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Author Topic: Ironhand's Graphics Set (on Hiatus)  (Read 1234479 times)

Ironhand

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Re: Ironhand's Graphics Set (making critters!)
« Reply #1830 on: July 31, 2010, 02:23:41 pm »

For now, how about some lumpy horses I mean camels?



They kinda need shoulders.
Especially the dromedary.

He'll get fixed up a bit for the release.
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Cheddarius

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Re: Ironhand's Graphics Set (making critters!)
« Reply #1831 on: July 31, 2010, 02:28:23 pm »

In my opinion they look quite good as they are.
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WormSlayer

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Re: Ironhand's Graphics Set (making critters!)
« Reply #1832 on: July 31, 2010, 03:11:41 pm »

Olivine doors? O.o I suspect it isnt our fault, door graphics are pretty buggy :F

Camels are sweet! I also really like the zombie and skeletal animals :)

Zombie Whales next? :P

Removed the weird branches from special trees and switched Bloodthorn to a dead tree tile. Also tried to make the conifer more shaded.


I may remake it, but in theory this tile is pretty useful:

Prickleberries - Strawberries - Fisherberries - Sunberries - Rope Reed + Whip Vine

Those previews are not so accurate, not only are they not using Ironhand's palette but RTS doesnt realise tiles can have bright background colours and messes everything up every time I load it... But in-game I found quite a sweet little patch of berries :D
Spoiler (click to show/hide)

Hardy souls may wish to test-drive these changes:
Spoiler (click to show/hide)
« Last Edit: July 31, 2010, 04:43:14 pm by WormSlayer »
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Still Standing

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Re: Ironhand's Graphics Set (making critters!)
« Reply #1833 on: July 31, 2010, 03:36:13 pm »

I would like to thank you guys for all the hard work you have put into this!  I used the mayday set for the longest time but switched back to a square text based set.  This has made me finally switch back to a graphics set!  Thanks again!
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s20dan

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Re: Ironhand's Graphics Set (making critters!)
« Reply #1834 on: July 31, 2010, 03:43:57 pm »

Just to add my opinion to the new critters.  I think they are all nice, except for the wolf. I reckon the wolf would make a better graphic for the dog, I always think the dog looks like a cat  ;)

 Btw, orthoclase floors (normally bright yellow) are very dark brown in the current release.
« Last Edit: July 31, 2010, 04:11:22 pm by s20dan »
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Harmonica

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Re: Ironhand's Graphics Set (making critters!)
« Reply #1835 on: July 31, 2010, 04:04:55 pm »

Excellent work on the flora and fauna you guys. Surely you can afford to create some individual tiles for some of those plants WormSlayer? I really like the bushels in the current set though, particularly how the strawberries look.

Ironhand: those gazelles are crazy good. And the rest.
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Quadricwan

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Re: Ironhand's Graphics Set (making critters!)
« Reply #1836 on: July 31, 2010, 04:54:21 pm »

The olivine door issue has been around for a long-time now.  It's definitely not related to your tileset - Phoebus' has the same problem exactly.  They look fine on the ground, but when they're built, they show up as webs/rough gems.
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WormSlayer

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Re: Ironhand's Graphics Set (making critters!)
« Reply #1837 on: July 31, 2010, 05:21:28 pm »

It remains to be seen how long it takes for this new feature to show up in DF so in the meantime I'm just replacing the current tiles and trying to jiggle things towards grouping by appearance. Then they should match any additional ones I make later.

Acacia tree: (Desert Biomes)
« Last Edit: July 31, 2010, 05:57:03 pm by WormSlayer »
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Dearnen

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Re: Ironhand's Graphics Set (making critters!)
« Reply #1838 on: July 31, 2010, 05:29:20 pm »

I think the conifer still needs some work.  While conifers are generally cone shaped, they have a lot of space amongst the branches.  I suggest breaking it up a bit instead of being solid green.
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Cheddarius

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Re: Ironhand's Graphics Set (making critters!)
« Reply #1839 on: July 31, 2010, 05:31:12 pm »

The acacia is pretty awesome dude
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ChickenLips

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Re: Ironhand's Graphics Set (making critters!)
« Reply #1840 on: July 31, 2010, 05:33:02 pm »

@WormSlayer:

Hey, I really like that acacia!  And the special trees -- they look much better to me.

@IronHand:

I can't remember what the original camels look like off the top of my head, but I do like these little guys.
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Zulithe

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Re: Ironhand's Graphics Set (making critters!)
« Reply #1841 on: July 31, 2010, 05:48:06 pm »

you guys are moving along at a really nice pace :) Always awaiting the next version.
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WormSlayer

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Re: Ironhand's Graphics Set (making critters!)
« Reply #1842 on: July 31, 2010, 05:56:17 pm »

The arboretum expands - This is becoming dangerously close to Elf Fortress! ;)

3 Broadleaves - Confier - Willow - Cacti - Acacia - Kapok - 2 Dead - Fungiwood - Spore Tree - Bloodthorn - Featherwood - Highwood - Glumprong

If I put the Kapok into tile 255, thats every single slot used up... How about I replace "252 - ⁿ - "Savanna in main map" with the Acacia? They grow on savanna?
« Last Edit: July 31, 2010, 07:33:16 pm by WormSlayer »
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Bloogonis

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Re: Ironhand's Graphics Set (making critters!)
« Reply #1843 on: July 31, 2010, 08:02:28 pm »

Sweeeeeeet, I myself am an elf sympathiser so im ok with this... well I squish them if they get out of hand on some worlds. But my favorite one so far had an elf that ate several demons while she lead and succesfuly defended an elf civ from goblin invasions. 5 previous leaders had been burned alive by the first demon she ate, each year before her rule.

Im not using this set yet since I dialed back to 40D(using Beefmo) until a few key bugs get fixed. Are the other sentient races represented in the set yet?

Also, and I might be jumping the gun, But how does glow tile work? and how would it effect the critters you are making?

Edit: did you shrink the bones remains tile?
« Last Edit: July 31, 2010, 08:11:14 pm by Bloogonis »
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Zoal

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Re: Ironhand's Graphics Set (making critters!)
« Reply #1844 on: July 31, 2010, 08:04:20 pm »

Will these trees render on the Worldmap? That'd look awesome.

p.s.:
Could tile magic make the "/" look like a sword? Tile magic hilt?

p.p.s:
Today I looked at some 3 year old tilesets I had saved on a backup, and I think those oldschool ones had the best basic iconic design for the "remains" tile.
One bone. One half of one ribcage. Arranged just like that. Of course it could look better, but I think the design is right.
« Last Edit: July 31, 2010, 08:23:48 pm by Zoal »
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