Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2

Author Topic: Underwater Fortress (Need some advice)  (Read 2164 times)

MaxMan

  • Bay Watcher
    • View Profile
Underwater Fortress (Need some advice)
« on: April 07, 2010, 10:19:39 pm »

So yesterday I got this crazy idea that I wanted a fortress completely submerged into water. I'm still building the layout and after my fortress is done I'm going to channel a huge hole about 15 / 20 levels deep around my fortress, and finally channel a river to the hole. I had to go through so many bugs and had to conquer a cave or two but everything is going according to plan.

Now, I'm wondering about water pressure since I want wells inside my fortress. Just how high would my wells have to be (relative to the river) so I don't have to worry about flooding my fortress?

I'm also wondering if I have long before I get sieged by goblins since I've never had a siege before.. but I did heard that if I don't completely close off my fortress, this would mean that I have lost.. and I can't afford that after all the effort I've put through. Right now though I have seen no sign of any kobolds or goblins yet, only giant rats, troglodytes and buzzards.

And lastly, I'm having a extremely hard time trading with the elves since they never have anything insteresting and even though I try to GIVE them stuff for free, they don't even want it. Will not trading with them eventually start a war?
Logged

Max White

  • Bay Watcher
  • Still not hollowed!
    • View Profile
Re: Underwater Fortress (Need some advice)
« Reply #1 on: April 07, 2010, 10:24:55 pm »

Hi Max!
Well firstly, I have yet to test this myself in 2010, but I have been lead to beleve that water will seek its own level, so you will need to use flood gates and leavers or pressure plates to controll water flow.

As for a seige, then will only occer once you have a population over 80.

As for elves, they don't like when you try to sell them anything made from wood (Silly because they sell wood themselves, but what ever) but will gladdly accept any metal or stone. Not trading with them won't start a war, but trying to trade wood WILL start a war.

Osmosis Jones

  • Bay Watcher
  • Now with 100% more rotation!
    • View Profile
Re: Underwater Fortress (Need some advice)
« Reply #2 on: April 07, 2010, 10:25:39 pm »

Did you know; forcing water through diagonals resets water pressure!

So something like this will prevent flooding (note, image is top-down, it's all on the same z level).
Code: [Select]
######   
~~~### 
###~~~ 
######



This message brought to you by the Dwarven Plumbing Authority.
Logged
The Marx generator will produce Engels-waves which should allow the inherently unstable isotope of Leninium to undergo a rapid Stalinisation in mere trockoseconds.

Bricks

  • Bay Watcher
  • Because you never need one brick.
    • View Profile
Re: Underwater Fortress (Need some advice)
« Reply #3 on: April 07, 2010, 10:26:08 pm »

I think your wells would have to be dead-even with the rivers to avoid overflowing, in theory.  If you allow the water to flow diagonally only, it will lose its pressure.  (Ninja'd!)  I think pumped water also loses its pressure, which is less.... exploity.  One alternative is to let the water run out on the edge of the map through a cavern.
Logged
EMPATHY - being able to feel other peoples' stuff.

MaxMan

  • Bay Watcher
    • View Profile
Re: Underwater Fortress (Need some advice)
« Reply #4 on: April 07, 2010, 10:34:36 pm »

Did you know; forcing water through diagonals resets water pressure!

So something like this will prevent flooding (note, image is top-down, it's all on the same z level).
Code: [Select]
######   
~~~### 
###~~~ 
######



This message brought to you by the Dwarven Plumbing Authority.

I'll definitely have to try that, this would come in handy since my mess hall is on the bottom floor and needs a well in the middle. If that fails I think I'll go with a water reservoir and a floodgate.
Logged

MaxMan

  • Bay Watcher
    • View Profile
Re: Underwater Fortress (Need some advice)
« Reply #5 on: April 07, 2010, 10:37:03 pm »

As for the elves than I think it would be better if I just stop trading with them.
Logged

Yarn

  • Bay Watcher
  • DF + SANITY = 4
    • View Profile
Re: Underwater Fortress (Need some advice)
« Reply #6 on: April 07, 2010, 10:45:03 pm »

As for the elves than I think it would be better if I just stop trading with them.

Violently I presume?
Logged
WE ARE THE DWARVES
LOWER YOUR SANITY AND SURRENDER YOUR MIND
WE WILL ADD YOUR LIKES AND DISLIKES TO OUR OWN
YOU MIND WILL ADAPT TO SERVICE US
RESISTANCE IS FUTILE

Sowelu

  • Bay Watcher
  • I am offishially a penguin.
    • View Profile
Re: Underwater Fortress (Need some advice)
« Reply #7 on: April 08, 2010, 03:23:17 am »

Be VERY CAREFUL when using floodgates under pressure.  Always use an airlock system, instead of "I'll close the gate manually"!  There are cases where the water will transmit huge amounts of water instantly, when under extreme pressure.  I think it might be able to do that UP wells, too.  Airlocks!
Logged
Some things were made for one thing, for me / that one thing is the sea~
His servers are going to be powered by goat blood and moonlight.
Oh, a biomass/24 hour solar facility. How green!

