Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 213 214 [215] 216 217 ... 329

Author Topic: Ironhand's Graphics Set (on Hiatus)  (Read 1245811 times)

Ironhand

  • Bay Watcher
  • the llama is laughing
    • View Profile
Re: Ironhand's Graphics Set (0.31.18 version out!)
« Reply #3210 on: January 07, 2011, 10:27:02 am »

Nah, don't worry about it.
You've been very patient about this for way too long.
It's high time I told Wormslayer to do something about it for me.

= P
Logged

Vince

  • Bay Watcher
    • View Profile
Re: Ironhand's Graphics Set (0.31.18 version out!)
« Reply #3211 on: January 07, 2011, 12:21:19 pm »

Nah, don't worry about it.
You've been very patient about this for way too long.
It's high time I told Wormslayer to do something about it for me.

= P


Logged

WormSlayer

  • Bay Watcher
    • View Profile
    • WormSlayer.com
Re: Ironhand's Graphics Set (0.31.18 version out!)
« Reply #3212 on: January 07, 2011, 04:11:24 pm »

I have over the months spent a bit of time thinking about some OCD graphical organizing of stone types :)

Is one of your ore types to cover economic stone? Because my mental list is basically identical:

-Sand
-Soil
-4 layer types
-4 Economic types(Flux, Plaster, Coal, Obsidian)
-Ore with 4 or 5 value levels

And this is roughly the current system I believe? (IH did all that so I'm not too familiar :)

I'll see if I can figure something out that doesnt look crap :D
« Last Edit: January 07, 2011, 04:15:44 pm by WormSlayer »
Logged

forsaken1111

  • Bay Watcher
    • View Profile
    • TTB Twitch
Re: Ironhand's Graphics Set (0.31.18 version out!)
« Reply #3213 on: January 07, 2011, 04:14:21 pm »

-4 Economic types(Flux, Plaster, Coal, Obsidian)
I would kinda like this too.
Logged

Aklyon

  • Bay Watcher
  • Fate~
    • View Profile
Re: Ironhand's Graphics Set (0.31.18 version out!)
« Reply #3214 on: January 07, 2011, 04:20:00 pm »

+1 Yes to the economic types.
Logged
Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

WormSlayer

  • Bay Watcher
    • View Profile
    • WormSlayer.com
Re: Ironhand's Graphics Set (0.31.18 version out!)
« Reply #3215 on: January 07, 2011, 05:22:28 pm »

So I'm poking around in the stone raws to familiarise myself. (And fix engraved Phyllite being black/black! :P)

Mined Lignite should use the same boulder icon as Bituminous coal?


Also the fruit tree I made should be used somewhere? :P


And this is what ores look like sorted by "value" as defined by the wiki:

The precious 250

Platinum   40
Aluminum   40
Gold      30
Silver      10

Limonite 8
Magnetite 8
Hematite 8
Galena 5
Tetrahedrite 3

Malachite 2
Sphalerite 2
Cassiterite 2
Copper 2
Garnierite 2
Bismuthinite    1
« Last Edit: January 07, 2011, 05:48:28 pm by WormSlayer »
Logged

AirsBlue

  • Escaped Lunatic
  • Airs 'BurningTree' Blue, of the Ryvius
    • View Profile
Re: Ironhand's Graphics Set (0.31.18 version out!)
« Reply #3216 on: January 07, 2011, 10:35:59 pm »

Just wondering;
I love Slate, and Shale (especially for roofs, and floors), so I was wondering if there are enough stones in-game that fracture similarly enough, that a slate/shale like icon could be made.

Also, IronHand, your graphics pack was so awesome I was pulled into the forum just so I could post in this thread XD

And +1 to the varied ore icons, and Economic icons.
Logged

Fertilizing my trees with the ashes of Elves

WormSlayer

  • Bay Watcher
    • View Profile
    • WormSlayer.com
Re: Ironhand's Graphics Set (0.31.18 version out!)
« Reply #3217 on: January 08, 2011, 12:28:50 am »

Stupid hippies sold me a bull elephant, which of course means; War Elephant for my Captain of the Guard!! :D

Unfortunately his master fell in heroic battle during the recent Goblin attack and now old Ineth just roams forlornly around the spot where "Stoneface" died, only stopping to crush any invaders stupid enough to stray too close!



DF is so awesome :D
« Last Edit: January 08, 2011, 12:30:49 am by WormSlayer »
Logged

Greendogo

  • Bay Watcher
    • View Profile
Re: Ironhand's Graphics Set (0.31.18 version out!)
« Reply #3218 on: January 08, 2011, 02:49:29 am »

It would be really cool if each raw object or hard coded object could have it's own unique graphic/s, all of which would be separated from the interface font (including water levels from numbers).  I'll be sure to get on my red-phone tomorrow and call Toady about this.

