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Author Topic: Dwarf Fortress 0.31.02 Released  (Read 99609 times)

Fault

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Re: Dwarf Fortress 0.31.02 Released
« Reply #120 on: April 10, 2010, 06:41:34 pm »

wait, wait, I wasn't really following this..

what is normal HFS and what is extra HFS?

does one refer to adamantium strains, and the other refer to slade temples, or what are we talking about here?

smjjames

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Re: Dwarf Fortress 0.31.02 Released
« Reply #121 on: April 10, 2010, 06:48:03 pm »

Maybe both?

In a quick fort I did to check out a site, I dug down as far as I possibly could and I hit a magma sea and at the same time got the praise the miners message from adamantine, so maybe its both?

I haven't actually done a real fort as I'm kind of holding off on it, but now that an updated DT is out, I'll certainly try one.
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Khym Chanur

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Re: Dwarf Fortress 0.31.02 Released
« Reply #122 on: April 10, 2010, 06:48:24 pm »

So if you embark on a 6x6 area, there might be four HFS's?

I think...  as few as 4 and as many as 17?

Yikes!  That's a lot of Fun.
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Diablous

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Re: Dwarf Fortress 0.31.02 Released
« Reply #123 on: April 10, 2010, 06:50:05 pm »

wait, wait, I wasn't really following this..

what is normal HFS and what is extra HFS?

does one refer to adamantium strains, and the other refer to slade temples, or what are we talking about here?
Maybe one refers to the slade temples and the other refers to hell? I've struck hell without encountering a temple.
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Quote from: Solifuge
A catgirl, whom oft it would please
To dine on a pizza, with cheese,
Thought it was quite fine
To be partly feline,
Excepting the hairballs and fleas.

timferius

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Re: Dwarf Fortress 0.31.02 Released
« Reply #124 on: April 10, 2010, 07:04:06 pm »

Spoiler (click to show/hide)
« Last Edit: April 10, 2010, 08:18:15 pm by timferius »
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Fault

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Re: Dwarf Fortress 0.31.02 Released
« Reply #125 on: April 10, 2010, 07:38:31 pm »

I HAVE A QUESTION

Spoiler (click to show/hide)
« Last Edit: April 10, 2010, 08:40:08 pm by Fault »
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maseck

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Re: Dwarf Fortress 0.31.02 Released
« Reply #126 on: April 10, 2010, 08:30:42 pm »

I'm still getting the crash for [Graphics:ON].

EDIT: This was caused by a bad graphics set.  My bad.
« Last Edit: April 11, 2010, 01:52:43 pm by maseck »
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thvaz

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Re: Dwarf Fortress 0.31.02 Released
« Reply #127 on: April 10, 2010, 10:20:31 pm »

I'ts me, or the adventurer mode got harder in 31.02? I was killing all kind of beasts in 31.01 with no effort at all and now I am having a hard time fighting even giants. The enemies are hitting a lot more often. this is a good thing thgough, it was totally busted before.
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Deathworks

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Re: Dwarf Fortress 0.31.02 Released
« Reply #128 on: April 11, 2010, 12:21:44 am »

Hi!

Also, did you scan that image out of a magazine or something?  The assets look all smeared and the colors are awful.

Not a bad guess, but not quite correct.

The screenshot shown is using one of the default tilesets from ASCII/Enterbrain's commercial RPG engine RPGツクールXP or RPGMakerXP:

http://tkool.jp/products/rpgxp/eng/

I have not bought the product myself (only played games created with it, which is explicitly allowed and supported by the company), but ASCII/Enterbrain tend to have strict license policies, so I am not sure whether they allow for usage of that tileset together with other game engines/games.

Deathworks
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Mike Mayday

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Re: Dwarf Fortress 0.31.02 Released
« Reply #129 on: April 11, 2010, 05:04:46 am »

I have a VEREE EMPOHRTENT question.

Is another serious restructuralization of creature raws planned to ever happen again? If not, perhaps we (and by "we" I mean somebody else) could start working on a raws editing application?
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<3

varkarrus

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Re: Dwarf Fortress 0.31.02 Released
« Reply #130 on: April 11, 2010, 10:17:08 am »


Don't we all just love RPG maker?

But yeah, I hope we can get DF looking like this within the year. DF 2011; graphics of the year award? DF 2012; Best game since the apocalypse?
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Dip Stick! The newest candy! Just dip it, then lick it!
Or try FUBAR! The best chocolate bar ever!
And you can't eat them, either, sadly. Even though it'd make sieges so much more fun; dwarves lining the walls, drooling and carrying sharp knives and forks, ready for the upcoming meals.

smjjames

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Re: Dwarf Fortress 0.31.02 Released
« Reply #131 on: April 11, 2010, 10:56:44 am »

I just wanted to say that its nice that we can now view the progress on the bugs. Not that it was a bad thing before, just an improvement on the proccess and definetly allows us to see what stuff has been fixed in a not yet released version.

Moving the bug reporting stuff to the Mantis bug tracker was definetly a good idea IMO.
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Footkerchief

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Re: Dwarf Fortress 0.31.02 Released
« Reply #132 on: April 11, 2010, 12:07:38 pm »

Is another serious restructuralization of creature raws planned to ever happen again? If not, perhaps we (and by "we" I mean somebody else) could start working on a raws editing application?

It's very likely that they will be restructured in the future, yes.  People are working on raws editors anyway, though.
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thvaz

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Re: Dwarf Fortress 0.31.02 Released
« Reply #133 on: April 11, 2010, 12:13:35 pm »

I just wanted to say that its nice that we can now view the progress on the bugs. Not that it was a bad thing before, just an improvement on the proccess and definetly allows us to see what stuff has been fixed in a not yet released version.

Moving the bug reporting stuff to the Mantis bug tracker was definetly a good idea IMO.

It was a nice move, though if Toady is updating the status of all the bugs he fix there he is moving at a snail's pace. He only fixed crash bugs, and only some of them. Most other bugs closed are duplicates or aren't bugs.

I'm not judging him though, these crash bugs must be taking a lot of time.
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smjjames

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Re: Dwarf Fortress 0.31.02 Released
« Reply #134 on: April 11, 2010, 12:29:43 pm »

It just means that he has resolved the crash bugs at this point and doesn't mean that he isn't taking a look at the other bugs.

It'll take a bit to get up to speed, but Footkerchief is definetly doing a good job of managing the bug stuff, like which ones are duplicates and setting up the relationships, etc, which Toady would otherwise have to do himself.

I agree on the fact that a couple of them aren't bugs. However, its only been about a week/a bit over a week since we started using the Mantis bug tracker, so.....
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