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Author Topic: DF Wiki Work  (Read 8923 times)

Shades

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Re: DF Wiki Work
« Reply #15 on: April 07, 2010, 09:13:06 am »

a) no article;
b) an empty article; or
c) an article written from the ground up for the version of DF that the name-space represents.

My view is that
a) is useless, better to have the half right info from the last version than no article.
b) is worse than useless, what is the point of an empty article.
c) it takes less effort to correct than to start from nothing, also, the point of a wiki.

But anyway if 'they' have decided that is fine, I will start fixing things when there is base content. Or start from the 40d cut and paste if I get overly annoyed at the lack of content.
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Retro

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Re: DF Wiki Work
« Reply #16 on: April 07, 2010, 10:39:06 am »

I've spent the last couple days doing basically all the work in the military, squads, scheduling, and military f.a.q. pages (with help from Doctorzuber), as well as a lot in all the HFS-related pages too. I'm hoping to add an interface walkthrough w/ visual guide for the military/squads screens as well (there's an empty placeholder page now) once I'm done the next few exams of mine. Also going to work on Soldiers and Equipment

After that I'll probably go beef up the
Spoiler (click to show/hide)
pages which are rather lacking considering what's to find down there, then maybe get into the siege/ambush/snatcher type stuff. So I guess if this is where we're "reporting" our work then that's what I'm up to. I've found editing quite addicting.
« Last Edit: April 07, 2010, 09:23:13 pm by Retro »
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dennislp3

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Re: DF Wiki Work
« Reply #17 on: April 07, 2010, 01:10:55 pm »

I think by and large the economy was actually untouched and unchanged (although in raws you can tweak coin values now) the biggest change in the economy (or lack thereof) is that doctors and any new professions do NOT get paid
the economy pretty much hasn't changed at all, you could always change the value (and indeed the metal) of coins, the economy hasn't even been expanded to fit medical jobs, as you say. -not really a change, more a lack of one.

I'm confused....you quoted me....then repeated what I said >.>  :D
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The Architect

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Re: DF Wiki Work
« Reply #18 on: April 07, 2010, 09:19:18 pm »

Hey Retro, good to hear, but avoid spoilers. Even little things some people disregard and treat as if they're not spoilers, like
Spoiler (click to show/hide)
are a huge letdown for people like me who are unwillingly exposed to them in the forums before we can explore on our own.
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Retro

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Re: DF Wiki Work
« Reply #19 on: April 07, 2010, 09:25:32 pm »

Oh, okay. I don't see anyone really being spoiled by the first of those but I guess I'll add some spoilers there.

The Architect

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Re: DF Wiki Work
« Reply #20 on: April 08, 2010, 12:24:19 am »

Butchery needs more input of raw data. There are various types of items that occur from various creatures (which no one has documented, and which need to be listed in Discussion), and the current hackneyed, hardcoded templates for showing creature products are also worse than useless now.
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Malsqueek

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Re: DF Wiki Work
« Reply #21 on: April 08, 2010, 01:00:54 am »

I'm actually starting a new fort tomorrow in hopes of getting some good Migration information, but I could use a few volunteers to help me with number of migrants, amount of fort wealth and when the noble positions become available, etc, if anyone is up for it...
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The Architect

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Re: DF Wiki Work
« Reply #22 on: April 08, 2010, 01:28:10 am »

FYI, migrant influx is believed likely to change. It's overpowered now. Speculation ranges from intentional vamping up by Toady to help testers, to simple bugs created by on-site wealth.

However, there is some data floating around on the forum and wiki about noble assignment and position availability. Several bugs relevant bugs are documented in various places as well.
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Garrie

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Re: DF Wiki Work
« Reply #23 on: April 08, 2010, 06:27:54 am »

FYI, migrant influx is believed likely to change.

We're discussing editing a wiki... if the original information is wrong enough, someone will change it.
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Chronas

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Re: DF Wiki Work
« Reply #24 on: April 08, 2010, 10:13:35 am »

I think by and large the economy was actually untouched and unchanged (although in raws you can tweak coin values now) the biggest change in the economy (or lack thereof) is that doctors and any new professions do NOT get paid
the economy pretty much hasn't changed at all, you could always change the value (and indeed the metal) of coins, the economy hasn't even been expanded to fit medical jobs, as you say. -not really a change, more a lack of one.


I'm confused....you quoted me....then repeated what I said >.>  :D
after rereading what you you wrote and what i replied with, i have come to the conclusion that sleep deprivation and comprehension are mutually exclusive things, sorry
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Zaranthan

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Re: DF Wiki Work
« Reply #25 on: April 08, 2010, 10:38:21 am »

a) no article;
b) an empty article; or
c) an article written from the ground up for the version of DF that the name-space represents.

My view is that
a) is useless, better to have the half right info from the last version than no article.
b) is worse than useless, what is the point of an empty article.
c) it takes less effort to correct than to start from nothing, also, the point of a wiki.

But anyway if 'they' have decided that is fine, I will start fixing things when there is base content. Or start from the 40d cut and paste if I get overly annoyed at the lack of content.
Check out the new Article Version template. It's a great little tool that links a page to all other versions of itself, so you can easily check out how something worked in 40d from the 2010 article. I've been creating placeholders with it for now.

Personally, I agree with the "leave the articles blank and re-write them from scratch for the new version" policy. I don't see how it's harder to just put up fresh, confirmed information than it is to comb through a huge article for the small details that changed. Plus, if old info is on the "current" page, then people will parrot it on the forum without testing it, causing more people to support the bad information. There are still people out there who make 6x6 rooms, not because they're in the habit from 2D, but because they've been TOLD that they still have to do that.
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HammerDave

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Re: DF Wiki Work
« Reply #26 on: April 08, 2010, 10:51:08 am »

There are still people out there who make 6x6 rooms, not because they're in the habit from 2D, but because they've been TOLD that they still have to do that.
Amen to that!  I'm not in that category any more, but...
I saw that old info when I first started playing.  Left pillars in the middle of magnetite clusters every 6 tiles for months till I "discovered" it wouldn't cause a cavein by forgetting it once.   :D
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opsneakie

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Re: DF Wiki Work
« Reply #27 on: April 08, 2010, 12:03:38 pm »

I'd love to help with updating the wiki for 2010, but I don't know much of anything about how to add links to other articles or anything. I play a ton of DF, and there are a number of articles that would benefit from even a short paragraph of description (tooth and ivory are simple examples of articles that could use something)
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Retro

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Re: DF Wiki Work
« Reply #28 on: April 08, 2010, 12:59:41 pm »

I'd love to help with updating the wiki for 2010, but I don't know much of anything about how to add links to other articles or anything. I play a ton of DF, and there are a number of articles that would benefit from even a short paragraph of description (tooth and ivory are simple examples of articles that could use something)

Just click 'edit' on a big article then 'preview' and you can compare what you're seeing with wiki syntax. I didn't know how to edit until like a day before the new release and now I know most of the ins and outs without having to reference anything. It's pretty simple once you get the hang of it.

opsneakie

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Re: DF Wiki Work
« Reply #29 on: April 08, 2010, 01:17:48 pm »

Right on, I'll try to provide what help I can then. Eager to make the wiki match the usefulness of the 40d version.
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