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Author Topic: Ironhand's Graphics Set (on Hiatus)  (Read 1241466 times)

BradUffner

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Re: Ironhand's Graphics Set (temp build to play with)
« Reply #4215 on: February 16, 2012, 11:30:19 pm »

this tileset updated?

It's updated enough to work.  It has some issues, but it's still very useable.
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Ironhand

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Re: Ironhand's Graphics Set (temp build to play with)
« Reply #4216 on: February 17, 2012, 10:50:16 am »

The ramps are a tough beast to wrangle.

They are used for mountains on the world map,
the heads of ballista arrows,
natural hill slopes,
and carved ramps.

I'd love to make a dynamic tile that's actually a slope from one height to the other,
but that's not possible right now...
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Igfig

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Re: Ironhand's Graphics Set (temp build to play with)
« Reply #4217 on: February 17, 2012, 01:14:03 pm »

Yeah, I know what you mean. But maybe if you smoothed it out and made it look a bit more like the down ramp? The "plain gradient on a dark background" of the down ramp looks good as both natural and constructed ramps, and matches the left and right ballista heads a little better too.  I'm less sure about the mountains, but I bet they'd look good either way.

Also, one other benefit of going the gradient route: since the down ramp goes from a dark shade to a medium shade, you could get a nice sense of depth if the up ramp went from a medium shade to a light shade.

runiq

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Re: Ironhand's Graphics Set (temp build to play with)
« Reply #4218 on: February 17, 2012, 04:30:33 pm »

Hey,

Just wondering – the 0.61 temp version you provided is packaged with the Windows version of DF, I assume. In order to get your set to work with Linux, is it enough to just copy the raws and the changes to the init files over to my Linux DF folder?

Edit: I'll just use the 0.60 update version as a guide and try my best. I mean, what could possibly go wrong. ;)

Edit2: Everything seems to work fine. Do you want me to upload this somewhere?
« Last Edit: February 17, 2012, 04:44:30 pm by runiq »
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Justiceface

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Re: Ironhand's Graphics Set (temp build to play with)
« Reply #4219 on: February 17, 2012, 05:28:50 pm »

Oh please upload a Linux version!  I downloaded the latest pack and realised after I'd unpacked it that it's the Windows version. :(
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Wastedlabor

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Re: Ironhand's Graphics Set (temp build to play with)
« Reply #4220 on: February 17, 2012, 05:45:26 pm »

Overwritting the linux version with Ironhand's zip has always worked for me.
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runiq

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Re: Ironhand's Graphics Set (temp build to play with)
« Reply #4221 on: February 17, 2012, 06:24:48 pm »

Oh please upload a Linux version!  I downloaded the latest pack and realised after I'd unpacked it that it's the Windows version. :(

Honestly, I didn't do much. Just diffed and copied over the files that were used in the 0.60 update version.

I won't upload to dffd, don't want Ironhand to have to cope with nameclashes or anything. Get the file from my dropbox, here: http://dl.dropbox.com/u/26784238/update-0.61-temp.7z
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hart

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Re: Ironhand's Graphics Set (temp build to play with)
« Reply #4222 on: February 17, 2012, 06:58:35 pm »

Having a slight problem with the Job List screen. The line of a 'selected' dorf is completely black.

Spoiler (click to show/hide)

Any suggestions for a quick fix?
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Ironhand

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Re: Ironhand's Graphics Set (temp build to play with)
« Reply #4223 on: February 17, 2012, 07:03:15 pm »

Yeah, apparently the update works just fine with the new version of the game. So that's cool.

The text thing is something I cannot fix. It's been that way for a year, and it's a TTF support issue.
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Aklyon

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Re: Ironhand's Graphics Set (temp build to play with)
« Reply #4224 on: February 17, 2012, 07:04:06 pm »

Turn off ttf.
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hart

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Re: Ironhand's Graphics Set (temp build to play with)
« Reply #4225 on: February 17, 2012, 07:18:24 pm »

Yeah, apparently the update works just fine with the new version of the game. So that's cool.

The text thing is something I cannot fix. It's been that way for a year, and it's a TTF support issue.
:(
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rooth

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Re: Ironhand's Graphics Set (temp build to play with)
« Reply #4226 on: February 18, 2012, 08:48:44 am »

First of all; I love your tileset and mods that forced me to change to another one could never keep me playing longer than a day before i switched back.

I'm quite a noob with installing/updating tilesets and used to let the LNP do all the hard work for me. Last night I finally started a new fort with your 34.01 download, the new therapist and raws i spent an hour ''fixing'' to prevent lag and pet-issues.

However, Toady just released a new, apparantly savebreaking, update; 34.02

What are my options now in order to get to play a fort with your visually pleasing graphics now? Can I manually edit his upload to get your graphics to work or should I wait for a new upload? And on a sidenote; do I need to edit my raws again for other issues or could I copy my creature raws from the old map without hassle?

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Ironhand

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Re: Ironhand's Graphics Set (temp build to play with)
« Reply #4227 on: February 18, 2012, 09:17:11 am »

You could use this;D

The update pack should still work, too.
But there's a packaged version.

I've fixed the skeleton/zombie issue now too.
Still no new critter sprites, though...
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Manveru Taurënér

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Re: Ironhand's Graphics Set (temp build to play with)
« Reply #4228 on: February 18, 2012, 09:23:56 am »

Woo, just noticed the new version was out and already an Ironhand version ready for download, awesome! Love your set btw, been lurking a while and just recently made an account, keep up the good work :)
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rooth

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Re: Ironhand's Graphics Set (temp build to play with)
« Reply #4229 on: February 18, 2012, 09:33:25 am »

You could use this;D

The update pack should still work, too.
But there's a packaged version.

I've fixed the skeleton/zombie issue now too.
Still no new critter sprites, though...

 :o  :D :D :D :D :D :D
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