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Author Topic: Ironhand's Graphics Set (on Hiatus)  (Read 1234719 times)

Wavecutter

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Re: Ironhand's Graphics Set (here's 0.43!)
« Reply #1395 on: July 13, 2010, 05:41:16 pm »

Iron, Worm,

Is it possible to make the door frames a permanently dark color like iron? And if it is could you apply that same technique to the door details like wood? That way those details would be constant regardless of material color.
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TealThanatos

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Re: Ironhand's Graphics Set (here's 0.43!)
« Reply #1396 on: July 13, 2010, 07:55:46 pm »

woohoooooo!

You guys rock!
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WormSlayer

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Re: Ironhand's Graphics Set (here's 0.43!)
« Reply #1397 on: July 13, 2010, 10:34:38 pm »

I will revisit doors at some point and see if there is some way to make them always look awesome without resorting to changing all the material colours in the raws :P


So I did end up moving all my monitors around and reconfiguring everything and as a result, I present for your consideration:

New ropes:


Masonry workshop now has a full set of appropriate tools to the same scale as all the other workshops:


And finally better? vials: and a more fancy crown:
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Cheddarius

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Re: Ironhand's Graphics Set (here's 0.43!)
« Reply #1398 on: July 13, 2010, 10:52:25 pm »

Those vials are very nice indeed.
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Star Weaver

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Re: Ironhand's Graphics Set (here's 0.43!)
« Reply #1399 on: July 14, 2010, 01:30:16 am »

Ok, I just took the IH.43 raws plus my mod raws with tile changes I made for IH.42 and projected them onto my update-to-DF.10-with-normal-tiles raws using the tile-picker-merger-thingie, and transferred my DFTerm fort into the Ironhand DF directory and it worked and loos awesome.

I'm fiddling with a design style of making smoothed "buildings" that are seperated by rough corridors and open spaces, and I have a odd curvy organic hallway thing that happened to go through the middle of a microcline node and I think it looks awesome.

I'm planning on putting this up on DFMA using the IH set after I finish my hospital basement and maybe the stone and metal zones. (My poor masons are set up in the middle of some hallway that happened to contain a lot of stone ... and half of the food O_o.) (Also need to load up DT and manage my migration wave of doom that just came in ...)

The only things on my screen that I'm not about are the chairs (all facing left? it looks ok in my dining hall, but I've got an office over here where the chair's on the left) and the beds (because I have blocks of beds and the tapering effect is a little odd), which both look great on their own anyway. The marbly effect on the newest tables is awesome too. This version of the z-below is pretty cool too, being kinda a hybrid dot and color thing. Still a hair too dark, but I hear that's a PITA to adjust :).

I'm rambly. Probably bedtime.
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Ironhand

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Re: Ironhand's Graphics Set (here's 0.43!)
« Reply #1400 on: July 14, 2010, 05:48:15 am »

Awesome; I can't wait to see your fort on DFMA. Tell me when you upload it.

Love the ropes, WormSlayer. Not so sure about the crown, though.
Remember, the crown is also used for ruins on the world map.
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WormSlayer

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Re: Ironhand's Graphics Set (here's 0.43!)
« Reply #1401 on: July 14, 2010, 07:50:13 am »

Yeah dont worry about those chairs, an old experiment that I think IH merged by mistake :P
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Ironhand

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Re: Ironhand's Graphics Set (here's 0.43!)
« Reply #1402 on: July 14, 2010, 08:49:01 am »

Oh, right.

Yeah, I don't like those either.
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Star Weaver

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Re: Ironhand's Graphics Set (here's 0.43!)
« Reply #1403 on: July 14, 2010, 11:16:07 am »

Oh well, if I get sick of them I found out splicing things in GIMP takes about 30 seconds after I remembered (again) HTF to use the guideline thingies :D
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WormSlayer

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Re: Ironhand's Graphics Set (here's 0.43!)
« Reply #1404 on: July 14, 2010, 02:23:18 pm »

OK stop hating on the chairs, we agreed pages ago they dont work :P

What about top-down - - or front-on ?

FYI: the z-level below thing looks even more awesome without the dot, but no dot means a blank tile for seeds, flies and other tiny things. The dot also doubles as a bit of wood in the middle of plant tops.
« Last Edit: July 14, 2010, 02:30:10 pm by WormSlayer »
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Cheddarius

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Re: Ironhand's Graphics Set (here's 0.43!)
« Reply #1405 on: July 14, 2010, 02:29:35 pm »

I much prefer front-on. Top-down just looks like a square at first glance.

EDIT: Also, I know they would usually be made of stone, but could you give them a brown wood color? It'd make them much easier to identify.
Unless they have variable colors depending on which type of stone they're made of; in that case, making them all brown would mess it up.
« Last Edit: July 14, 2010, 02:36:19 pm by Cheddarius »
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blub-dwarf

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Re: Ironhand's Graphics Set (here's 0.43!)
« Reply #1406 on: July 14, 2010, 02:30:14 pm »

dont think this wont work with chairs
it wont look good with the table and the dwarfs
they have other looks ("viewing point" dont know the exact word in englisch)
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Daywalkah

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Re: Ironhand's Graphics Set (here's 0.43!)
« Reply #1407 on: July 14, 2010, 02:39:17 pm »

I like the front-on as well. The top-down looks like a square, like Cheddarius said, or an incredibly deformed mug.
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Rebirthocool

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Re: Ironhand's Graphics Set (here's 0.43!)
« Reply #1408 on: July 14, 2010, 02:42:49 pm »

i would rather have stools in my fortress than single directional chair tiles

also, this graphics set gets my vote for best yet
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Igfig

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Re: Ironhand's Graphics Set (here's 0.43!)
« Reply #1409 on: July 14, 2010, 03:05:03 pm »

Yeah, I say stools as well.  If the chairs have a direction to them, they'll look weird arranged around a table.
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