Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 66 67 [68] 69 70 ... 329

Author Topic: Ironhand's Graphics Set (on Hiatus)  (Read 1246893 times)

Hippoman

  • Bay Watcher
    • View Profile
Re: Ironhand's Graphics Set (bricks behind numbers?)
« Reply #1005 on: June 28, 2010, 06:31:35 pm »

WOOO CRATES!
Logged
THPÆCROSSISM
ΘπÆ┼ - Rise up against our superiors! Let all dwarves be equal!
KHDownloads

LucasUP

  • Bay Watcher
  • Devout Cheeseist
    • View Profile
Re: Ironhand's Graphics Set (bricks behind numbers?)
« Reply #1006 on: June 28, 2010, 06:43:22 pm »

Sweet crates man.
I like the bricks-behind-numbers, but will that look weird for liquids with depth-display?
Logged
OG founder of the Lazy Newb Pack

afoninv

  • Bay Watcher
    • View Profile
Re: Ironhand's Graphics Set (bricks behind numbers?)
« Reply #1007 on: June 28, 2010, 07:10:51 pm »

Crates are... so isometric. Maybe that's why they look so small, esp. in comparison to barrels? I mean, isometric is OK, but this pic has an angle that makes the smallest possible crate size.
Logged
-
V.

Harmonica

  • Bay Watcher
    • View Profile
Re: Ironhand's Graphics Set (bricks behind numbers?)
« Reply #1008 on: June 28, 2010, 08:29:24 pm »

How are food crates being displayed separately there?
Logged

Cheddarius

  • Bay Watcher
  • Hrm.
    • View Profile
Re: Ironhand's Graphics Set (bricks behind numbers?)
« Reply #1009 on: June 28, 2010, 08:42:58 pm »

The barrels are displayed almost full-on; they're as wide as the whole tile. But the crates are shown from an isometric perspective. The crate width is maybe half of the full tile; if it was displayed almost full-on, it could be a square that would be almost as wide as the whole tile, and be about similar size to the crates.

But in my opinion, it doesn't really matter, it looks fine. And I really like having these crates, they look nice and help differentiate between food/drink.
Logged

WormSlayer

  • Bay Watcher
    • View Profile
    • WormSlayer.com
Re: Ironhand's Graphics Set (bricks behind numbers?)
« Reply #1010 on: June 28, 2010, 08:49:50 pm »

Having tried it out, I do think they look better side on with a bit of perspective:


Harmonica: Thats the tile for "prepared food" - It's also listed as being for a dozen other things too, so not sure if it will actually work...

They do show up randomly in un-revealed ground.
Spoiler (click to show/hide)

Anvil?
Logged

TealThanatos

  • Bay Watcher
    • View Profile
Re: Ironhand's Graphics Set (bricks behind numbers?)
« Reply #1011 on: June 28, 2010, 09:25:52 pm »

Ironhand + Wormslayer = Uber tileset team. That is all.
Logged

LucasUP

  • Bay Watcher
  • Devout Cheeseist
    • View Profile
Re: Ironhand's Graphics Set (bricks behind numbers?)
« Reply #1012 on: June 28, 2010, 09:34:03 pm »

Harmonica: Thats the tile for "prepared food" - It's also listed as being for a dozen other things too, so not sure if it will actually work...

They do show up randomly in un-revealed ground.
Spoiler (click to show/hide)
Quote
37 - "%"
Prepared meal, unexplored underground, screw pump in action
    * Siltstone*, Slate*, Brimstone*, Kimberlite *, Bismuthinite*, Realgar*, Stibnite*, Marcasite*, Olivine*, Orthoclase*, Microcline*, Petrified wood*, Brimstone*, Pyrolusite*

Source: http://df.magmawiki.com/index.php/Tilesets#ixzz0sCoKXCoQ

Uh oh. At the very least screw pumps are going to look like an alteration of barrels and boxes when activated. May be confusing/distracting. And then some rocks will also happen to randomly be boxes EDIT: or not, since Ironhand likely has them designated to another tile. I think I could live with this though.
« Last Edit: June 28, 2010, 09:38:50 pm by LucasUP »
Logged
OG founder of the Lazy Newb Pack

Daywalkah

  • Bay Watcher
    • View Profile
Re: Ironhand's Graphics Set (bricks behind numbers?)
« Reply #1013 on: June 28, 2010, 09:46:23 pm »

Ironhand, I just got around to downloading these graphics. I was hesitant at first, since no matter what I tried with any graphics, it always came up as a black screen. These graphics work, and they are truly amazing. The only things I must say is that when I looked at stockpiles, I could barely see the lines that designate them, it was just almost entirely black. But otherwise, amazing. Good job on the graphics!
Logged
Magma cancels flow; interrupted by Ironblood.

WormSlayer

  • Bay Watcher
    • View Profile
    • WormSlayer.com
Re: Ironhand's Graphics Set (bricks behind numbers?)
« Reply #1014 on: June 28, 2010, 10:13:59 pm »

I posted a screenshot of a stockpile full of food and drink just above ^^

Do stockpile tiles not look like that for you?
Logged

Aklyon

  • Bay Watcher
  • Fate~
    • View Profile
Re: Ironhand's Graphics Set (bricks behind numbers?)
« Reply #1015 on: June 28, 2010, 10:43:15 pm »

Having tried it out, I do think they look better side on with a bit of perspective:


Why is there dotted lines outlining the walls? it looks weird.
Logged
Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Patchouli

  • Bay Watcher
  • Where very delicious cake shop?
    • View Profile
Re: Ironhand's Graphics Set (bricks behind numbers?)
« Reply #1016 on: June 28, 2010, 10:44:34 pm »

Having tried it out, I do think they look better side on with a bit of perspective:


Why is there dotted lines outlining the walls? it looks weird.
Probably means it's engraved.
Logged

Hippoman

  • Bay Watcher
    • View Profile
Re: Ironhand's Graphics Set (bricks behind numbers?)
« Reply #1017 on: June 28, 2010, 11:21:33 pm »

Having tried it out, I do think they look better side on with a bit of perspective:


Why is there dotted lines outlining the walls? it looks weird.
Probably means it's engraved.
Always has.
Logged
THPÆCROSSISM
ΘπÆ┼ - Rise up against our superiors! Let all dwarves be equal!
KHDownloads

WormSlayer

  • Bay Watcher
    • View Profile
    • WormSlayer.com
Re: Ironhand's Graphics Set (bricks behind numbers?)
« Reply #1018 on: June 28, 2010, 11:30:30 pm »

So can anyone tell me where Dwarf Fortress uses the semi-colon character ";" for anything other than the masonry workshop and kitchen?

That tile could be better used, if for nothing else than a workshop-like graphic?
Logged

Hippoman

  • Bay Watcher
    • View Profile
Re: Ironhand's Graphics Set (bricks behind numbers?)
« Reply #1019 on: June 28, 2010, 11:32:07 pm »

Semicolon is also a bush.
Logged
THPÆCROSSISM
ΘπÆ┼ - Rise up against our superiors! Let all dwarves be equal!
KHDownloads
Pages: 1 ... 66 67 [68] 69 70 ... 329