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Author Topic: Ironhand's Graphics Set (on Hiatus)  (Read 1242113 times)

WormSlayer

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Re: Ironhand's Graphics Set (back!)
« Reply #1350 on: July 12, 2010, 09:51:18 pm »

I cant even look at ore right now, it's just a mush of pixels! O.o

To take my mind off it, I made a better custom workshop with a vial, a cog and some tools:


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TealThanatos

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Re: Ironhand's Graphics Set (back!)
« Reply #1351 on: July 12, 2010, 10:12:52 pm »

All I can say is... <3

EDIT: Oh, and also... any timeframe on approximately when we can see a .43 using .10? :)
« Last Edit: July 12, 2010, 10:18:33 pm by TealThanatos »
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WormSlayer

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Re: Ironhand's Graphics Set (back!)
« Reply #1352 on: July 12, 2010, 10:18:14 pm »

Anyone know if its possible to change the colour of non-custom workshop tiles?

It insists on drawing the generic workshop tile really darkly :S
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TealThanatos

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Re: Ironhand's Graphics Set (back!)
« Reply #1353 on: July 12, 2010, 10:23:45 pm »

I'll even settle for a .42 with .10 >_< I can't seem to get it to work manually :\ :(
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Igfig

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Re: Ironhand's Graphics Set (back!)
« Reply #1354 on: July 12, 2010, 10:48:13 pm »

As far as I know, the only way to change the colour of a non-custom workshop tile is to change the numbers in data/init/colors.txt.  I guess those are dark gray by default.

And yeah, Ironhand said .43 would be compiled in a day or two.

TealThanatos

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Re: Ironhand's Graphics Set (back!)
« Reply #1355 on: July 12, 2010, 11:01:00 pm »

As far as I know, the only way to change the colour of a non-custom workshop tile is to change the numbers in data/init/colors.txt.  I guess those are dark gray by default.

And yeah, Ironhand said .43 would be compiled in a day or two.

Ah thanks I must have missed that post :) Can't wait!
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Solace

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Re: Ironhand's Graphics Set (back!)
« Reply #1356 on: July 12, 2010, 11:21:31 pm »

The ore still looks too much like regular stone, to me.  To differentiate the two, perhaps make one lumpy on the right and the other lumpy on the left
Uuuh, it might just be me, but that sounds like it'd look really silly. :P
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Dearnen

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Re: Ironhand's Graphics Set (back!)
« Reply #1357 on: July 12, 2010, 11:41:31 pm »

The ore still looks too much like regular stone, to me.  To differentiate the two, perhaps make one lumpy on the right and the other lumpy on the left
Uuuh, it might just be me, but that sounds like it'd look really silly. :P

My description leaves something to be desired, but I basically meant for regular stone and ore rocks to have obviously different shapes, with one having more mass on the left and the other having more mass on the right.
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Igfig

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Re: Ironhand's Graphics Set (back!)
« Reply #1358 on: July 13, 2010, 12:04:35 am »

I fiddled around a bit with some creature graphics; what do you think? 


(engraver, planter, milker)

BoomClap

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Re: Ironhand's Graphics Set (back!)
« Reply #1359 on: July 13, 2010, 12:27:42 am »

I fiddled around a bit with some creature graphics; what do you think? 


(engraver, planter, milker)

planter looks like tax collector
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Igfig

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Re: Ironhand's Graphics Set (back!)
« Reply #1360 on: July 13, 2010, 12:44:57 am »

What kind of tax collector takes things out of his bag?

Hippoman

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Re: Ironhand's Graphics Set (back!)
« Reply #1361 on: July 13, 2010, 01:40:52 am »

Should be a hoe.
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THPÆCROSSISM
ΘπÆ┼ - Rise up against our superiors! Let all dwarves be equal!
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Urist McFail

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Re: Ironhand's Graphics Set (back!)
« Reply #1362 on: July 13, 2010, 01:51:47 am »

Should be a hoe.

no need for insults  :P ;D
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Cheddarius

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Re: Ironhand's Graphics Set (back!)
« Reply #1363 on: July 13, 2010, 01:53:13 am »

At first I interpreted that as "The tax collector should take a hoe out of his bag" and I was extremely confused. Extremely.
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BoomClap

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Re: Ironhand's Graphics Set (back!)
« Reply #1364 on: July 13, 2010, 02:21:02 am »

At first I interpreted that as "The tax collector should take a hoe out of his bag" and I was extremely confused. Extremely.

So did I
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