Wait, people actually take points in wood-cutting? Seriously? What a waste...
Anyone can cut wood. The speed difference is negligible. I agree with the previous poster - my metalsmith, weaponsmith, or armorer can do it until i have a forge running, and by that time I have immigrants to cut wood for me.
Of course, I only rarely take a miner...
Stonecrafting causes crappy moods. Do not want. You can get everything you need out of the first caravan with mechanics and, if necessary, prepared meals. As cooking is not a mood skill, and you want the mechanic regardless, this doesn't dilute your moodable skills set with crap.
I almost always start with a proficient in grower, brewer, cook. The impact on farming efficiency is quite significant, and the happiness impact of the last two is incredibly important. The cook also contributes significantly to fortress wealth and potentially trading wealth. (i like making cheese, syrupx3 roasts).
I usually round out my starting group with skills which I actively want moods in (metalworking, clothier, etc...), or skills which contribute directly to happiness (mason - not awful for moods, carpenter, building designer). I don't even take miners most of the time - anyone can mine, and will level up sufficiently fast for any necessary early uses - in fact, switching miners before they level up too much is the real trick!
Add a leader and a mechanic and you're good to go.