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Author Topic: Ironhand's Graphics Set (on Hiatus)  (Read 1247005 times)

Thundrim

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Re: Ironhand's Graphics Set (making critters!)
« Reply #1815 on: July 31, 2010, 06:22:13 am »

Indeed, I think how many of us out here are late 30-somethings and early 40-somethings would be shocking to you spring chickens.  :P


Was more shocking to hear it surprises some that people at that age can keep doing stuff. Like you suddenly turn into a fossil when approaching the middle age or something. But enough digression, need to burn some.. uh... appreciate the old style vegetation while it lasts. Could end up with bad thoughts... appreciating the above stuff. Thoughts easily neutralized or better, with the smell of nice hot Forges, fueled by uh... charcoal that just happened to be at hand! ;)

--- 
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WormSlayer

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Re: Ironhand's Graphics Set (making critters!)
« Reply #1816 on: July 31, 2010, 08:55:48 am »

More unique rock type are high on the list of things to do with all those soon-to-be empty tiles!

We are also thinking of more types of vermin and giving the world map some love. If you guys have any suggestions on things that badly need new tiles do throw your ideas in the ring! :)
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Zoal

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Re: Ironhand's Graphics Set (making critters!)
« Reply #1817 on: July 31, 2010, 09:07:52 am »

Trees:

Broadleaf 1, 2, 3 - Conifer - Willow - Cacti - Spore Tree using Willow - Dead 1 & 2 - Bloodthorn - Featherwood - Highwood - Glumprong

These are good, except that the Conifer is too flat. Looks like paper. Needs some shading.

Be careful with the "blended edges" you've used there, because it just gives the impression of blurriness.
If the edge outline color is a sort of halfway point between the shade of the object in the foreground, and the shade of the tile background, it creates blurryness. The edges must be accented in a contrasting color rather than a blending color. Except for the cases where such a blending color is explicitly needed (antialiasing a thin line, etc), but that Conifer isn't such a case because the antialiasing doesn't add detail.
« Last Edit: July 31, 2010, 09:11:49 am by Zoal »
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WormSlayer

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Re: Ironhand's Graphics Set (making critters!)
« Reply #1818 on: July 31, 2010, 09:13:29 am »

I agree the conifer looks too flat, will revisit that one! :)

By messing around with the colours the vine tile may work for seaweed and stuff?
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Robsoie

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Re: Ironhand's Graphics Set (making critters!)
« Reply #1819 on: July 31, 2010, 11:38:16 am »

would make good spider web too.
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WormSlayer

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Re: Ironhand's Graphics Set (making critters!)
« Reply #1820 on: July 31, 2010, 11:56:13 am »

Unfortunately webs are hard-coded to the same tile as rough gems, the dwarfbuck symbol and a few other things :S
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Robsoie

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Re: Ironhand's Graphics Set (making critters!)
« Reply #1821 on: July 31, 2010, 12:37:47 pm »

Hopefully in further DF updates this limitation will be history and the tileset will then shine even more with all the amount of pixel art you are doing with Ironhand.

Quote
Making all these tiny sprites has been quite nostalgic for me too. First game I modded was in about 1986 - Repton on the BBC Micro
Quote
Indeed, I think how many of us out here are late 30-somethings and early 40-somethings would be shocking to you spring chickens
Great to see there are many fellow middle aged guys that are as addicted to Dwarf Fortress and Bay12 as i am ;)
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Ratbert_CP

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Re: Ironhand's Graphics Set (making critters!)
« Reply #1822 on: July 31, 2010, 12:50:02 pm »


Quote
Indeed, I think how many of us out here are late 30-somethings and early 40-somethings would be shocking to you spring chickens
Great to see there are many fellow middle aged guys that are as addicted to Dwarf Fortress and Bay12 as i am ;)

Let's see...  My first computer game was "Hunt The Wumpus" using a thermal teletype interface.  The first personal computer game I played was "Hammurabi" on the TRS-80.  My own first personal computer was an Apple ][+, playing "Colossal Caverns" and "Wizardry".  Some favorites were "Wasteland" and "Hidden Candle".  Lost many undergrad nights to "Moria" and "Star Control"...

I'm old.
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Ironhand

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Re: Ironhand's Graphics Set (making critters!)
« Reply #1823 on: July 31, 2010, 01:29:12 pm »

Yeah, I don't think I can really relate to all this old people talk.  = P
When I came into the world, there were already three Final Fantasies.

Anyway, check this out:... it's a gazelle! 
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Robsoie

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Re: Ironhand's Graphics Set (making critters!)
« Reply #1824 on: July 31, 2010, 01:35:07 pm »

Don't worry Ironhand, as long as you can continue to deliver such amazing pixel art, you're keeping us young, at least in our heads ;D
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Moontayle

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Re: Ironhand's Graphics Set (making critters!)
« Reply #1825 on: July 31, 2010, 01:38:11 pm »

Yeah, I don't think I can really relate to all this old people talk.  = P
When I came into the world, there were already three Final Fantasies.

Anyway, check this out:... it's a gazelle! 
very gazelly
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Tolkien had a great secret: The dwarves of Moria didn't dig too deep. A prominent dwarf with lots of friends started tantruming and, well, you figure out what happened next.

Dearnen

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Re: Ironhand's Graphics Set (making critters!)
« Reply #1826 on: July 31, 2010, 01:40:12 pm »

I discovered an interesting little problem with doors made of olivine:

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Ironhand

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Re: Ironhand's Graphics Set (making critters!)
« Reply #1827 on: July 31, 2010, 01:42:24 pm »

...wait, what?  :o

Yeah, that's definitely not a problem on our end.
We don't get to specify what tiles are used for doors.

It's kinda trippy, though. I like it.
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Ironhand

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Re: Ironhand's Graphics Set (making critters!)
« Reply #1828 on: July 31, 2010, 01:47:53 pm »

By the way, I've been doing young and zombies and skeletons
for all these critters too, I just haven't been posting them:



They're generally less exciting.
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ChickenLips

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Re: Ironhand's Graphics Set (making critters!)
« Reply #1829 on: July 31, 2010, 02:13:05 pm »

[ . . . ] By messing around with the colours the vine tile may work for seaweed and stuff?


That can most certainly work for the purpose.

And the gazelle and skeletal creatures look great as well.

Oh!  Another thought for new plant tiles if you're up for more: it might be nice to have an alternate mushroom tile -- perhaps a clump of three smaller ones or something.
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