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Author Topic: Dwarvemon 2010 v.6 - 101 Pokemon!  (Read 15014 times)

Shidoni

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Re: Dwarvemon 2010 v.3 - 50 Pokemon!
« Reply #45 on: April 19, 2010, 09:59:17 pm »

is there a way to get mewtwo to be [intelligent]  have a psi push dust attack
and have him(?) be a caste for mew? 

As I understand it, [intelligent] is caste-able, and a dust attach would indeed push, but it would also injure the mewtwo making the attack (that'll probably be fixed later). Also, if you make a creature a caste you can't be sure there's only one of it. Mewtwo might work better as a megabeast (that way, there'll at least be less than five of them).
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turgidtoupee

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Re: Dwarvemon 2010 v.3 - 50 Pokemon!
« Reply #46 on: April 20, 2010, 07:12:38 pm »

I was planning on having mew as [DOES_NOT_EXIST], to reflect the fact that the only way to get it was by cheating or attending some stupid event. Also, it wouldn't be intelligent, as that would imply it can make civs. Just can_speak and can_learn. My plan for mewtwo is the same as alakazam, give it a big brain and a big size. Makes them powerful.
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turgidtoupee

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Re: Dwarvemon 2010 v.4 - 78 Pokemon!
« Reply #47 on: April 21, 2010, 06:05:18 pm »

Update. Get it while it's hot.
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ronnyfire

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Re: Dwarvemon 2010 v.4 - 78 Pokemon!
« Reply #48 on: April 21, 2010, 10:02:20 pm »

Wow dude, you are going rather quick! Once this is up to 151 I'm going to be starting a fun little fort without any normal creatures i can get rid of, and adding in all the Pokemon =D
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Rumrusher

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Re: Dwarvemon 2010 v.4 - 78 Pokemon!
« Reply #49 on: April 21, 2010, 11:35:33 pm »

Is there a way to slap 3 new creatures as a caste for a human town and make them willing to join an adventurer to act like starters?
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I thought I would I had never hear my daughter's escapades from some boy...
DAMN YOU RUMRUSHER!!!!!!!!
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turgidtoupee

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Re: Dwarvemon 2010 v.4 - 78 Pokemon!
« Reply #50 on: April 22, 2010, 05:51:23 am »

Is there a way to slap 3 new creatures as a caste for a human town and make them willing to join an adventurer to act like starters?

You could, but every human town would be full of them and they'd never evolve.
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Vester

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Re: Dwarvemon 2010 v.01 - Only 9 pokemon but it's a start!
« Reply #51 on: April 22, 2010, 05:53:04 am »

6. Working on charmander. Anyone know how to make it immune to heat? Every time I get it to breathe hot gas it melts itself.

Stuff like this is exactly why DF is awesome.
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"Land of song," said the warrior bard, "though all the world betray thee - one sword at least thy rights shall guard; one faithful harp shall praise thee."

turgidtoupee

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Re: Dwarvemon 2010 v.01 - Only 9 pokemon but it's a start!
« Reply #52 on: April 22, 2010, 06:00:17 am »

6. Working on charmander. Anyone know how to make it immune to heat? Every time I get it to breathe hot gas it melts itself.

Stuff like this is exactly why DF is awesome.

Agreed. I love it when I get "Urist mcBaby cancels clean self: too insane" a hundred times, followed by a dead baby. Beware its deadly spittle!
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turgidtoupee

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Re: Dwarvemon 2010 v.4 - 78 Pokemon!
« Reply #53 on: April 26, 2010, 12:43:35 am »

Does anyone know the proper item tag for mechanisms? ie what I'd use as an itemcorpse. I tried MECHANICS,MECHANIC, and MECHANISM.

Also, what is voltorb made of?
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Vester

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Re: Dwarvemon 2010 v.4 - 78 Pokemon!
« Reply #54 on: April 26, 2010, 01:41:08 am »

Probably metal. Though how are you gonna handle his attacks?

EDIT: I mean, is he just gonna have breath weapons that cause paralysis, to simulate electricity?
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"Land of song," said the warrior bard, "though all the world betray thee - one sword at least thy rights shall guard; one faithful harp shall praise thee."

turgidtoupee

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Re: Dwarvemon 2010 v.4 - 78 Pokemon!
« Reply #55 on: April 26, 2010, 02:28:40 am »

Probably metal. Though how are you gonna handle his attacks?

EDIT: I mean, is he just gonna have breath weapons that cause paralysis, to simulate electricity?

That's the general idea. Pain, too. Plus a syndrome called Super Effective! for water types which causes severe necrosis and some other effects.

I'll go with metal, but something a bit crappier than normal, like bismuth or something.
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Rumrusher

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Re: Dwarvemon 2010 v.4 - 78 Pokemon!
« Reply #56 on: April 26, 2010, 06:01:22 am »

Probably metal. Though how are you gonna handle his attacks?

EDIT: I mean, is he just gonna have breath weapons that cause paralysis, to simulate electricity?

That's the general idea. Pain, too. Plus a syndrome called Super Effective! for water types which causes severe necrosis and some other effects.

I'll go with metal, but something a bit crappier than normal, like bismuth or something.
sunny day + water dwarvemon = abra is hurt from boiling water.
 abra has melted.
 psychic Mel is out of Dwavemon. you earn 1200 dwarfbucks.
 "nooo he's dead. my lvl 32 abra is dead!"
psychic Mel was stricken with melancholy!

still that can't happen since we can't get npc with dwarvenmons pets.
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I thought I would I had never hear my daughter's escapades from some boy...
DAMN YOU RUMRUSHER!!!!!!!!
"body swapping and YOU!"
Adventure in baby making!Adv Homes

Shima

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Re: Dwarvemon 2010 v.4 - 78 Pokemon!
« Reply #57 on: April 26, 2010, 06:12:21 am »

Have Voltorb and Electrode drop rocks that cause a super-heated explosion on death.  Should be fun.
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turgidtoupee

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Re: Dwarvemon 2010 v.4 - 78 Pokemon!
« Reply #58 on: April 26, 2010, 08:59:48 am »

Have Voltorb and Electrode drop rocks that cause a super-heated explosion on death.  Should be fun.

Not too hard to do. Especially considering I could just to UNDIRECTED_DUST and everyone would get blown up anyway. Add boiling, and bam. Proper explosion. Not that I think a voltorb will be easy to kill, seeing as it will be made of metal. I've decided on tin as the metal I'll use, I think it's sufficiently crappy for them, as they're not steel types in game and don't even have particularly high defence.
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LordSlowpoke

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Re: Dwarvemon 2010 v.4 - 78 Pokemon!
« Reply #59 on: April 26, 2010, 10:01:51 am »

I'm gonna download this the split second I see war mudkips.
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