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Author Topic: Ironhand's Graphics Set (on Hiatus)  (Read 1246401 times)

Walkaboutout

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Re: Ironhand's Graphics Set (on Hiatus)
« Reply #4875 on: November 24, 2017, 11:38:49 am »

Yes! New version! Watching patiently for an updated version of my favorite tile set. But mostly I wanted to say in advance, thank you to all who are still contributing to, and updating, this set :D
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Hylum

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Re: Ironhand's Graphics Set (on Hiatus)
« Reply #4876 on: November 24, 2017, 04:46:38 pm »

Will there be a new version of Iron Hand for DF 0.44?
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GoldenShadow

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Re: Ironhand's Graphics Set (on Hiatus)
« Reply #4877 on: November 24, 2017, 08:57:26 pm »

I'll do the update after a few weeks because the daily updates get tedious. 
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gchristopher

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Re: Ironhand's Graphics Set (on Hiatus)
« Reply #4878 on: November 25, 2017, 06:06:16 pm »

Thanks! And agreed, it's worth waiting for releases to stabilize a little.
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Hylum

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Re: Ironhand's Graphics Set (on Hiatus)
« Reply #4879 on: November 28, 2017, 12:56:32 pm »

Awesome! Thank you!
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GoldenShadow

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Re: Ironhand's Graphics Set (on Hiatus)
« Reply #4880 on: December 04, 2017, 07:04:29 pm »

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Walkaboutout

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Re: Ironhand's Graphics Set (on Hiatus)
« Reply #4881 on: December 05, 2017, 12:20:08 am »

:D :D :D :D :D
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jecowa

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Re: Ironhand's Graphics Set (on Hiatus)
« Reply #4882 on: December 07, 2017, 05:19:06 am »

As far as I can tell, the tiles marked below are unused. One of these might be a good spot for a Pedestal tile.

(tiles 10, 21, and 255)
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Hippoman

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Re: Ironhand's Graphics Set (on Hiatus)
« Reply #4883 on: December 07, 2017, 11:47:31 am »

As far as I can tell, the tiles marked below are unused. One of these might be a good spot for a Pedestal tile.

(tiles 10, 21, and 255)

I'm no expert on how the tileset system works, but I have seen those tiles everywhere in game. Although I haven't played in quite some time, so perhaps things have changed?
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Ultimuh

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Re: Ironhand's Graphics Set (on Hiatus)
« Reply #4884 on: December 07, 2017, 12:29:52 pm »

Why not just use the table icon for pedestals?
No need to make an entirely new one.
« Last Edit: December 07, 2017, 03:25:10 pm by Ultimuh »
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GoldenShadow

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Re: Ironhand's Graphics Set (on Hiatus)
« Reply #4885 on: December 08, 2017, 01:03:39 pm »

I'll change the pedestal to the table icon in the next update.
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jecowa

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Re: Ironhand's Graphics Set (on Hiatus)
« Reply #4886 on: December 09, 2017, 12:58:47 pm »

The table tile sounds good to me. With its big surface on top, the table tile as display furnature might work well with TwbT multi-layer support in the future (so it could possibly look like the displayed item is actually resting on it).

It turns out 21 is being used for restraints. (I overlooked it in the Wiki.) Also tile 10 is used for some rocks. (It was declared with the "SYMBOL" tag, and I had only been searching for tags containing "tile" and "print" before then.) Tile 255 might still possibly be available for future use, though.
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oakmage

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Re: Ironhand's Graphics Set (on Hiatus)
« Reply #4887 on: December 09, 2017, 03:26:55 pm »

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jecowa

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Re: Ironhand's Graphics Set (on Hiatus)
« Reply #4888 on: January 02, 2018, 04:24:39 am »

Taking advantage of new TWBT unit transparency and multi-layer rendering features:




Mifki just solved "unit transparency" a couple of days ago. This allows you to see the tile behind the dwarves and other creatures.
Also featured in the screenshot is "multi-layer rendering" that was implemented a few months ago. This allows you to see the floor behind the chairs, tables, statue, bed, doors, levers, and rocks. It also is allowing the bed sheets to be a more vibrant blue and the pillows to be white. And also lets the levers have color-coding that isn't affected by the color of the lever material.
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Hippoman

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Re: Ironhand's Graphics Set (on Hiatus)
« Reply #4889 on: January 02, 2018, 10:17:19 pm »

Beautiful. Ironhand would be proud.
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ΘπÆ┼ - Rise up against our superiors! Let all dwarves be equal!
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