Turn 14
PCs Turn!
I search for a way to harvest the creatures blood.
[2] You stare at the (frozen?) creatures in their prisons, unconcious and apparently perserved. You search all over for anything any way to get in to them, lusting for their blood. Sadly, there's nothing in the way of openings or buttons or creases or anything. You walk for what seems a while. Most spaces are empty, some are filled. Most are Not Human. After some distance, the hallway opens up into a giant cavern. A playform lets you walk towards the center, and you gee a large structure of what seem like glass panes and a cylinder in the center of it. You head towards it, and the glass panes spring to life, glowing with strange, three-dimensional symbols, asymetric and in various colors. You walk in wonder up to what seems to be the main pane, and reach towards a glowing symbol at the top of the panel. As your fingers touch the symbol, it flashes and swirls, and you hear...something. Suddenly, the cylinder in the center of the room is filled with a body. A human. You stare at him for some time, hungering for blood. You look back to the main glass pane. In it you see a DNA Double Helix, a body scan of a human with various spots on it lit up with labeled sysmbols, and a large red symbol. Soon, Frederick walks in, and calls out to you. Hurriedly, you think, 'Blood..' and grab at the crimson symbol. It flares to life and the human in the cylinder convulses, and a door opens in the cylinder. The man falls to his hands and knees and shudders, coughing and weak.
I yell twice to let the others know where we are, then I descend into the hole and follow Kat, spear at the ready (After descending).
[4] You throw your head back and bellow, "Hellloooo!" after a few heartbeats, and you regain your breath "Helllllooooooo! Anyone there?" (
http://www.youtube.com/watch?v=ZurS1L3cV48) You shrug your shoulders and decide to head into the mysterious dark hole after the strong and tough, disturbed survivor of a traumatic experience who seems inordinately facinated with blood and unbothered by any sense of morality. What could possibly go wrong? As you get to the bottom of the hole, you look around, your eyes adjusting. You see a lit hallway, which you assume Kat has gone own. You set off, intent on following. When you reach the edge, you look around and see the aliens and humans, in suspended animation, surrounding you. You gape, as any learned scientist would do. Looking around, you see Kat far ahead. As you walk, you see a human suddenly disappear. You cannot believe this to be a coincidence. You start running down the hallway, and arrive in a large cavern. Kat is messing around with what looks like a holographic glass panel, and you see the same human floating in a large cylinder. You run forward, claling to Kat. Kat startles, and turns back to the controls, quickly making a movement. he door opens, and the man falls out, on all fours. What. The. Fuck?
Gained: Yelling (+1 Exp)
Follow Kat and Frederick. And try the spear again while Im at it.
[5] You swing your head around at the first call. Shortly, you hear another call, and you start towards the sound. You beat your way through the thick jungle for some time, and, just when you are doubting your direction, you happen upon a clearing, with a neat hole in the center of it. You move towards it, and see a vine, obviously used as a rope, secured and leading down into the hole. You climb on down, and, as your eyes adjust, you see the hallway before you.
Gained: Tracking (+2 Exp)
(Auto) Help Jess then head back to camp.
[3] You drag the shelled creature's body out of the water, then head slowly back to camp, carrying your tarp full of crap. You heard a noise behind you, but then, the Jungle is full of noises.
Go back to the ships and drink some clean water and rest!
[Autosucceed] You head back towards base camp, and to the Escape Pod. At the Food and Beverage Machine, you order a glass of cool water. It hums to life, and you drink deeply, then settle into a chair to relax.
Craft a sweet set of shell armor.
[3] You think to yourself, "Now, if I were on some isolated planet in the space age, what would I do after killing a giant crab creature? I know! Make armor of its shell!" Using this logic, and the help of your compatriots, you drag the thing to shore and start removing exoskeleton from flesh. Except it's not as easy as that as removing the skeleton from a creature is pretty hard, especially when that skeleton is holding together the insides of that creature. You work for hours and recieve a mound of chitin.
Gained: A lot of ChitinSteal a set of warm clothes from Markus and put them on. All without being seen.
[5] An old movie's theme music fills the inside of your head as you follow behind Markus (
http://www.youtube.com/watch?v=Ii1tc493bZM), rolling and dodging behind bushes, trees, and the like. Markus doens't suspect a thing. The fool. Your eyes linger on the tarp and the clotehs that they hold. Yes. Your prize. As Markus reaches the camp, you strike! You dart behind Markus, and pull warm clothes from the tarp/bacpack thing, and you quickly pull them on. Congradulations, you are now dressed for winter while in a rainforest.
