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Author Topic: Ironhand's Graphics Set (on Hiatus)  (Read 1246099 times)

dio1982

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Re: Ironhand's Graphics Set (0.31.18 version out!)
« Reply #3075 on: December 05, 2010, 11:00:57 am »

Great work! I like the graphics quite a lot.

BUT:

The tileset is in my opinion way, way too dark. So edited the ironhand.png in Photoshop to increase brightness, but no matter what I do, transparency is being ignored by Dwarf Fortress. What am I doing wrong?
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Ironhand

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Re: Ironhand's Graphics Set (0.31.18 version out!)
« Reply #3076 on: December 05, 2010, 01:43:33 pm »

Huh... I have no idea.

Make sure it's still got transparency when you're editing it
(like, make sure there's not another layer behind it or something)...
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Nathiuz

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Re: Ironhand's Graphics Set (0.31.18 version out!)
« Reply #3077 on: December 07, 2010, 06:37:29 pm »

As someone had an issue with a couple pages back, I'm having issues with trees as well.

I may have missed something obvious, but I read back a good 10 pages incase I missed it.

Trees are showing up as "r", or a different letter. Shrugs show up as "t", "l", some other letter, or these strange gradient blocks.

EDIT: Nevermind, I got it. Such are the hazards of smashing two mods together.
« Last Edit: December 07, 2010, 07:06:16 pm by Nathiuz »
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Harmonica

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Re: Ironhand's Graphics Set (0.31.18 version out!)
« Reply #3078 on: December 08, 2010, 08:25:30 am »

Is there really any reason to use newer versions yet? I'm still using 31.12 with proper Ironhand graphics support. Ho-hum.
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Silophant

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Re: Ironhand's Graphics Set (0.31.18 version out!)
« Reply #3079 on: December 08, 2010, 10:55:14 am »

Of course not, as long as you don't mind not having the new features. But in that case, why did you even switch from .40d?
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gtmattz

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Re: Ironhand's Graphics Set (0.31.18 version out!)
« Reply #3080 on: December 08, 2010, 12:16:46 pm »

Is there really any reason to use newer versions yet?

For me the reason is the fancy swirly water effects, I dont care about a few minor problems with text on a few screens, I have no trouble reading that well icon as an 'o'  8)
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Harmonica

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Re: Ironhand's Graphics Set (0.31.18 version out!)
« Reply #3081 on: December 08, 2010, 05:53:28 pm »

Of course not, as long as you don't mind not having the new features. But in that case, why did you even switch from .40d?

Well obviously there's new features in 2010 DF! But the recent changelogs haven't really done much for me. Adventure Mode not being my 'thing', cool as it is.
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Silophant

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Re: Ironhand's Graphics Set (0.31.18 version out!)
« Reply #3082 on: December 08, 2010, 08:37:40 pm »

I'm trying to modify Ironhand's graphics set to work with the Legendary Lands mod, at least as much as I can. I copied the graphics into the raws, but the dwarves still use the example "silhouette" sprite. What do I change to get them to use the Ironhand sprites?
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narhiril

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Re: Ironhand's Graphics Set (0.31.18 version out!)
« Reply #3083 on: December 09, 2010, 02:41:44 am »

Try going into data/init/init.txt and change [SHOW_FLOW_AMOUNTS:NO] to [SHOW_FLOW_AMOUNTS:YES].

Sorry, that was my bad. I forgot to change it over in this version.

Thank you, this did the trick.

schussel

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Re: Ironhand's Graphics Set (0.31.18 version out!)
« Reply #3084 on: December 09, 2010, 05:38:22 am »

Of course not, as long as you don't mind not having the new features. But in that case, why did you even switch from .40d?

Well obviously there's new features in 2010 DF! But the recent changelogs haven't really done much for me. Adventure Mode not being my 'thing', cool as it is.

stop being a dick to others and if you dont like the newest versions dont install them :P
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Robsoie

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Re: Ironhand's Graphics Set (0.31.18 version out!)
« Reply #3085 on: December 09, 2010, 01:57:21 pm »

Notice that by using Hermano very good little utility you can reassign tiles, allowing you to fix the letters assignement problems by redirecting the sprites they correspond to, to something else.

This way you can use a 0.48 tileset into 0.49x
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Trouserman

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Re: Ironhand's Graphics Set (0.31.18 version out!)
« Reply #3086 on: December 09, 2010, 02:54:11 pm »

Of course not, as long as you don't mind not having the new features. But in that case, why did you even switch from .40d?

Well obviously there's new features in 2010 DF! But the recent changelogs haven't really done much for me. Adventure Mode not being my 'thing', cool as it is.

stop being a dick to others and if you dont like the newest versions dont install them :P

He was asking if there was anything worth upgrading for, which he may have missed among the changes that weren't interesting to him.  That's perfectly reasonable.  Chill out for a few minutes to think about it the next time you feel like calling someone a dick.
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Harmonica

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Re: Ironhand's Graphics Set (0.31.18 version out!)
« Reply #3087 on: December 09, 2010, 06:17:07 pm »

Of course not, as long as you don't mind not having the new features. But in that case, why did you even switch from .40d?

Well obviously there's new features in 2010 DF! But the recent changelogs haven't really done much for me. Adventure Mode not being my 'thing', cool as it is.

stop being a dick to others and if you dont like the newest versions dont install them :P

Wow, the legendary hospitality of the DF forum. Thanks random poster.
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Gervasi

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Re: Ironhand's Graphics Set (0.31.18 version out!)
« Reply #3088 on: December 12, 2010, 08:57:20 am »

Go Female Dwarfs!!!

Lovely Work, heres my go on girls (using your dwarves as a draft)



iŽm shure youŽll do a hundred times better though  :P
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Xzalander

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Re: Ironhand's Graphics Set (0.31.18 version out!)
« Reply #3089 on: December 12, 2010, 08:04:46 pm »

Loving the texture pack. (I use it as part of LNP 6.0) :D

There is one thing that bothers me:

Spoiler (click to show/hide)
Blue Box: Doors, freshly produced, not constructed anywhere. Stored in a Door only stockpile.
Red Box: Finished and Positioned/Constructed Doors
Green Box: Finished and Planned Doors, yet to receive construction.

Is it intended to be like this? It would make more sense to me if Red and Green had their images swapped over, not meaning to be too picky but I like my doors to look like doors.

If you could inform me on how to even possibly switch this around myself it would be great.
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If someone is going to mess with my fort, they deserve to drown in poop.
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