Toady dear, all I wait as pixelart artist from new version - is allow graphical tiles to be used for all game objects..(Core50 as I know?).. Why? We need this opportunity to begin our (pixelartists) development and work as earlier as possible to start draw a brand new wonderful world of Dwarf Fortress! We develop as many graphics as you let, and as beautiful as you like.
If you complete full tile-support sooner, then we get the time for deep elaboration of all game object-graphics and tiles.
There can't be beautiful tiles at once and immediately.., so you must give us a time (and enable tiles support sooner if possible) to draw truly wonderful things in process of time.
I promise, we have an inspiration and will do for your game as much, so you'll be impressed and amazed. You'll see.. Just give us possibility of full tileset support, before next long-time period ( oh no..) between versions will begun..
Toady, please answer. I know - you are so tired and do a lot of work already but give us a chance to be heared. Sorry for my bad english - I believe that you are understand my hopefulness..
"Full graphics support" is #6 on Eternal Suggestion Voting, and Toady is planning to work on the top 10 ESV items after the bug fixes. That means there's a good chance it'll get worked on soon.
Also, Toady is hoping to avoid long release cycles in the future.
Also, did you scan that image out of a magazine or something? The assets look all smeared and the colors are awful.
Also, if "DFa4_anon" means "DF shared account for anonymous users," yeah... don't do that.
Nah, that's the RTP(run time graphics, AKA the inbuild set) of RPGmaker XP!
Which has an ABSOLUTELY WONDERFUL map editor. It's SO easy, you can build your own map in 10 minutes!
This man has worked so hard to bring you this totally accurate impression of how DF could look, in fact, if you look closely, you see that they even edited the standard graphics SUBTELY to create MORE VARIATION! I mean, this just RIVALS Toady's work in DF and completely overthrows any other indie/amateur game development ever!
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I'm sorry if that was a bit too mean, but I'm so sick of seeing indie developers just yank graphics from RPGmaker or Snes era games, with the closest this they can do to being original is recolouring it. But then again, I even get antsy seeing a stone from the mack and blue set(very popular free RPGmaker-tilesets) in the current tilesets, so I might be a bit oversensitive.
Seriously, if you have time to beg for graphics support, you can better spend that on making them. There's 50+ types of items that need to have 20+ types of materials applied to them. Next to that there's smoothed floors, constructed floors, living rock, smoothed living rock, and engraved things+ their orientations and connections to each other. And before anyone even dares to mention the word 'pallet-swap' may I remind you that there's a subtle difference between a wooden table, a stone table, a metal table, and a glass table?
/Is very passionate when it comes to pixelart!