Gained: Stealth (+2 Exp) Gained: Warm Clothing NPC's Turn!
All dead.
Name: Frederick XVI
Gender: Male
Profession: Engineer
General appearance: I am fairly short, but keep myself in good physical shape in the ship's gym. I like to read about a variety of topics in my off-duty
hours.
Equipment: Normal Clothes, Mechanical Tool Kit, Electrical Tool
Kit, Pointy Aerodynamic Stick, A Crappy Compass
Skills: Adequate Mechanical Engineering, Adequate Electrical Engineering, Novice Woodcutting, Dabbling Woodcutting
Status:
Location: Base Camp
Name: Kenton
Gender: Male
Profession: Geneticist
General appearance: A weedy little man, not actually short, just thin and pale from too much time in the lab. Sits off in a corner, nervously fiddling with his
bags. He clearly does not enjoy spaceflight.
Equipment:Pistol, Medikit, Plant Samples, Creature Chunks [2]
Skills: Genetic Engineering, Biology (2/8) Exp,
Dabbling First Aid, Novice Pistols Training
Status: Healthy, Nude
Location: Base Camp
Name: Jets
Gender: Male
Profession: Meatshield Marine Forces, Assault group 1
General appearance: A Marine with his fatigues, he comes to the colony to protect it from alien scum or other weird shit.
Equipment: Flak Jacket, Personal Computer, Knife, Medikit,
Semi-Portable Rail Gun, Improved Shock Spear
Skills: Personal Combat, Rifle Training, Dabbling Weapon smith,Dabbling Fire Starter, Dabbling Cook
Status: Soiled
Location: Base Camp
Name: Markus
Gender: Male
Profession: Forge worker
General appearance: A burly man, Markus came on the transport ship to haul goods on and off the ship.
Skills: Strong, Forge working
Equipment: Tough Workman's Clothing, Back Brace, Money, Navigation of Mysterious Blue/Green Planet,
Warm Clothes (5), Blankets (5), Large, Blue Tarp, Club
Status: Nightmares
Location: Base Camp
Name: Jess Brown
Gender: Female
Profession: Pilot/vehicle operator
General Appearance: A lithe, fit woman with brown hair (worn pulled back) and green eyes. She spurns the usual uniform in favor of jeans, casual shirt, and her old
flight jacket, but was granted a dispensation because of her skill with vehicles.
Skills: Piloting, Gunner, Novice Knowledge of Smaliens,
Novice Shock Pistol Expertise, Butchering
Equipment: Jeans, TShirt and Flight
Jacket, Backpack, Shock Pistol
Location: The River
Name: Kat
Gender: Indeterminable
Profession: Cabin boy/girl/thing
General Description: Weedy, buried underneath piles of ragged clothing that obscure face and hair. The voice is androgynous, and all mannerisms are ordinary.
Nothing unusual stands out about Kat beyond his/her clothing. Coated in blood.
Skills:Strong, Tough, Dabbling Hiding
Equipment: Raggedy Clothes, Bloody Vial, 4 Vials of Human-like
Creature Blood, Pitcher Plant full of blood.
Status: Coated in blood.
Location: Base Camp
Name: Daniel Carrion
Gender: Male
Profession: Con Man
General description: A tall lean well groomed man who had snuck onto the transport.
Skills:Adequate Persuader(0/8 Exp), Adequate Liar, Enchanting
Equipment: Styling Clothes, 6 small, purple berries.
Status: SO[/b] awesome.]Delusions of Grandeur, Pumped
Humanoid Creature Chunks [17]
Description: Human face, goat-like brown eyes, giant fangs, short green hair covering the body, large gorilla uper torso.
Status: Dead, and flat.
Abilities: Excessively Strong
Description: Hard-Shelled, Dark brown or black. Large compound eyes, walks on two legs, nearly bipedal. Two giant claws.
Status: Dead, claws ripped off.
Abilities: Hard Shell (+2 Toughness against physical damage), Very Strong (+2 Strength)
Base Camp The Escape Pod is covered with a wooden structure and bright blue tarps. There's a normal campfire, a fire made out of small animals, a
pounded-flat creature, and signs of woodcutting.
Present:
The River A small river, or large stream, south of Base Camp.
Present: Jess Brown, Markus, Daniel, Jets, Kenton
In/Near a hole to the north: Kat, Frederick