Platinum (and gold, and to a lesser degree silver) all make such good blunt weapons mostly because of their weight. People have asked "what's the problem?" about this, but the problem is thus:
You try swinging a giant hammer made out of platinum.
Real-world medieval weaponry was actually fairly light, and certainly much lighter than most people think. There's a reason they didn't use lead.
The game just doesn't penalize dwarves enough for using excessively heavy weapons. A platinum warhammer should be difficult to lift and swing well at all, and a dwarf shouldn't even be able to
push most objects made out of slade, much less lift them off the ground and hit someone with them effectively.
I've done some
pretty extensive tests regarding weapons and armor in arena mode, and there are definitely some problems.
A short, inexhaustive list, off the top of my head:
- Projectiles cannot penetrate any deeper than their assumed length; they do not actually penetrate fully through layers (i.e. the game treats them like a hand-held strike in this way, meaning you can stab someone with a dart/arrow exactly as deep as you can shoot through them with it, and darts will never really penetrate clothing no matter the material). By this logic, a bullet would barely be able to break skin.
- What I just mentioned about heavy weapons. A gold maul should be a bad thing.
- Whips don't really make a lot of sense. They're quite good at breaking bones, for instance.
- The "stab" maneuver for many weapons penetrates less deeply than the "slash" maneuver, due to typos.
- A smaller contact area does not seem to increase the chance of penetration, which is rather odd.
- Penetration is damn near impossible when the armor and the weapon materials are closely matched (some more randomness is needed?).
- I forget what else.
Anyway, that's the short version, and I'm sure I'm forgetting a lot of things, and that's just the stuff about armor/weapons specifically. I have (way too many) more details in the thread I linked.