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Author Topic: Ironhand's Graphics Set (on Hiatus)  (Read 1246245 times)

Greendogo

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Re: Ironhand's Graphics Set (sabbatical born of necessity)
« Reply #2985 on: November 08, 2010, 02:06:38 am »

I know this has probably been asked before, but what are some examples of things you'll be able to do once TTF is fully supported (or whatever it is that Baughn is working on that has you all excited)?
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Ironhand

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Re: Ironhand's Graphics Set (sabbatical born of necessity)
« Reply #2986 on: November 08, 2010, 09:16:20 am »

One of the big ones is tile transitions.

Like, coastlines can be pretty, smooth, curvy things with little waves crashing on them,
instead of blocky  drop-offs that look exactly like the rest of the ocean. It'll be awesome.

Another big one is multi-tile creatures. We can make our dragons and titans look huge!

And then, of course, just custom art for things that are already multi-tile. That is really exciting.
We'll be able to use our own sprites for wagons and workshops and drawbridges and siege weapons...
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Johnnyr

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Re: Ironhand's Graphics Set (sabbatical born of necessity)
« Reply #2987 on: November 08, 2010, 11:45:19 am »

What are the chances of seeing a 24x24 set? Pretty please???
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wuxia

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Re: Ironhand's Graphics Set (sabbatical born of necessity)
« Reply #2988 on: November 11, 2010, 09:05:46 am »

Hello, I'm having a slight font problem. Does anyone know what's causing it?

image
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Hugo_The_Dwarf

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Re: Ironhand's Graphics Set (sabbatical born of necessity)
« Reply #2989 on: November 11, 2010, 09:19:17 am »

Hello, I'm having a slight font problem. Does anyone know what's causing it?

Yes I am having the same issue
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Deon

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Re: Ironhand's Graphics Set (sabbatical born of necessity)
« Reply #2990 on: November 11, 2010, 09:19:57 am »

The descriptions do not use ttf fonts (yet). It should be fixed later (when Toady One and Baughn make it happen).
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wuxia

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Re: Ironhand's Graphics Set (sabbatical born of necessity)
« Reply #2991 on: November 11, 2010, 09:27:44 am »

The descriptions do not use ttf fonts (yet). It should be fixed later (when Toady One and Baughn make it happen).

Actually when I disabled the ttf font my pregame menu got fucked up as well. Whereas while it was on the pregame menu was just fine.
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TKTom

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Re: Ironhand's Graphics Set (sabbatical born of necessity)
« Reply #2992 on: November 11, 2010, 09:50:26 am »

The descriptions do not use ttf fonts (yet). It should be fixed later (when Toady One and Baughn make it happen).

Actually when I disabled the ttf font my pregame menu got fucked up as well. Whereas while it was on the pregame menu was just fine.

 Yes... ttf gets used on the pregame menu but not on the descriptions. When the ttf isn't on then the game will use the tileset to render everything. Meaning that it will all be "fucked up".
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llvllarker

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Re: Ironhand's Graphics Set (sabbatical born of necessity)
« Reply #2993 on: November 12, 2010, 04:59:46 am »

This would be awesome with 31.17.
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Ironhand

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Re: Ironhand's Graphics Set (0.31.17 release this weekend)
« Reply #2994 on: November 12, 2010, 10:35:04 am »

Ooo! I agree!

I wonder if he's fixed any of the ttf stuff.

Regardless, I want to go adventuring! = D
So expect an update later this weekend!
(probably no new graphics, though)
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leungclj

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Re: Ironhand's Graphics Set (0.31.17 version this weekend)
« Reply #2995 on: November 12, 2010, 10:38:57 am »

i have been playing this game for over a week, and thank you so much for this texture pack, really really enjoying my experience!!

cant wait to see the update!
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Mr. Wallet

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Re: Ironhand's Graphics Set (0.31.17 version this weekend)
« Reply #2996 on: November 12, 2010, 01:25:36 pm »

It's not like me to tl;dr, but 200 pages... wow.

I was just wondering if you were ever planning on making the text more readable. On my last install I was running a pretty old graphics set which seemed to have no trouble having both an icon for wells and the letter "o".
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Aklyon

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Re: Ironhand's Graphics Set (0.31.17 version this weekend)
« Reply #2997 on: November 12, 2010, 02:28:16 pm »

It's not like me to tl;dr, but 200 pages... wow.
I only see 120.
Anyway,  I'm also wondering if the ttf support has been bettered yet too.
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gtmattz

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Re: Ironhand's Graphics Set (0.31.17 version this weekend)
« Reply #2998 on: November 12, 2010, 05:04:08 pm »

I was just wondering if you were ever planning on making the text more readable. On my last install I was running a pretty old graphics set which seemed to have no trouble having both an icon for wells and the letter "o".

The problem you are describing is not something that is under the control of Ironhand, it is Baughn and Toady who are working on the TTF implementation, and as such is something that Ironhand is waiting for just like everyone else.
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Benata

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Re: Ironhand's Graphics Set (0.31.17 version this weekend)
« Reply #2999 on: November 12, 2010, 05:14:29 pm »

Can't wait for playing on adventure mode with this...
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