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Author Topic: Ironhand's Graphics Set (on Hiatus)  (Read 1234919 times)

Vince

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Re: Ironhand's Graphics Set (0.41!!!)
« Reply #990 on: June 28, 2010, 05:02:22 am »

I also hope that Ironhand will leave the stone walls realistic, as they are (maybe improving them even more). Copying Phoebus walls to Ironhand tileset is more than easy, if you wish to do so. Use for example http://www.getpaint.net/
It's not that easy. The raws are different.
And why can't we just use Phoebus' system with realistic tiles?
It doesn't have to be a symbol, you know - just make it like the gems: More valuable? Bigger gem!
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blub-dwarf

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Re: Ironhand's Graphics Set (0.41!!!)
« Reply #991 on: June 28, 2010, 05:27:22 am »

hi,

it seems we are a bit off topic
here is ironhands graphic set.

:)
i like his mod and not phoebius one if i did i would download the other one.
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Xelnag

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Re: Ironhand's Graphics Set (0.41!!!)
« Reply #992 on: June 28, 2010, 06:56:13 am »

Not talking about phoebus, but the gems in ironhand's tiles would need some sort of way to make them more noticeable, maybe a bit bigger, or instead of 1 round gem, a few ones... dunno, it's up to him afterall but would help noticing them i guess ;D

0.41 rocks btw, looking forward to those turtles/totems/bones if they get in ;D
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TealThanatos

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Re: Ironhand's Graphics Set (0.41!!!)
« Reply #993 on: June 28, 2010, 07:10:56 am »

All I'm saying is that I love Ironhand's set APART from that I can't easily find coal/gems/precious metals. Once he's gotten up to updating the stone tiles I'll be switching permanently to his awesome set, it's the only thing holding me back :)
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Ironhand

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Re: Ironhand's Graphics Set (0.41!!!)
« Reply #994 on: June 28, 2010, 07:50:21 am »

Your loss, I guess. = P
(I hope to make everybody happy eventually)

Seriously, though; those barrels are HOT, WormSlayer.
The 3/4 perspective stuff isn't doing quite as much for me.
I think I like my square-perspective tables and chairs better...

I don't know if Hippoman is joking about you becoming my assistant,
but I feel like that's pretty much what's gonna happen.
If you want in, PM me an email address or a Skype account or something,
and I'll send you the layered Photoshop document. (I hope you use photoshop?)
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Ironhand

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Re: Ironhand's Graphics Set (0.41!!!)
« Reply #995 on: June 28, 2010, 10:18:36 am »

Also, YAY~
I'm on DFMA.

You're the only one I've seen, though.
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WormSlayer

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Re: Ironhand's Graphics Set (0.41!!!)
« Reply #996 on: June 28, 2010, 12:46:18 pm »

I'm also not entirely sold on the 3/4 perspective tables and chairs - They dont really fit in with everything else. Maybe one day I'll make an entire tileset to match them...

The current mixture of side-on, top-down and 3/4 perspective tiles kind of annoys the OCD side of me that likes consistency but it kind of works for the barrel though?

Ironhand: I'd be happy to properly collaborate rather than just randomly hacking up your tileset, and of course a PSD with layers would be hugely useful! I'll PM you in a sec!

Must say I also have a bit of trouble easily picking out minerals and small gems from the surrounding rock - Especially gold and orthoclase I find myself having to squint and look for the subtle difference in pattern...

Maybe try and make those tiles a bit darker with distinct veins of minerals/gems running through them?
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Ironhand

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Re: Ironhand's Graphics Set (0.41!!!)
« Reply #997 on: June 28, 2010, 12:52:26 pm »

No, the barrels are awesome. Don't go changing those.
Anyway, all my creatures and dwarves and everything are 3/4, too.

But yeah, iso-tables don't work in a non-iso environment.
I like it on a grid so that they fit together nice.
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Ironhand

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Re: Ironhand's Graphics Set (bricks behind letters???)
« Reply #998 on: June 28, 2010, 02:06:08 pm »

So now I've got a little magic going on here with numbers:



The shadow around/under the number is now transparent,
so when it paints it as black-on-white, you can still see the numbers.
I added the same effect to every number to make them all uniform.

I am really starting to like it.

I think I'll refine it (I feel like the outline should be a bit bigger so it's easier to see),
and maybe even add it to the rest of the alphabet as well. That way, letters like
capital O in Depots, and lower-case os in a bunch of workshops will look better too.

I guess the downside is that the intro screen will look kinda silly with lines of bricks behind the letters.
But I dunno, it might be worth it if it makes your fort look that much cooler.

What do you guys think?
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Vince

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Re: Ironhand's Graphics Set (bricks behind numbers?)
« Reply #999 on: June 28, 2010, 02:16:58 pm »

I like it very much!  :)
But I still don't know if I liked the dirt/grass background a bit better...
Maybe you could release alternate versions? So everyone would be happy.

And in case you forgot (and I know you didn't ;D): Better ores would be ultra cool. With different pebble/strand sizes, depending on type/value -
like RantingRodent. It's like Phoebus' with graphics instead of icons.
Combined with your tile magic... *daydreams and drools*
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Hippoman

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Re: Ironhand's Graphics Set (bricks behind numbers?)
« Reply #1000 on: June 28, 2010, 03:15:13 pm »

I love the name Scrubgrub.
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THPÆCROSSISM
ΘπÆ┼ - Rise up against our superiors! Let all dwarves be equal!
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Prastary

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Re: Ironhand's Graphics Set (bricks behind numbers?)
« Reply #1001 on: June 28, 2010, 03:26:19 pm »

But I still don't know if I liked the dirt/grass background a bit better...
Maybe you could release alternate versions? So everyone would be happy.

+1. I changed for myself all the tiles to earlier versions with dirt background in the main .png file, but changing the dwarves .png is not so simple...
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Star Weaver

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Re: Ironhand's Graphics Set (bricks behind numbers?)
« Reply #1002 on: June 28, 2010, 03:30:22 pm »

It's pretty. I might have to start using it in a bit. I end up doing much of my DF playing over DFterm though. Has anyone tried converting the tileset part of the kit to a TTF? If so, does the FG/BG tile-magicy stuff still work as a TTF?

:)
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TealThanatos

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Re: Ironhand's Graphics Set (bricks behind numbers?)
« Reply #1003 on: June 28, 2010, 05:20:59 pm »

Don't get me wrong Ironhand... your work is awesome, I love it. I keep getting pulled over to using it, then reverting back to phoebus because of frustration at not being able to find the minerals I need >_< hehe... Then of course, I miss the pretty graphics and dwarves of your set, and go back to it, and so on and so forth, I'm stuck in a viscious circle!! Please keep up the awesome work, I think your tileset is far and above any of the other ones out here and I foresee it getting only better as it goes on :)

The floor tiles rock, and the blended smooth walls thing rocks my world!
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WormSlayer

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Re: Ironhand's Graphics Set (bricks behind numbers?)
« Reply #1004 on: June 28, 2010, 05:36:30 pm »

Food crates?


Not sure how weird this tile will look when appearing as other things...

Anyone got a request for a tile they badly want replacing?
« Last Edit: June 28, 2010, 05:48:10 pm by WormSlayer »
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