2011, 02:00:11 pm »

I want to move back to v31.8 but I can't find the Mike mayday version of that. Can any one help?
Logged
I only play legends mode

I also play on the longest history setting for hard mode.

Mike Mayday

  • Bay Watcher
  • gfx whr
    • View Profile
    • Goblinart
Re: [0.31.25_a] Mayday's DFG - yes
« Reply #875 on: May 19, 2011, 02:10:00 pm »

Logged
<3

Zaphod

  • Bay Watcher
    • View Profile
Re: [0.31.25_a] Mayday's DFG - yes
« Reply #876 on: May 19, 2011, 02:57:26 pm »

Thanks bunches. I'm a big fan of your graphics pack. Is it possible to take my fort in the current version and put it in 31.08 with out having things get messed up?
Logged
I only play legends mode

I also play on the longest history setting for hard mode.

Mike Mayday

  • Bay Watcher
  • gfx whr
    • View Profile
    • Goblinart
Re: [0.31.25_a] Mayday's DFG - yes
« Reply #877 on: May 19, 2011, 03:02:48 pm »

No, I don't think that's possible. But I'm no specialist- you can try.
Logged
<3

Zaphod

  • Bay Watcher
    • View Profile
Re: [0.31.25_a] Mayday's DFG - yes
« Reply #878 on: May 19, 2011, 03:30:56 pm »

It can't be done :(
Can't use my 4 year old fort now :(
I was looking to go back to before toady lessened creature/monster/ect attacks. Do you know what version that happened in?
« Last Edit: May 19, 2011, 03:34:50 pm by Zaphod »
Logged
I only play legends mode

I also play on the longest history setting for hard mode.

Mike Mayday

  • Bay Watcher
  • gfx whr
    • View Profile
    • Goblinart
Re: [0.31.25_a] Mayday's DFG - yes
« Reply #879 on: May 19, 2011, 03:38:01 pm »

Nope, sorry.
Logged
<3

Taricus

  • Bay Watcher
    • View Profile
Re: [0.31.25_a] Mayday's DFG - yes
« Reply #880 on: May 19, 2011, 03:38:37 pm »

Zaphod, were you asking for 31.18 instead?
Logged
Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Zaphod

  • Bay Watcher
    • View Profile
Re: [0.31.25_a] Mayday's DFG - yes
« Reply #881 on: May 19, 2011, 03:39:23 pm »

Im not sure. I just want the newest version before hostile creature attacks were scaled back.
Logged
I only play legends mode

I also play on the longest history setting for hard mode.

slackermandan

  • Escaped Lunatic
    • View Profile
Re: [0.31.25_a] Mayday's DFG - yes
« Reply #882 on: May 22, 2011, 02:47:25 pm »

Hey everybody,

I've been trying to get the MayDay tileset to work in DF. I've probably spent 3-4 hours in the past two days with no luck. I downloaded a version of DF from here - http://afteractionreporter.com/2009/02/09/the-complete-and-utter-newby-tutorial-for-dwarf-fortress-part-1-wtf/ . This is how I want to end up with my client looking.

The "how to" on the MayDay page doesn't make sense to me - I admit that I am new to DF and to modding DF as well. I also tried following these instructions to add the MayDay tileset - http://www.pcgamer.com/2010/10/04/how-to-update-dwarf-fortress-without-losing-your-saves/ but it asks me to move the "colors" file from the mayday folder to the client folder and there is no colors folder.

Am I oblivious to some simple way to get this tileset (or any at that) working? Does anyone have a link to a copy of DF with the MayDay tileset working with it?

Thanks!
Logged

Mike Mayday

  • Bay Watcher
  • gfx whr
    • View Profile
    • Goblinart
Re: [0.31.25_a] Mayday's DFG - yes
« Reply #883 on: May 22, 2011, 03:01:29 pm »

What system are you using?
Logged
<3

Thundercraft

  • Bay Watcher
    • View Profile
Re: [0.31.25_a] Mayday's DFG - yes
« Reply #884 on: May 22, 2011, 03:13:06 pm »

Am I oblivious to some simple way to get this tileset (or any at that) working? Does anyone have a link to a copy of DF with the MayDay tileset working with it?

If you are running on a Windows system, I suggest downloading and installing the Lazy Newb Pack. It seems this package is what most new players start with. And even some experienced players rave about it.

The Lazy Newb Pack allows players to switch between three different graphics sets (including the Mayday set) with a simple click of a menu option. (After starting the LNP GUI, just click the graphics tab and click "Mayday" under "Change Graphics".) It also allows players to configure a bunch of options, all of which should have mouse-over pop-up text to explain what each option does. Oh, and while optional, it has a bunch of handy utilities preinstalled. (Milage may vary, but it seems most players use Dwarf Therapist.)
« Last Edit: May 22, 2011, 03:14:38 pm by Thundercraft »
Logged
Pages: 1 ... 57 58 [59] 60 61 ... 78