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Author Topic: Old Tileset wont work  (Read 1315 times)

Abaddon

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Old Tileset wont work
« on: April 06, 2010, 11:10:32 am »

Have I missed something I need to change or is my old tileset not working?  It has been a while since I actually changed my init in the old version.  These are the changes I made to the new init, however it just shows a black screen on loadup.

Code: [Select]
[GRAPHICS:YES]
[GRAPHICS_WINDOWEDX:1280]
[GRAPHICS_WINDOWEDY:768]
[GRAPHICS_FONT:Tigrex3d.png]
[GRAPHICS_FULLSCREENX:1280]
[GRAPHICS_FULLSCREENY:768]
[GRAPHICS_FULLFONT:Tigrex3d.png]
[GRAPHICS_BLACK_SPACE:YES]
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Abaddon

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Re: Old Tileset wont work
« Reply #1 on: April 06, 2010, 11:11:23 am »

Sorry about posting in the wrong sub.  Was browsing this forum and I forgot to change.
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GutsyTurtle

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Re: Old Tileset wont work
« Reply #2 on: April 06, 2010, 11:11:32 am »

You need to use .bmp files for the new version I do believe.
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Abaddon

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Re: Old Tileset wont work
« Reply #3 on: April 06, 2010, 11:13:23 am »

You need to use .bmp files for the new version I do believe.

Changed the file type and references, didn't appear to work.
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GutsyTurtle

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Re: Old Tileset wont work
« Reply #4 on: April 06, 2010, 11:17:33 am »

Unfortunately that's the limit of my knowledge when it comes to helping with this.
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Jay

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Re: Old Tileset wont work
« Reply #5 on: April 06, 2010, 11:22:35 am »

Changed the file type
This is going to sound silly, but...

You did ACTUALLY convert it to BMP, not just change the extension...  right?

Also, if the tileset uses transparency, it won't work, as that was a 40dX improvement.
BMP doesn't even support transparency, I might add.
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Abaddon

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Re: Old Tileset wont work
« Reply #6 on: April 06, 2010, 11:25:18 am »

Changed the file type
This is going to sound silly, but...You did ACTUALLY convert it to BMP, not just change the extension...  right?



Also, if the tileset uses transparency, it won't work, as that was a 40dX improvement.
BMP doesn't even support transparency, I might add.

Just changed the extension. 

EDIT:  Changed the file type just now, had no effect.
« Last Edit: April 06, 2010, 11:27:00 am by Abaddon »
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Abaddon

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Re: Old Tileset wont work
« Reply #7 on: April 06, 2010, 11:31:14 am »

Ok I found a new tileset that works with this version, however my screen looks retarded now, did I have to mod the old version so I could resize the window and is not being able to resize it a new "feature".
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Jay

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Re: Old Tileset wont work
« Reply #8 on: April 06, 2010, 11:37:32 am »

No, the ability to resize on the fly was a 40dX improvement, which was Baughn's work, not Toady's.
I believe he's currently working on the merge, but until that time, the display engine is the same one used since a long time ago, not Baughn's new SDL version.
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Shadowlord

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Re: Old Tileset wont work
« Reply #9 on: April 06, 2010, 11:56:45 am »

Just changed the extension. 

And you thought that would work because...? When you only renamed it, it was still a PNG file, you just told DF it's a BMP when it's not, probably confusing it even more.

It needs to be an actual BMP and it needs to have the magenta (pink) background instead of transparency to work properly. Or you could wait until the opengl (40d*) merge is done, and then it should work fine. If you can't get it working I'd suggest just using a different tileset until then.
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Treason

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Re: Old Tileset wont work
« Reply #10 on: April 06, 2010, 12:11:46 pm »

The old graphic tiles and such aren't compatible with 2010.  The various modders are (I assume) hard at work on porting everything.
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