MrWiggles

  • Bay Watcher
  • Doubt Everything
    • View Profile
Re: Underwater Fortress (Need some advice)
« Reply #8 on: April 08, 2010, 05:12:23 am »

In this case, waterlocks.
Logged
Doesn't like running from bears = clearly isn't an Eastern European
I'm Making a Mush! Navitas: City Limits ~ Inspired by Dresden Files and SCP.
http://www.bay12forums.com/smf/index.php?topic=113699.msg3470055#msg3470055
http://www.tf2items.com/id/MisterWigggles666#

Retro

  • Bay Watcher
  • o7
    • View Profile
Re: Underwater Fortress (Need some advice)
« Reply #9 on: April 08, 2010, 01:33:58 pm »

A good waterlock/baffle system idea: (p and b being doors)

Code: [Select]
OOOOOOOOOOOO
......p.....
OOOOOOdOOOOO
     OOO

Water enters from the left. If you want pressurized water, you open both doors. If you want depressurized water, you close only door 'p' and it'll act as a baffle. If you want the water system off, close q as well.

Someone used a setup like this to safely tap the bottom of the ocean without instaflooding his fort. It was actually rather safe.

Shinziril

  • Bay Watcher
  • !!SCIENCE!!
    • View Profile
Re: Underwater Fortress (Need some advice)
« Reply #10 on: April 08, 2010, 01:37:01 pm »

You could even use something similar (diagonal door) as an "airlock" between submerged and dry portions of a fortress with amphibious creatures (at least, if not pathing through water wasn't hardcoded for fortress mode).  A little water would spill out through the diagonal door, but you could probably just let it evaporate.
Logged
Quote from: lolghurt
Quote from: Urist McTaverish
why is Dwarven science always on fire?
Because normal science is boring

Hyndis

  • Bay Watcher
    • View Profile
Re: Underwater Fortress (Need some advice)
« Reply #11 on: April 08, 2010, 03:05:29 pm »

Diagonals remove water pressure. You can even use the mostly highly pressurized water if you move it through a diagonal, and you will always be perfectly safe.

Code: [Select]
......
......
XXXX.X
XXX.XX
XX.XXX
X.XXXX
......
......

You actually only need a single diagonal, but I love thick walls, at least 2-3 layers thick. This layout, viewed from top down, is 100% safe. You can put in some doors, bridges, or floodgates in those diagonal tiles if you want to block off the flow of water.
Logged

Sowelu

  • Bay Watcher
  • I am offishially a penguin.
    • View Profile
Re: Underwater Fortress (Need some advice)
« Reply #12 on: April 09, 2010, 06:40:26 pm »

Oh yeah--Also remember that this version of DF also has gremlins sneaking back in to mess with levers again, or at least I see them a lot more than I did in the last version.
Logged
Some things were made for one thing, for me / that one thing is the sea~
His servers are going to be powered by goat blood and moonlight.
Oh, a biomass/24 hour solar facility. How green!

Asehujiko

  • Bay Watcher
    • View Profile
Re: Underwater Fortress (Need some advice)
« Reply #13 on: April 10, 2010, 07:27:37 am »

A row of metal bins full of burning lignite blocks can burn down a large part of the ocean, giving you plenty of space to work in, at surface conditions.
Logged
Code: [Select]
Tremble, mortal, and despair! Doom has come to this world!
.....EEEE..E..E.E...EEE.EE.EE.EEE.EE..EE.EE.E.EE.EE.E.EE.
......E..EE.EE.EE.EE..E...EEEE..E..E.E...EEE.EEE...E.EEE.
.☺..EE.E...E.EE.EE...E.EE..E..EE.EE.EE.EE..E...EE.EE..E.E
.....E..E.E.E.E.E.EE.E.E.EE.E...E.EE.EE...E.EE.EE.EEE...E
....E.EE.EEE.EE..EE.EE.E..EEEE..E..E.E...EEE.EEE..E.E..EE

MMad

  • Bay Watcher
    • View Profile
Re: Underwater Fortress (Need some advice)
« Reply #14 on: April 10, 2010, 08:57:00 am »

Did you know; forcing water through diagonals resets water pressure!

So something like this will prevent flooding (note, image is top-down, it's all on the same z level).


Hehe, sure, that will work - until Toady fixes that bug. ;)
Logged
"Ask not what your fortress can do for you - ask what you can do for your fortress."
Unapologetic ASCII abolitionist.
Pages: [1] 2