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Author Topic: Ironhand's Graphics Set (on Hiatus)  (Read 1245442 times)

Rose

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Re: Ironhand's Graphics Set (Come get yer Pandas and capybaras!)
« Reply #3540 on: March 07, 2011, 10:54:53 pm »

Actually, the way the dwarves look has nothing to do with what labors they have enabled. it only goes by highest skill.
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Minty

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Re: Ironhand's Graphics Set (Come get yer Pandas and capybaras!)
« Reply #3541 on: March 07, 2011, 11:00:13 pm »

I think scionreaver's referring to the text-colours for assigned labour-categories, rather than the actual graphics/colour of the sprites.

My own reply would go thusly: "Wait, you don't use Dwarf Therapist, scionreaver?"

Seriously. For anything over 7 dwarves, it's almost essential for me. Makes assigning/checking labours and skills a doddle.
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612DwarfAvenue

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Re: Ironhand's Graphics Set (Come get yer Pandas and capybaras!)
« Reply #3542 on: March 08, 2011, 02:18:47 am »

Pfft. I don't use ANY utilities, 'cause i'm HARDCORE.
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My voice acting portfolio.
Centration. Similar to Spacestation 13, but in 3D and first-person. Sounds damn awesome.
NanoTrasen Exploratory Team: SS13 in DF.

Diverso

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Re: Ironhand's Graphics Set (Come get yer Pandas and capybaras!)
« Reply #3543 on: March 08, 2011, 02:27:37 am »

No offence, mate, but that sounds masochistic :/. Any eta on .21 yet?
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Only in DF do you get discussions of how to genocide babies and children because they take up resources, slaughter merpeople for their bones, eat raw kitten meat, and set carefree, happy elves on fire.

Is someone keeping track of all these?

Amikron

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Re: Ironhand's Graphics Set (Come get yer Pandas and capybaras!)
« Reply #3544 on: March 08, 2011, 04:25:06 am »

While I really enjoy this tileset, I just found something that's quite annoying for me. Labor categories that have only some activated labors(i.e. a default migrant with Healthcare - Feed Patients/Prisoners and Recovering Wounded activated) are the exact same shade as labor categories with absolutely no labors whatsoever activated. So when I look go to the labor page it's really hard to tell what dwarves have what labors activated unless the whole category has been enabled.

Couldn't this be fixed by changing the Grey colors to be a bit different in the color file?
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scionreaver

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Re: Ironhand's Graphics Set (Come get yer Pandas and capybaras!)
« Reply #3545 on: March 08, 2011, 05:35:11 am »

I think scionreaver's referring to the text-colours for assigned labour-categories, rather than the actual graphics/colour of the sprites.

My own reply would go thusly: "Wait, you don't use Dwarf Therapist, scionreaver?"

Seriously. For anything over 7 dwarves, it's almost essential for me. Makes assigning/checking labours and skills a doddle.

Funny you mention that, I actually just started using it because of the aforementioned problem lol. It's awesome except for like when it doesn't recognize a Wax Worker so you can't change his labors around :(
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schussel

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Re: Ironhand's Graphics Set (Come get yer Pandas and capybaras!)
« Reply #3546 on: March 08, 2011, 05:52:21 am »

the newest version uses waxxies too :)

*suddenly turns and launches a saltcube salvo towards the sleeping Llama* ha!
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Ironhand

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Re: Ironhand's Graphics Set (Come get yer Pandas and capybaras!)
« Reply #3547 on: March 08, 2011, 08:42:05 am »

Here it is. It's just the old version with the new info and exe files.
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Newbunkle

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Re: Ironhand's Graphics Set (Come get yer Pandas and capybaras!)
« Reply #3548 on: March 08, 2011, 08:55:30 am »

Yes! Your beard must be truly magnificent Ironhand.

Edit: The download is 27mb. Should I be concerned? :P

More Edit: The extra mb is due to a backup of goldenpeaks in the data folder. I guess it's safe to delete that part?
« Last Edit: March 08, 2011, 09:13:34 am by Newbunkle »
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Starlight

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Re: Ironhand's Graphics Set (Come get yer Pandas and capybaras!)
« Reply #3549 on: March 08, 2011, 09:35:11 am »

This is a complaint.. :(
The following things have changed to something worse then what it originally was (my reference Ironhand version: Ironhand 0.491)..


- The selector symbol "X" is offset (not aligned to center of tile).
- Main Menu got ugly background.
- When I browse through dwarves in the "U" -menu, the names turn black (unable to see what it reads since the background is also black).
- The fish looks like meat now.
- In the labor screen/menu, if you have a dwarf with just a few professions in one area such as woodworking (like having Wood Cutting and nothing more), the text is not much different then the text with no professions at all.. This is kind of annoying..
- Traps are hard to see if it's loaded or not (similar color), also traps looks like a up arrow instead of traps icon.
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Starlight (Bluelight/infernus)

Antonater

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Re: Ironhand's Graphics Set (Come get yer Pandas and capybaras!)
« Reply #3550 on: March 08, 2011, 11:34:00 am »

you do realise that the meat looks like a fish, the first time i played this game i didnt even realise they were meant to be meat.
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Ironhand

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Re: Ironhand's Graphics Set (Come get yer Pandas and capybaras!)
« Reply #3551 on: March 08, 2011, 03:47:36 pm »

Cool, thanks for the report.

The names turning black is not something I can fix.
That has been mentioned multiple times recently.
You can turn off TTF in data/dinit if you want.

The rest of this stuff I'll have fixed by the next version.
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Ironhand

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Re: Ironhand's Graphics Set (0.53)
« Reply #3552 on: March 08, 2011, 04:23:46 pm »

Alright, I did some bugfixes. Here's Ironhand 0.53.

Also, new greens and greys, with the intention of being more distinguishable in menus.

Let me know what you think!
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Gorfob

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Re: Ironhand's Graphics Set (Come get yer Pandas and capybaras!)
« Reply #3553 on: March 08, 2011, 05:40:29 pm »

Awesome work. Looks amazing!
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Slye_Fox

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Re: Ironhand's Graphics Set (Come get yer Pandas and capybaras!)
« Reply #3554 on: March 08, 2011, 07:48:23 pm »

Does anyone know what actually changed (game wise, not file wise) in the new version?

Just wondering if there's any point in getting the new IH version.
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