http://dffd.wimbli.com/file.php?id=5793This is a version of Ironhand's graphic set that is up-rezzed to 64x64 pixels per tile, all of the creatures and living beings have been replaced by a 64x64 image of a chimpanzee:
http://www.pixeljoint.com/pixelart/20754.htmThe base tileset has also been uprezzed to 64x64 to see if there were any graphical glitches in the game.
As you can see from the active Adventure Mode save, all of the living things have been replaced by a chimpanzee. On my screen the Chimpanzee's high-details are not noticeable as the game seems to scale the image back to fit on the monitor in use.
This means that higher resolution graphics are definitely useless unless the target computer has a high enough resolution monitor to view them with. The game will always have a minimum of 80 tiles horizontally, so the resolution of the graphics pack must take into account the size of the monitor (usually something like 1920x1200) divided by [80, 25]. For 1920x1200 monitors, the highest resolution graphical tiles that would not be downsized by the game would be 24x24 pixel graphical tiles (assuming a square tile).
Ironhand's set seems to be aimed at a horizontal resolution of 1440, while Phoebus' is aimed at a horizontal resolution of 1280.
--------
Edit:
Holy crap this is awesome! How did you do this? I have photoshop and several other apps just not much of the know how to use it properly. I can definitely see the difference. Especially in the text. *Salivates*
Really, you can see a difference? I didn't notice, maybe I didn't pay attention. Since Ironhand's graphics were just up-scaled there shouldn't be a difference in detail. Personally the detail of Ironhand's graphics in his original pack and those from my modified 36x36 and 64x64 test packs looked the same to me.