In the future of the fortress thread in DF General Toady stated:
quote:
Originally posted by Toady One:
My main concern for the release is to avoid outpost placement in areas where death by dehydration is inevitable, at least without a warning.
Basically, some maps have such little water that it's impossible to survive in. A possible solution to this problem is this:
When the player digs as far down as he's allowed to on that map, he can find floor tiles that give "Damp" and "Warm" and "Echo" descriptions. When the player orders the dwarves to dig downwards on that tile and they open it up, they would find water, lava, and chasm, respectively.
This would make every accessable map tile viable, so long as the player can survive long enough to dig downwards, and once he does find the tile and open it, the job would then begin of setting up the system to allow for farming... If nothing grows 10 levels below the surface, then the player would have to set something up to pump (or drag with buckets) that liquid up to that minimal
level.
As well, having an infinite source of water or lava or trash disposal should come with the obvious price of combatting whatever crawls out from those sources. As well, the obvious downside to using pumps is that they can be destoryed, and can only provide a limited amount of liquid at a time. It may eventually become necessary that the player setup specialist military squads for the express purpose of protecting the pumps, and the people that replace them. "Going downstairs to fix the water supply" could become a very hazardous but ultimately necessary venture for the player to perform possibly every season...
Something like in the Day of the Dead movie, where the missile silo apparently has a huge tunnel system which has a barricade constructed on the silo side, for the express purpose of selectively collecting the zombies that remain in that area... Only that now instead of a rear exit, there'd be a natural fresh-water spring, and where the ravenous undead zombies were, are now equally ravenous water/lava/chasm creatures.
[And of course, any 3 of the above floor types would also relate to a specific demon pit type, so any attempt to even get a infinte source of liquid or infinite drain would be dangerous. Damp floors = Demon frogs. Warm floors = Fire demons. Cavernous floors = Tentacle demons, or any combination of demon.]
[Edit 2 - The chasm could also be pre-filled with water or lava, allowing a bucket of the stuff to be hauled up (though you'd get double the trouble as water/lava AND chasm creatures B_ F_ you)]
[ July 27, 2007: Message edited by: Mechanoid ]