Dear Llama,
I would like to suggest a small addition to the first post. Could you, perhaps, post a couple variations of the tileset? I am mainly referring to adding the version
here and the new "lightened" version you just posted.
I have yet to try the new lightened version, but I have had no problem fiddling with the color settings. As such, I present a very mildly edited color set from the wiki as what I use. I believe it was the second natural color set that was largely used for everything. IIRC, which I probably don't, I toned down white to be 200's instead of 255's, and I believe I fiddled with the dark colors a bit. I'll probably fiddle with it more when I decide I want to spend a day closing and opening DF time and again xD
I think it works pretty well for everything but the smooth and engraved floors, which I have a hell of a time telling apart no matter what.
[BLACK_R:0]
[BLACK_G:0]
[BLACK_B:0]
[BLUE_R:73]
[BLUE_G:95]
[BLUE_B:157]
[GREEN_R:89]
[GREEN_G:117]
[GREEN_B:55]
[CYAN_R:101]
[CYAN_G:144]
[CYAN_B:158]
[RED_R:146]
[RED_G:0]
[RED_B:0]
[MAGENTA_R:165]
[MAGENTA_G:54]
[MAGENTA_B:101]
[BROWN_R:138]
[BROWN_G:105]
[BROWN_B:59]
[LGRAY_R:128]
[LGRAY_G:128]
[LGRAY_B:128]
[DGRAY_R:80]
[DGRAY_G:80]
[DGRAY_B:80]
[LBLUE_R:111]
[LBLUE_G:138]
[LBLUE_B:165]
[LGREEN_R:160]
[LGREEN_G:200]
[LGREEN_B:82]
[LCYAN_R:159]
[LCYAN_G:196]
[LCYAN_B:210]
[LRED_R:206]
[LRED_G:73]
[LRED_B:1]
[LMAGENTA_R:239]
[LMAGENTA_G:150]
[LMAGENTA_B:207]
[YELLOW_R:255]
[YELLOW_G:198]
[YELLOW_B:0]
[WHITE_R:200]
[WHITE_G:200]
[WHITE_B:200]
Might I suggest having your set change the default colors for wounds as well? I know some people are probably in love with how it is by default, but I really find that using light green for fine, yellow for some damage (oh no my lifebar is yellow), brown for minor (like a bruise), and dark blue (Oh baby I got the blues) for a lost part works way better for me. Function loss is up for grabs, I really don't dig magenta... just using it as a placeholder. Maybe cyan, since it's also kind of blue-ish?
[WOUND_COLOR_NONE:2:0:1] No recorded active wounds on the part. Light Green
[WOUND_COLOR_MINOR:6:0:0] Any damage that doesn't have functional/structural consequences (might be heavy bleeding though). Brown
[WOUND_COLOR_INHIBITED:6:0:1] Any muscular, structural or functional damage without total loss. Yellow
[WOUND_COLOR_FUNCTION_LOSS:5:0:0] An important function of the part is completely lost, but the part is structurally sound (or at least partially intact). Magenta
[WOUND_COLOR_BROKEN:4:0:0] The part has lost all structural integrity or muscular ability. Red
[WOUND_COLOR_MISSING:1:0:0] The part is completely gone. Dark Blue