One thing thats always bugged me about your graphics pack.
is that when you're in a heavily forested area... its hard as hell to tell where the goblins are... they are like the same template color as most of the grass and shit..
And like you can say that adds immersion to it because it's heavily forested area so it should be harder to see them... but it's pointless when you can easily just pause the game and search for them.
Just saying, every game i've played i have trouble with heavily forested areas. Not only with the goblins. But telling which is a lower level. It's hard as hell to tell sometimes because the shade difference doesnt change enough.
Guess what im saying is could you change some of the shading and colors up abit to be abit more fierce or lighter.
How funny. I've thought the same thing for many months but whenever i came to the forum i kept forgetting to post about it. Now when i was finally coming to say "OK enough, im going back to Phoebus' tile set" the very last reply in the thread is talking about exactly what Ive wanted to post about all this time.
No s**t though its really really annoying. When goblins attack literally a good 95% of the time i cannot see them at all. I have to go into the units menu and select the goblin separately to zoom to it. I play the game at 1920 x 1080 and the size of the tiles mixed with the oh so greenness means i really really struggle to see whats going on the vast majority of the time. The tiles might look all nice and fancy when they're in their tile set grid but i think more thought into how little they contrast with the most common scenery (grass and trees) would be nice please.
*Edit
Im not colour blind my colour visualization is perfect. Although it cant attest to the accuracy of my monitor.
**Edit 2
On a less trivial note about colour and onto something more serious. I dont know why this is happening but ive been experienceing lag with the recent all inclusive packs youve been releasing. Going from 100 FPS constant to down to 50-60 on fresh maps. Tryed multiple times with differently generated maps. The problem is fixed if i replace the tileset with someone elses set or if i just disable it completely. I have no idea why this happens and id help you debug it but i have no idea how to help you with that.
My computer specs are i7 950 @ 3.8ghz - 12gb RAM - nvidia gtx470