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Author Topic: Ironhand's Graphics Set (on Hiatus)  (Read 1247272 times)

Turambar

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Re: Ironhand's Graphics Set (0.45 is now available!)
« Reply #1635 on: July 25, 2010, 02:55:35 pm »

i figured as much, just making sure.  thanks for the quick reply
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connard

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Re: Ironhand's Graphics Set (0.45 is now available!)
« Reply #1636 on: July 25, 2010, 05:39:35 pm »

First, thank you so much Ironhand for this great tileset, I used to play with Mayday's one, but now I'm using this one, dwarves are simply outstanding!

However I think that engraving stone makes everything un-readable, even if the idea of showing what's engraved is actually great. Here's a screenshot where you can see the middle room engraved, there are only 3 tables and 3 thrones, and 5 dwarves and 2 animals... and you can see how hard it is to see floor and walls (worst is floor).

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Thundrim

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Re: Ironhand's Graphics Set (0.45 is now available!)
« Reply #1637 on: July 25, 2010, 05:59:26 pm »


However I think that engraving stone makes everything un-readable, even if the idea of showing what's engraved is actually great. Here's a screenshot where you can see the middle room engraved,

Yeah. They show up that way in the Mayday set as well, if not obscured. It is in the d_init, make sure it says [ENGRAVINGS_START_OBSCURED:YES], and "D V" across those already visible in the game. It's mentioned here earlier I think. But it is in the Data/Init/d_init text document specifically. I noticed it has NO in this version also. That makes things kinda busy. Hide it, and all will be well. :P

Added for clarity:

( d v with small letters, and "paint" the affected area with cursor and the enter key. )

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« Last Edit: July 25, 2010, 07:25:24 pm by Thundrim »
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Harmonica

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Re: Ironhand's Graphics Set (0.45 is now available!)
« Reply #1638 on: July 25, 2010, 06:00:20 pm »

edit: ah, I figured out that those objects around the edges are engravings not objects... yeah, that's kind of excessive :)

Maybe somehow the engraving details could be very low opacity, or is that not possible?
« Last Edit: July 25, 2010, 06:02:00 pm by Harmonica »
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connard

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Re: Ironhand's Graphics Set (0.45 is now available!)
« Reply #1639 on: July 25, 2010, 06:32:43 pm »

Thank you so much Thundrim !

Here's how it looks now!

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Ironhand

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Re: Ironhand's Graphics Set (0.45 is now available!)
« Reply #1640 on: July 25, 2010, 06:59:00 pm »

Right, sorry about that.

I always forget to switch that one back when I make a new init.

Usually I set engravings obscured by default.
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WormSlayer

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Re: Ironhand's Graphics Set (0.45 is now available!)
« Reply #1641 on: July 25, 2010, 08:19:14 pm »

It would actually be kind of awesome if engraved walls had a little faint icon of whatever the main theme of the engraving was?
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xDarkz

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Re: Ironhand's Graphics Set (0.45 is now available!)
« Reply #1642 on: July 25, 2010, 09:44:54 pm »

It would actually be kind of awesome if engraved walls had a little faint icon of whatever the main theme of the engraving was?

It would, it would ^_^.
In any case, I'll just go ahead and upload you guys' tileset onto the current version 0.31.12 I just downloaded on my computer. Just letting you guys know there's been a quick-fix ;].
Love your tileset, keep up the GREAT work!
« Last Edit: July 25, 2010, 09:52:09 pm by xDarkz »
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WormSlayer

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Re: Ironhand's Graphics Set (0.45 is now available!)
« Reply #1643 on: July 25, 2010, 10:12:06 pm »

Furnace/Sink? version 2.0 :)

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BlackRogue

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Re: Ironhand's Graphics Set (0.45 is now available!)
« Reply #1644 on: July 25, 2010, 10:18:18 pm »

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Bandages

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Re: Ironhand's Graphics Set (0.45 is now available!)
« Reply #1645 on: July 25, 2010, 10:35:23 pm »

Wow those furnaces are AMAZING.
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Darkmere

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Re: Ironhand's Graphics Set (0.45 is now available!)
« Reply #1646 on: July 25, 2010, 10:36:48 pm »

Furnace/Sink? version 2.0 :)



Bonus if you can make that correspond to a !!Lignite Bin!! for immolation traps.
And make it be on fire.

I approve either way. It's really great to wander by this thread every day and see something new. I think I'm starting to get spoiled by quality...
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And then, they will be weaponized. Like everything in this game, from kittens to babies, everything is a potential device of murder.
So if baseless speculation is all we have, we might as well treat it like fact.

Thundrim

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Re: Ironhand's Graphics Set (0.45 is now available!)
« Reply #1647 on: July 26, 2010, 12:28:45 am »

Aye, any more quality and the universe implodes by the sheer audacity shown here.

Take it easy, or we will suffer the fate of all those who defies the natural order of things. To sink into that eternal bog of mindless appreciation for mass produced art, tailored to the broadest cross-section of the Holy target audience imaginable. Chewed out and made digestible for all ages, genders, and made sure it's enjoyed by your Dog as well, just in case it should stumble across the Keyboard. Verily! How dare anyone put their individual mark upon a game Anno Domini 2010? It is just not very kind to our Mega-Huge Super-Absorbed Companies swimming like Megalodons out there, hungry since all the small fish disappeared MYSTERIOUSLY. ;)

Anyways: nice work. The coherency and control of the color scheme, shape and form relations, and finally object orientation within this framework, makes this quality art down to the individual pixels. I'm impressed. Giving us the chance to provide some input and nudges here and there is also very much appreciated. It makes the process more open and organic, somehow.

(Do note that late night ranting is bad for you. Surgeon's General Warning. It will in most cases be alright by the morning though.) 

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« Last Edit: July 26, 2010, 01:01:58 am by Thundrim »
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breadbocks

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Re: Ironhand's Graphics Set (0.45 is now available!)
« Reply #1648 on: July 26, 2010, 12:57:07 am »

Hey, Ironhand, can you add some screenies of the game with this set? I'm already a follower, but it could be  a good way to get converts. I also want to see what situations the screenies are in.
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Clearly, cakes are the next form of human evolution.

Poot

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Re: Ironhand's Graphics Set (0.45 is now available!)
« Reply #1649 on: July 26, 2010, 01:02:53 am »



Something I took last night.
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