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Author Topic: Ironhand's Graphics Set (on Hiatus)  (Read 1241477 times)

Ironhand

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Re: Ironhand's Graphics Set (temp build to play with)
« Reply #4290 on: February 29, 2012, 01:05:11 am »

Actually, don't talk about this here.
I made a Creative Projects thread.
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GoldenShadow

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Re: Ironhand's Graphics Set (temp build to play with)
« Reply #4291 on: March 01, 2012, 07:03:38 am »

I have a problem.  I'm not sure why its happening, but when I put the ironhand update pack into the latest DF release 34.04, I embark as humans instead of dwarves. The graphics show human sprites instead of dwarves. I can't figure out whats causing the problem.
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Ironhand

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Re: Ironhand's Graphics Set (temp build to play with)
« Reply #4292 on: March 01, 2012, 09:46:42 am »

I haven't updated the set to work with 04 yet,
but that's still really weird...

I'll get a package built tonight.
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jellydonut

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Re: Ironhand's Graphics Set (temp build to play with)
« Reply #4293 on: March 01, 2012, 02:21:55 pm »

I have a problem.  I'm not sure why its happening, but when I put the ironhand update pack into the latest DF release 34.04, I embark as humans instead of dwarves. The graphics show human sprites instead of dwarves. I can't figure out whats causing the problem.

I have this same problem. It's not just the sprites, either. If you examine your people you will see them described as "A medium-sized creature prone to great ambition".

Are you on OSX? Because I am.
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GoldenShadow

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Re: Ironhand's Graphics Set (temp build to play with)
« Reply #4294 on: March 01, 2012, 05:47:47 pm »

Windows 7 x64

And I have the same thing. "A medium-sized creature prone to great ambition"

And thanks so much for updating it, Ironhand!  yours is my favorite pack. I tried another graphic tileset and it didn't feel right to me.
« Last Edit: March 01, 2012, 05:49:48 pm by GoldenShadow »
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acaerofox

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Re: Ironhand's Graphics Set (temp build to play with)
« Reply #4295 on: March 01, 2012, 08:47:12 pm »

I just wanted to say I am also having the human thing happen when I apply the patch manually- and only when I do it manually, works just fine if I download the complete package.

Not only that I went back and through all the raws and the init files and could not find what is causing this, I am completely flummoxed by it.

I am running windows 7 64bit

Also - I decided to roll with this, I've been playing as humans for the last few days and in keeping with their civ i embarked on an aquifer and am building everything above ground, this is an interesting change - toady should make humans a fully playable race, with this weird bug they are pretty much playable as it is. If he wanted to he could probably make them legit in a single afternoon.
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Manveru Taurënér

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Re: Ironhand's Graphics Set (temp build to play with)
« Reply #4296 on: March 01, 2012, 08:49:22 pm »

The waiting is killing me, just lost my latest fort (massive 200+ dwarf tantrum spiral) and thought I'd wait for an updated version for my next, but guess I underestimated the time zone difference and the meaning of "tonight" >_<
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Ironhand

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Re: Ironhand's Graphics Set (temp build to play with)
« Reply #4297 on: March 01, 2012, 09:18:42 pm »

Yeah, I know, sorry for the delay.
Give it about five more minutes. I'm uploading it now.
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Ironhand

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Re: Ironhand's Graphics Set (thanks NW_Kohaku!)
« Reply #4298 on: March 01, 2012, 09:24:05 pm »

Ta-da!

It's a real one, too. I went and re-mapped a LOT of stuff.

There are still a ton of missing sprites,
but NW_Kohaku's are in, so thanks a ton for those! :D
They look awesome.


Enjoy, everybody!
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Manveru Taurënér

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Re: Ironhand's Graphics Set (new sprites from NW_Kohaku!)
« Reply #4299 on: March 01, 2012, 09:25:22 pm »

Woot! :D
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GoldenShadow

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Re: Ironhand's Graphics Set (new sprites from NW_Kohaku!)
« Reply #4300 on: March 01, 2012, 09:43:56 pm »

Thank you so much, Downloading now!

What is the meaning of remapping stuff? what will I notice?
« Last Edit: March 01, 2012, 09:45:28 pm by GoldenShadow »
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RadHazard

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Re: Ironhand's Graphics Set (new sprites from NW_Kohaku!)
« Reply #4301 on: March 01, 2012, 10:05:11 pm »

I'm not sure if this was intentional or not, but your 0.65 release has sound turned off in the init file.  Just mentioning it 'cause it confused me for a bit :).
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wyrdness

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Re: Ironhand's Graphics Set (new sprites from NW_Kohaku!)
« Reply #4302 on: March 01, 2012, 10:08:53 pm »

Yay! I love you (and NW_Kohaku. Now if only some snails would slime across my maps :( )! I don't know how you guys manage to pack so much in to such a little space, I think you may in fact be some sort of pixel wizards.
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GoldenShadow

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Re: Ironhand's Graphics Set (new sprites from NW_Kohaku!)
« Reply #4303 on: March 01, 2012, 10:22:44 pm »

That didn't go well.. Embarked in a tropical savanna. I had 3 hunters, an alligator ate 2 of them, then my miner went berserk and finished off the rest. But I love the textures!
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Ironhand

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Re: Ironhand's Graphics Set (new sprites from NW_Kohaku!)
« Reply #4304 on: March 01, 2012, 10:31:20 pm »

What is the meaning of remapping stuff? what will I notice?

Hopefully nothing at all!
I just mean linking up sprites and tiles to the appropriate places.

I'm not sure if this was intentional or not, but your 0.65 release has sound turned off in the init file.  Just mentioning it 'cause it confused me for a bit :).

Ah, yeah.
I usually listen to other music while I'm working on it,
so I have the sound off. Do people actually listen to the DF music? Should I leave it on?
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