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Big Cheese's logs, 15th Malachite, 5002:
How... How long has it been since my last entry? A long time, I guess. Oh well, had no time to write. Armok's message was a breath of fresh air for this fortress: it is now bustling with activity. Most everyone is working on digging out the temple's main structure, but there were a few other changes, such as Smurf's memorial finally being completed. I also spent some time talking to the turtle demon, and got some things cleared out. It was her, apparently, who possessed me before, and also who had tricked Innu into attacking her statue instead of the fortress.
...Truth be told, I still get a bit creeped out whenever I talk into that shoe.
Big Cheese's logs, 16th Malachite, 5002:
Armok has spoken once again! Felcis, our clothier/leatherworker has started running around grabbing material for some kind of secret project! Could this be the sign that the recording spoke of? I'm putting her profile here:
Big Cheese's logs, 21st Malachite, 5002:
Today, Felcis completed her secret project. It's a pig tail left mitten. With spikes of pig tail. Yeah. When I asked her if it was Armok's left mitten or something like that, she answered "No, it's just a really cool mitten". I asked her if it at least had some special use, such as letting you hold molten metal or shoot rays out of your hand, and she said "Yes, it makes your left hand all warm and cozy!". Needless to say, miss felcis is currently taking part in our military. As an archery target. (But we gave her a spear, just for good measure.)
Big Cheese's logs, 22nd Galena, 5002:
Today, carpfish gave birth to a boy. While climbing across the temple's scaffolding. Good thing the kid landed on his feet, or we would have some nasty stains on our recently-engraved floor.
Big Cheese's logs, 16th Limestone, 5002:
With the main structure carved out, most of the workforce is now decorating the temple's walls. Although some have some slightly... odd preferences. Such as:
Well, the name is fitting, but Geti's not gonna be too happy. Even though he does like donkeys. Nearly as much as he likes robes:
Big Cheese's logs, 19th Limestone, 5002:
A couple racoons have entered the fortress. Obviously, everyone has freaked out and is running for their lives. The most reasonable behaviour when facing such a threat. Yeah.
Big Cheese's logs, 20th Limestone, 5002:
OK, I admit that the racoons were kinda scary. I've managed to lock one of them inside our dining hall, until we get the cage traps ready. Bad thing it's not a breeding pair, or we'd have a good source of *racoon leather caps*. Wait... Isn't MY SHOE inside the tower?! QUICK, LOCK THE DOORS, YOU FOOLS! OMG WATCH THE OTHER ONE! IT'S GOT A WARHAMMER! GANG UP ON IT BOYS!
Big Cheese's logs, 21st Limestone, 5002:
The racoon menace has been defeated. It's warhammer-brandishing madness shall threaten us no more. Though I admit sending four soldiers on him was a bit overkill.
And the other one has been captured, so my shoe is safe once again.
Big Cheese's logs, 25th Limestone, 5002:
Some of the legends of this land are quite interesting, I admit. For instance, take this one:
...Must've been one helluva hug.
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So yeah, not much happened again. Sorry if I didn't dorf all the people who asked, but no migrants have shown up in quite some time.