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Author Topic: Ironhand's Graphics Set (on Hiatus)  (Read 1242079 times)

s20dan

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Re: Ironhand's Graphics Set (here's 0.43!)
« Reply #1485 on: July 17, 2010, 08:57:27 pm »

The resolution doesn't matter too much because you can zoom in or out with the mouse wheel. I play at anywhere from 1280 x 800 to 2560 x 1600 and theres no difference between them with the zoom.
« Last Edit: July 17, 2010, 08:59:12 pm by s20dan »
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Robsoie

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Re: Ironhand's Graphics Set (here's 0.43!)
« Reply #1486 on: July 17, 2010, 09:07:07 pm »

In the init.txt , if you see
[PRINT_MODE:2D]
change it to
[PRINT_MODE:STANDARD]
It will allow you to zoom more, so even in a lower resolution you can get (though slightly deformed as after a specific level of zoom, the tiles are not square anymore but become rectangular) a bigger view.

By example i have set my windowed DF
[GRAPHICS_WINDOWEDX:1024]
[GRAPHICS_WINDOWEDY:600]

And if i zoom in at its maximum, here the window i have :
Spoiler (click to show/hide)
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Sean Mirrsen

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Re: Ironhand's Graphics Set (here's 0.43!)
« Reply #1487 on: July 17, 2010, 11:57:56 pm »

Uh, what? Just set it to 80x25, and then resize the window to fill the screen. No stretching, largest space available.
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HeliumFreak

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Re: Ironhand's Graphics Set (here's 0.43!)
« Reply #1488 on: July 18, 2010, 01:59:59 am »

Spoiler (click to show/hide)

Similarly the stockpiles menu, for example Food and "u" for prepared food, visibly no difference between it being selected or not
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Ironhand

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Re: Ironhand's Graphics Set (here's 0.43!)
« Reply #1489 on: July 18, 2010, 07:03:16 am »

Yeah, that's all the color scheme.
I'm aware of the problem. Thanks.

Also, if you leave the init at 0x0,
it'll choose the best resolution for you.
And it'll update when you resize or
move or fullscreen the window, too.

If your monitor is less than 1440 pixels
horizontally, you get squished a little bit.
But it still works and everything.


100 pages!
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WormSlayer

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Re: Ironhand's Graphics Set (here's 0.43!)
« Reply #1490 on: July 18, 2010, 05:48:35 pm »

I've been playing with these coloured rocks all day and I quite like them:
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soul4hdwn

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Re: Ironhand's Graphics Set (here's 0.43!)
« Reply #1491 on: July 18, 2010, 08:06:34 pm »

that is better than phebius's version which was smaller and was hard to tell the colors of first two gem levels.
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Wavecutter

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Re: Ironhand's Graphics Set (here's 0.43!)
« Reply #1492 on: July 18, 2010, 09:34:26 pm »

I like it.
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Daywalkah

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Re: Ironhand's Graphics Set (here's 0.43!)
« Reply #1493 on: July 18, 2010, 09:40:44 pm »

Those rocks are pretty good.
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Igfig

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Re: Ironhand's Graphics Set (here's 0.43!)
« Reply #1494 on: July 18, 2010, 09:49:29 pm »

The four-gem tile looks a little too regular, but other than that I like.

WormSlayer

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Re: Ironhand's Graphics Set (here's 0.43!)
« Reply #1495 on: July 18, 2010, 10:23:21 pm »

So many little tweaks today, some so subtle you may not even notice if they make it in! :D

Highlights include cages that should look pretty good no matter what they are made from, metal ones even look thinner and more wire-like? :D


New Cave Wheat / Pig Tail / various other plant tile with TileMagic(tm)?


Figurines that are not cyclops? ;)
« Last Edit: July 18, 2010, 10:47:43 pm by WormSlayer »
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xDarkz

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Re: Ironhand's Graphics Set (here's 0.43!)
« Reply #1496 on: July 19, 2010, 02:59:42 am »

WormSlayer, Ironhand, you guys are amazingly graphic artists.
You guys must really love Dwarf Fortress to go through all this trouble, and man, am I thankful :P.
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Thundrim

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Re: Ironhand's Graphics Set (here's 0.43!)
« Reply #1497 on: July 19, 2010, 03:12:27 am »

I'm a bit late, the green stones now high above us looks very good indeed. The new wheat/plants looks good. Can't see the cage bars on the darkest cage, well I can see them at the very edge of eyesight. But the frame comes with a good visibility compared to the dark parts and/or the background. Sometimes hard to see what things will do in the "live" environment though. Screenies might convey the individual design, but not always the larger picture. And believe me, the thing that makes this set so good is how it all comes together.  :)

On another note, the background looks pretty sweet on my monitor, I don't find the ground patterns disturbing or especially "noisy" compared to the roughness they try to emulate? The contrast between rough stone and smooth "treated" stone would suffer if the background is toned down further?     

---
« Last Edit: July 19, 2010, 03:14:05 am by Thundrim »
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WormSlayer

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Re: Ironhand's Graphics Set (here's 0.43!)
« Reply #1498 on: July 19, 2010, 08:46:35 am »

A quick mock-up to see what rounded corners would look like:


And messing about with tables and chairs some more:
« Last Edit: July 19, 2010, 09:24:51 am by WormSlayer »
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flatlander

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Re: Ironhand's Graphics Set (here's 0.43!)
« Reply #1499 on: July 19, 2010, 09:19:40 am »

In the init.txt , if you see
[PRINT_MODE:2D]
change it to
[PRINT_MODE:STANDARD]
It will allow you to zoom more, so even in a lower resolution you can get (though slightly deformed as after a specific level of zoom, the tiles are not square anymore but become rectangular) a bigger view.

Thank you for this useful information. I have been looking for how to increase my zoom for my netbook mode.
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