Turn 13
PCs Turn!
Waltz through the door. WALTZ.
[3] You head towards the doorway. However, you cannot simply *walk*. You must *Waltz*. As you move in a 5/4 Time waltz. Or, try to, anyway. Your stance falters,
your rythmn is off, and generally it is a very sloppy affair. Still, you make it through the doorway, and find yourself in a cold hallway, with clwar windows
displaying various creatures. Some are insectoid, some are aquatic, one looks human. The hallway extends for some distance, and it's fairly creepy. You feel pretty
comfortable here.
I use thick vines to create a thick rope ladder style construct, then tie it to a tree and throw the loose end into the
hole.
[3+1] You find several vines, mostly fairly thick. Your knowledge of engineering leads you to braid the vine and tie it securely to a large tree, which will hold
it secure. You throw down the length of your vine rope, and it drops down to the floor of the cavern underneath. You pull on the lenth of rope and it feels secure.
You are pretty certain that it will work as a rope.
Gained: Mechanical Engineering +1 Exp Take the claw I ripped off and see if I can combine it with my stick to fashion a better weapon.
[2] You decide that the claw would make a pretty awesome weapon. Much better than, say, a gun. Nope, you want to beat the fuck out of stuff with a big ass claw you
ripped off a giant crab/lobster thing. You make your way to shore and grab some vines, and tie your claw to your stick. Excited with the prospect of beating stuff
with this thing, you wave it around in the air. The claw falls off the flimisly created club/claw thing, and you look sad. Awwww!
Drag the creature out of the water, with help from my fellows.
[1+1] You grab on to what is left of the shellfish creature ajnd start pulling on it. Ugh! So heavy! You pull and pull, but your feel slip in the sand, the water
pulls at your clothes, and you generally kind of suck. You fail to help any with getting the creature out of the water. Noticing Jets, though, you decide to help
him and pull him up.
Drag that thing back into base and drink some water
[1 (CritFail Guard because of your teammates)] You are thirsty. So thirsty. You are pulling on the husk of the creature, thinking of only satiating your own
thirst. You slide around in the muck of the river, splashing around. You fakll in and start gulping down water, because hey, why not? You are drinking down sweet
brown river water into your lungs when Markus grabs you and pulls you out, letting you breathe some. The nerve!
Help drag the thing out of the water. Try and carefully remove the exoskeleton for later crafting.
[5] Watching Markus flounder around then save Jets, and Jets general incopetence, you sigh, inwardly. You grab the shell of the thing, and pull! You drag, and
heave, pulling the heavy beast up onto the shore, with your compatriots 'helping' by gulping down river water and almost killing themselves. You move to the
carcass and start butchering it, setting aside the exoskeleton for later use, the hard shell collecting in a pile near you.
Gained: Butchering: +2 ExpTry and get this gunk off in the river.
[6] You start castng about for a way to get this gooey crap off your clothes. You run around, rather randomly, then hear the sound of rushing water! You run for
the water and find the bank, jumping in! You start pulling at your clothes, hoping the high reactivity of water will help you get this gunk off. You pull at your
clothesm using tem to wipe up the goo, until you pull them all from your body. You are now gunk free, but naked and carrying all your gear in your hands.
NPC's Turn!
All dead.
Name: Frederick XVI
Gender: Male
Profession: Engineer
General appearance: I am fairly short, but keep myself in good physical shape in the ship's gym. I like to read about a variety of topics in my off-duty
hours.
Equipment: Normal Clothes, Mechanical Tool Kit, Electrical Tool
Kit, Pointy Aerodynamic Stick, A Crappy Compass
Skills: Adequate Mechanical Engineering, Adequate Electrical Engineering, Novice Woodcutting, Dabbling Woodcutting
Status:
Location: Base Camp
Name: Kenton
Gender: Male
Profession: Geneticist
General appearance: A weedy little man, not actually short, just thin and pale from too much time in the lab. Sits off in a corner, nervously fiddling with his
bags. He clearly does not enjoy spaceflight.
Equipment:Pistol, Medikit, Plant Samples, Creature Chunks [2]
Skills: Genetic Engineering, Biology (2/8) Exp,
Dabbling First Aid, Novice Pistols Training
Status: Healthy, Nude
Location: Base Camp
Name: Jets
Gender: Male
Profession: Meatshield Marine Forces, Assault group 1
General appearance: A Marine with his fatigues, he comes to the colony to protect it from alien scum or other weird shit.
Equipment: Flak Jacket, Personal Computer, Knife, Medikit,
Semi-Portable Rail Gun, Improved Shock Spear
Skills: Personal Combat, Rifle Training, Dabbling Weapon smith,Dabbling Fire Starter, Dabbling Cook
Status: Soiled
Location: Base Camp
Name: Markus
Gender: Male
Profession: Forge worker
General appearance: A burly man, Markus came on the transport ship to haul goods on and off the ship.
Skills: Strong, Forge working
Equipment: Tough Workman's Clothing, Back Brace, Money, Navigation of Mysterious Blue/Green Planet,
Warm Clothes (5), Blankets (5), Large, Blue Tarp, Club
Status: Nightmares
Location: Base Camp
Name: Jess Brown
Gender: Female
Profession: Pilot/vehicle operator
General Appearance: A lithe, fit woman with brown hair (worn pulled back) and green eyes. She spurns the usual uniform in favor of jeans, casual shirt, and her old
flight jacket, but was granted a dispensation because of her skill with vehicles.
Skills: Piloting, Gunner, Novice Knowledge of Smaliens,
Novice Shock Pistol Expertise, Butchering
Equipment: Jeans, TShirt and Flight
Jacket, Backpack, Shock Pistol
Location: The River
Name: Kat
Gender: Indeterminable
Profession: Cabin boy/girl/thing
General Description: Weedy, buried underneath piles of ragged clothing that obscure face and hair. The voice is androgynous, and all mannerisms are ordinary.
Nothing unusual stands out about Kat beyond his/her clothing. Coated in blood.
Skills:Strong, Tough, Dabbling Hiding
Equipment: Raggedy Clothes, Bloody Vial, 4 Vials of Human-like
Creature Blood, Pitcher Plant full of blood.
Status: Coated in blood.
Location: Base Camp
Name: Daniel Carrion
Gender: Male
Profession: Con Man
General description: A tall lean well groomed man who had snuck onto the transport.
Skills:Adequate Persuader(0/8 Exp), Adequate Liar, Enchanting
Equipment: Styling Clothes, 6 small, purple berries.
Status: SO[/b] awesome.]Delusions of Grandeur, Pumped
Humanoid Creature Chunks [17]
Description: Human face, goat-like brown eyes, giant fangs, short green hair covering the body, large gorilla uper torso.
Status: Dead, and flat.
Abilities: Excessively Strong
Description: Hard-Shelled, Dark brown or black. Large compound eyes, walks on two legs, nearly bipedal. Two giant claws.
Status: Dead, claws ripped off.
Abilities: Hard Shell (+2 Toughness against physical damage), Very Strong (+2 Strength)
Base Camp The Escape Pod is covered with a wooden structure and bright blue tarps. There's a normal campfire, a fire made out of small animals, a
pounded-flat creature, and signs of woodcutting.
Present:
The River A small river, or large stream, south of Base Camp.
Present: Jess Brown, Markus, Daniel, Jets, Kenton
In/Near a hole to the north: Kat, Frederick