Elephants + War = Fun
Logged
Sail - The end reminds me of a goblin choking a kobold.  No ponies, sorry.

WormSlayer

  • Bay Watcher
    • View Profile
    • WormSlayer.com
Re: Ironhand's Graphics Set (0.31.18 version out!)
« Reply #3219 on: January 08, 2011, 03:41:13 am »

Sounds like Toady doesnt know what to do and is just putting it off as long as possible...

Spoiler (click to show/hide)
Logged

Vince

  • Bay Watcher
    • View Profile
Re: Ironhand's Graphics Set (0.31.18 version out!)
« Reply #3220 on: January 08, 2011, 05:08:24 am »

Is one of your ore types to cover economic stone? Because my mental list is basically identical:

-Sand
-Soil
-4 layer types
-4 Economic types(Flux, Plaster, Coal, Obsidian)
-Ore with 4 or 5 value levels
Argh, I totally forgot the economic and layer types!
You're right.

Well, let's hope Toady maybe settles for the easiest solution:
Just split the ASCII-Tiles into single images. So instead of marking row and column in the raws, you'd "link" to the ASCII-image.
Which, in turn, we could change into a graphic tile.
So he would not have development- or legal issues and we could have a tile for everything.
Logged

WormSlayer

  • Bay Watcher
    • View Profile
    • WormSlayer.com
Re: Ironhand's Graphics Set (0.31.18 version out!)
« Reply #3221 on: January 08, 2011, 10:19:13 pm »

So I made a little chart of all the useful ore and economic stone grouped by value and use:


Update: This hasnt come out very well, but it sort of conveys the idea for ores that I'm going to run with, which is: The more valuable tiles are mostly rock with thin veins of metal running through them, while the less valuable ones are more ore than rock. (Value = Rarity?)


Also; welcome to the forum AirsBlue! Must admit I had not considered a separate tile for slate, but I did just make a sort of fractured ground tile to replace the V badlands on the world map... :D
« Last Edit: January 09, 2011, 03:05:45 am by WormSlayer »
Logged

Igfig

  • Bay Watcher
    • View Profile
Re: Ironhand's Graphics Set (0.31.18 version out!)
« Reply #3222 on: January 09, 2011, 04:11:27 am »

I like the 'value=rarity' system.  One little request, though: could you make the iron ores visually distinct from the hybrid ores, tile-wise?  Just a thought.

Vince

  • Bay Watcher
    • View Profile
Re: Ironhand's Graphics Set (0.31.18 version out!)
« Reply #3223 on: January 09, 2011, 04:23:01 am »

Update: This hasnt come out very well, but it sort of conveys the idea for ores that I'm going to run with, which is: The more valuable tiles are mostly rock with thin veins of metal running through them, while the less valuable ones are more ore than rock. (Value = Rarity?)


Ah, value=rarity is a nice idea, my first thought was the other way around, but yours is more logical.
You've got to watch out, though: Malachite and co. are looking like small strands of black ore in green stone.
If you invert the stone/ore on the tiles you have and swap "Most valuable" with "least valuable" it isn't that confusing anymore, I think.
I hope you know, what I mean.
But very nice, my dreams come true! :D
Logged

AirsBlue

  • Escaped Lunatic
  • Airs 'BurningTree' Blue, of the Ryvius
    • View Profile
Re: Ironhand's Graphics Set (0.31.18 version out!)
« Reply #3224 on: January 09, 2011, 11:59:42 am »





Edit: Never mind, just checked up on Malachite and it is green. I guess it starts off green, burns green, is orange when smithed, then patina's back to green again. Crazy metal :P

And (Since I'm not sure how assigning tiles to objects works) would it be possible to assign this Slate tile look to rocks like Shale, and maybe even Slade (All darkish with a slight purple tint maybe? Slate is all jagged, and I think that might work as a look for slade).

Forgive any newbie ignorance, I'm fresh off the immigrant caravan, and have yet to be assigned a task other than mingling in the Meeting Hall. :)


Edit2:
Coolest lookin ore I've ever seen (Just checkin up on the real counterparts of these ores)

Tetrahedrite
« Last Edit: January 09, 2011, 12:05:19 pm by AirsBlue »
Logged

Fertilizing my trees with the ashes of Elves
Pages: 1 ... 213 214 [215] 216 217 ... 329