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Author Topic: Weapon research  (Read 149749 times)

Khift

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Re: Weapon research
« Reply #330 on: September 15, 2010, 08:06:29 pm »

I have to say that with the obsidian sword bug fixed I am definitely interested in seeing how that performs.
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zagibu

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Re: Weapon research
« Reply #331 on: September 16, 2010, 04:38:07 pm »

I have posted the simulator in the OP. I'm still working on the evaluator, but this way ppl can already start and maybe use their own tools or just get a head start until the evaluator is ready (some tests can take some time).
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Lemunde

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Re: Weapon research
« Reply #332 on: September 16, 2010, 05:23:56 pm »

Am I reading that right? Do silver hammers actually get 80 percent hits and do mostly moderate damage against adamantine armor?
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Rask

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Re: Weapon research
« Reply #333 on: September 16, 2010, 05:27:51 pm »

Am I reading that right? Do silver hammers actually get 80 percent hits and do mostly moderate damage against adamantine armor?

Not necessarily.

I did a few short tests in .13  with two adamantium-clad dwarves wielding steel warhammers in the arena. (Adamantium values of 5,000,000 in the raw were all modded down to 4,000,000 because I heard that the five million ones make it unmineable. This makes the tested adamantine weaker than the unmodded one)

The difference between the fighters was that one was a grandmaster armour user, while the other was unskilled in armour use. For the grandmaster, his adamantine armour reliably deflected the steel warhammers, while for the dabbler, every hit bruised something. Thus, armour use is much more important than I thought. Also, all kills on the grandmasters were headshots. I assume they hit the area left unprotected by the helmet. Since I cannot make adamantine hoods in the arena, I cannot test that theory.
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zagibu

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Re: Weapon research
« Reply #334 on: September 17, 2010, 02:18:05 am »

Am I reading that right? Do silver hammers actually get 80 percent hits and do mostly moderate damage against adamantine armor?

They do for hammerer:proficient and armor user:proficient. I haven't tested with other skills. Skilltesting would be interesting as well, and maybe someone will do it, once the evaluator is ready.
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Funk

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Re: Weapon research
« Reply #335 on: September 17, 2010, 08:54:52 am »

im testing obsidian sword now,in the arena.
there not sharp(there low weight may not help matters)soplane wood is better right now.

weapon reaction (based/for on Wanderer's Friend)
Spoiler (click to show/hide)
« Last Edit: September 17, 2010, 09:07:13 am by Funk »
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

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VerdantSF

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Re: Weapon research
« Reply #336 on: September 29, 2010, 08:42:11 pm »

Maces and shortswords seem like poor cousins to warhammers and battleaxes, which seem to do a better job in their damage categories.  Do they have other intrinsic qualities that help in other ways?

Xenos

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Re: Weapon research
« Reply #337 on: September 29, 2010, 08:44:17 pm »

does speed play into it?  ie, can they attack more frequently than the larger weapons?  If so, then a swarm of steel shortswords in skilled hands would could get more hits in the same amount of time than a steel battle axe.  This would make a larger difference against more heavily armored enemies where shots can be deflected.
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This is a useful feature..and this is DF.. so im gonna assume its bugged
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slothen

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Re: Weapon research
« Reply #338 on: September 29, 2010, 09:33:53 pm »

I assume from these changes we can infer some things about trap components?  Perhaps bronze serrated disks aren't the (cheap) god-trap now against iron clad goblins?
« Last Edit: September 29, 2010, 09:58:47 pm by slothen »
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zagibu

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Re: Weapon research
« Reply #339 on: September 30, 2010, 03:59:06 am »

does speed play into it?  ie, can they attack more frequently than the larger weapons?  If so, then a swarm of steel shortswords in skilled hands would could get more hits in the same amount of time than a steel battle axe.  This would make a larger difference against more heavily armored enemies where shots can be deflected.
The wiki says yes.

I'm still working on the log-parser from time to time, but to be honest, I don't really see a way to generalize it, yet.
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Fredd

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Re: Weapon research
« Reply #340 on: October 07, 2010, 12:00:32 am »

You still need to remember the damages different weapons offer. Swords are more of a slashing attack, minor piercing. Hammers have bludgeon, while axes have all three. As for armor, look back at Romes Legions.Ever wonder why they moved from bronze armor to iron? As for maces, weapon speed was faster than a hammers. Still also take into account a weapons ability to hold a edge, or a sharp point, after repeated strikes.
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Osmosis Jones

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Re: Weapon research
« Reply #341 on: October 07, 2010, 12:25:24 am »

As for armor, look back at Romes Legions.Ever wonder why they moved from bronze armor to iron?

Iron was cheap and plentiful. Tin and copper, not so much, and never in the same locations.
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BigJake

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Re: Weapon research
« Reply #342 on: October 07, 2010, 12:32:06 am »

Most of the tin in the ancient west was imported from the Tin Isles, aka Britain.  That's a LONG, EXPENSIVE journey.  Couple this with how hard it is to make bronze mail as compared to iron and you've got your iron-prevalence.  Iron was never a more effective weapon (Blunt weapons excluded, of course.  Look at how well the Illyrians did with stone clubs.) or armor material.
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absynthe7

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Re: Weapon research
« Reply #343 on: November 04, 2010, 09:23:02 am »

Does anyone have any thoughts as to what materials do better for Crossbow bolts? Also, is there any benefit to using leather armor?
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Alastar

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Re: Weapon research
« Reply #344 on: November 04, 2010, 02:06:15 pm »

Silver, copper and bronze bolts all performed well for me without a clear winner. Interestingly, the order was reversed compared to blunt weapons: Silver being strongest against flesh, bronze against armour. Iron, steel and admantine performed poorly.
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