Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 3 4 [5] 6 7 8

Author Topic: Dwarvemon 2010 v.6 - 101 Pokemon!  (Read 15029 times)

turgidtoupee

  • Bay Watcher
    • View Profile
Re: Dwarvemon 2010 v.4 - 78 Pokemon!
« Reply #60 on: April 26, 2010, 10:36:51 am »

I'm gonna download this the split second I see war mudkips.

If you do it'll not be me who does it. I'm not doing 350 pokemon or however many there are.

Also, UPDATE
« Last Edit: April 26, 2010, 10:38:44 am by turgidtoupee »
Logged

BigD145

  • Bay Watcher
    • View Profile
Re: Dwarvemon 2010 v.6 - 101 Pokemon!
« Reply #61 on: April 26, 2010, 12:08:50 pm »

150ish is certainly reasonable. Any more than that and you wouldn't be able to catch them all in a reasonable amount of fortresses.
Logged

NRN_R_Sumo1

  • Bay Watcher
    • View Profile
Re: Dwarvemon 2010 v.6 - 101 Pokemon!
« Reply #62 on: April 26, 2010, 03:06:56 pm »

I just had a terrifying idea.

Using castes to determine level of wild pokemon.
Logged
A dwarf is nothing but an alcohol powered beard.

turgidtoupee

  • Bay Watcher
    • View Profile
Re: Dwarvemon 2010 v.6 - 101 Pokemon!
« Reply #63 on: April 26, 2010, 03:13:47 pm »

150ish is certainly reasonable. Any more than that and you wouldn't be able to catch them all in a reasonable amount of fortresses.

All the best pokemon are in first generation anyway. Though, I am a bit partial to third generation every now and again; there are some very good pokemon in it in my opinion. However, I think 150 extra creatures in a game like this is sufficient for now. Or rather it's a sufficient amount of work for me to do.
Logged

Vester

  • Bay Watcher
  • [T_WORD:AWE-INSPIRING:bloonk]
    • View Profile
Re: Dwarvemon 2010 v.6 - 101 Pokemon!
« Reply #64 on: April 26, 2010, 08:09:13 pm »

I just had a terrifying idea.

Using castes to determine level of wild pokemon.

Wild Rapidash (L100) has appeared!

FIGHT
PACK
FLEE
YOU'RE TOTALLY BONED
Logged
Quote
"Land of song," said the warrior bard, "though all the world betray thee - one sword at least thy rights shall guard; one faithful harp shall praise thee."

ISGC

  • Bay Watcher
  • Hatters Gonna Hat
    • View Profile
Re: Dwarvemon 2010 v.6 - 101 Pokemon!
« Reply #65 on: April 26, 2010, 08:20:48 pm »

oooo
are all the pokemon tamable/trainable?
Logged
Fifteen men on a dead man's chest, Yo ho ho and a bottle of rum

Max White

  • Bay Watcher
  • Still not hollowed!
    • View Profile
Re: Dwarvemon 2010 v.6 - 101 Pokemon!
« Reply #66 on: April 26, 2010, 08:22:33 pm »

My god...What have you done?!?!?!
This mod is horrible in the same way as magma is horrible. It burns, yet I can't help but love it.

turgidtoupee

  • Bay Watcher
    • View Profile
Re: Dwarvemon 2010 v.6 - 101 Pokemon!
« Reply #67 on: April 27, 2010, 07:59:22 am »

oooo
are all the pokemon tamable/trainable?

Yes. Some stronger ones are exotic, though.

My god...What have you done?!?!?!
This mod is horrible in the same way as magma is horrible. It burns, yet I can't help but love it.

Why so horrible? I'm sure I can fix it to make it nicer if it's bad.
« Last Edit: April 27, 2010, 08:16:27 am by turgidtoupee »
Logged

Max White

  • Bay Watcher
  • Still not hollowed!
    • View Profile
Re: Dwarvemon 2010 v.6 - 101 Pokemon!
« Reply #68 on: April 27, 2010, 08:24:16 am »

Not horrible as in not done well, it looks to be done very well! Horrible as in you put pokemon in dwarf fortress.

turgidtoupee

  • Bay Watcher
    • View Profile
Re: Dwarvemon 2010 v.6 - 101 Pokemon!
« Reply #69 on: April 27, 2010, 08:38:24 am »

Not horrible as in not done well, it looks to be done very well! Horrible as in you put pokemon in dwarf fortress.

Thankyou, though it still needs a lot of work. Soon as I've done all the pokemon it'll be getting quite a bit better quality-wise. Everything right now is inconsistent and a bit copy-pastad. We'll see.

Also, putting pokemon in dwarf fortress is a brilliant idea.
Logged

Max White

  • Bay Watcher
  • Still not hollowed!
    • View Profile
Re: Dwarvemon 2010 v.6 - 101 Pokemon!
« Reply #70 on: April 27, 2010, 08:56:56 am »

So is magma.
I'm hating because its great, and therefor fun to hate, like so many childhood cartoons...

CrossBolt

  • Bay Watcher
  • Lucid Dreamer
    • View Profile
Re: Dwarvemon 2010 v.6 - 101 Pokemon!
« Reply #71 on: May 15, 2010, 02:43:31 am »

I think this deserves a necro since it attracted quite a bit of interest
Logged
Dwarf Fortress: The only game where nosebleeds melt your face off.

turgidtoupee

  • Bay Watcher
    • View Profile
Re: Dwarvemon 2010 v.6 - 101 Pokemon!
« Reply #72 on: May 15, 2010, 07:14:45 am »

I think this deserves a necro since it attracted quite a bit of interest

What's a necro
Logged

Lazureus

  • Bay Watcher
  • Perfection is Flawed
    • View Profile
Re: Dwarvemon 2010 v.6 - 101 Pokemon!
« Reply #73 on: May 15, 2010, 07:33:45 am »

I think this deserves a necro since it attracted quite a bit of interest

What's a necro

Necromancy: the act of bringing the dead back to life.. or undeath...
Term used for the act of bringing a dead and buried thread back from the depths of the forum. This act is usually frowned upon.
The only time that this is usually acceptable is if the Original Poster(OP) has a legitimate update to the tread in question.
« Last Edit: May 15, 2010, 07:36:13 am by Lazureus »
Logged
Current modding project:Tyranids 2010
Past modding projects:
DF2010: Crematorium
40d: ‼TYRANIDS‼
Quote from: Dark Pegasus
Just when I thought I couldn't despise him any more... He finds a whole new and undiscovered way!!

Admiral jimbob

  • Escaped Lunatic
    • View Profile
Re: Dwarvemon 2010 v.6 - 101 Pokemon!
« Reply #74 on: May 17, 2010, 05:19:17 pm »

So, how's the project going?
Logged
Pages: 1 ... 3 4 [5] 6 7 8